fix position sync issues

This commit is contained in:
2024-08-21 12:52:00 +02:00
parent a740a503e8
commit 3ece5edc59
13 changed files with 98 additions and 73 deletions

View File

@@ -64,14 +64,6 @@ void World::HandlePacket(const protocol::packets::PlayerLeave& a_PlayerLeave) {
RemovePlayer(a_PlayerLeave.m_Data.m_PlayerId);
}
void World::HandlePacket(const protocol::packets::PlayerPositionAndRotation& a_PlayerPos) {
const auto& data = a_PlayerPos.m_Data;
if (data.m_Player == get_multiplayer()->get_unique_id() || data.m_Player != a_PlayerPos.m_Sender)
return;
SetPlayerPositionAndRotation(data.m_Player, data.m_Position, data.m_Rotation, data.m_Velocity);
}
void World::AddPlayer(PlayerID a_PlayerId, String a_PlayerName) {
UtilityFunctions::print("New Player with id : ", a_PlayerId, " and name ", a_PlayerName);
if (a_PlayerId == get_multiplayer()->get_unique_id()) {

View File

@@ -14,7 +14,8 @@ void packets::ConcretePacket<PT, Data>::Accept(PacketVisitor& a_Visitor) const {
a_Visitor.Visit(*this);
}
#define DeclarePacket(PacketName, packetSendType, packetSenderType) static_assert(static_cast<unsigned>(PacketSendType::packetSendType) && static_cast<unsigned>(PacketSenderType::packetSenderType));
#define DeclarePacket(PacketName, packetSendType, packetSenderType) \
static_assert(static_cast<unsigned>(PacketSendType::packetSendType) && static_cast<unsigned>(PacketSenderType::packetSenderType));
DeclareAllPacket()