begin network

This commit is contained in:
2024-08-16 19:00:45 +02:00
parent 65e2a0b3ce
commit 3769fd3ace
18 changed files with 305 additions and 77 deletions

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@@ -3750,15 +3750,6 @@ skin = SubResource("Skin_l3wpu")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.908729, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.908729, 0)
shape = SubResource("CapsuleShape3D_mm42w") shape = SubResource("CapsuleShape3D_mm42w")
[node name="SpringArmPivot" type="SpringArmPivot" parent="."]
[node name="SpringArm3D" type="SpringArm3D" parent="SpringArmPivot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.31667, 0)
spring_length = 2.0
margin = 0.2
[node name="Camera3D" type="Camera3D" parent="SpringArmPivot/SpringArm3D"]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../Mesh") root_node = NodePath("../Mesh")
libraries = { libraries = {

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@@ -4,7 +4,7 @@
[ext_resource type="Texture2D" path="res://Assets/Textures/Black.png" id="2_fkwcn"] [ext_resource type="Texture2D" path="res://Assets/Textures/Black.png" id="2_fkwcn"]
[ext_resource type="Texture2D" path="res://Assets/Textures/Orange.png" id="3_ux02w"] [ext_resource type="Texture2D" path="res://Assets/Textures/Orange.png" id="3_ux02w"]
[ext_resource type="Texture2D" path="res://Assets/Textures/Green.png" id="4_wp15n"] [ext_resource type="Texture2D" path="res://Assets/Textures/Green.png" id="4_wp15n"]
[ext_resource type="PackedScene" uid="uid://d38w4ae3qj0k4" path="res://Scenes/Characters/first_person_player.tscn" id="5_8ctht"] [ext_resource type="PackedScene" path="res://Scenes/Characters/first_person_player.tscn" id="5_8ctht"]
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_6c4vd"] [sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_6c4vd"]
panorama = ExtResource("1_mnexj") panorama = ExtResource("1_mnexj")
@@ -51,7 +51,7 @@ uv1_triplanar = true
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_rit6o"] [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_rit6o"]
data = PackedVector3Array(-12.5, 2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, -2.5, 2.5, -2.5, 2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5) data = PackedVector3Array(-12.5, 2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, -2.5, 2.5, -2.5, 2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5)
[node name="World" type="Node3D"] [node name="World" type="World"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_ctwiv") environment = SubResource("Environment_ctwiv")

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@@ -1,6 +1,8 @@
[gd_scene format=3 uid="uid://bqfqg7xwwlxd8"] [gd_scene load_steps=2 format=3 uid="uid://bqfqg7xwwlxd8"]
[node name="Main Menu" type="MainMenu"] [ext_resource type="PackedScene" path="res://Scenes/Network/networking.tscn" id="1_vrong"]
[node name="MainMenu" type="MainMenu"]
anchors_preset = 8 anchors_preset = 8
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
@@ -39,3 +41,5 @@ text = "Create Game"
layout_mode = 2 layout_mode = 2
theme_override_font_sizes/font_size = 35 theme_override_font_sizes/font_size = 35
text = "Quit" text = "Quit"
[node name="Lobby" parent="." instance=ExtResource("1_vrong")]

View File

@@ -0,0 +1,3 @@
[gd_scene format=3 uid="uid://clafls1xhludi"]
[node name="Lobby" type="Lobby"]

15
godot/Scenes/main.tscn Normal file
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@@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://4jt0v2b2l4rt"]
[ext_resource type="PackedScene" path="res://Scenes/Network/networking.tscn" id="1_06ibn"]
[ext_resource type="PackedScene" path="res://Scenes/Menus/mainmenu.tscn" id="2_lavg1"]
[node name="Main" type="Main"]
[node name="Lobby" parent="." instance=ExtResource("1_06ibn")]
[node name="MainMenu" parent="." instance=ExtResource("2_lavg1")]
[connection signal="local_player_connected" from="Lobby" to="MainMenu" method="on_connected"]
[connection signal="change_scene" from="MainMenu" to="." method="change_scene"]
[connection signal="create_game" from="MainMenu" to="Lobby" method="create_game"]
[connection signal="join_game" from="MainMenu" to="Lobby" method="join_game"]

View File

@@ -11,7 +11,7 @@ config_version=5
[application] [application]
config/name="Blitz3" config/name="Blitz3"
run/main_scene="res://Scenes/Levels/world.tscn" run/main_scene="res://Scenes/main.tscn"
config/features=PackedStringArray("4.2", "Forward Plus") config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"

96
src/Lobby.cpp Normal file
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@@ -0,0 +1,96 @@
#include "Lobby.h"
#include <godot_cpp/classes/e_net_multiplayer_peer.hpp>
#include <godot_cpp/classes/multiplayer_api.hpp>
using namespace godot;
namespace blitz {
void Lobby::_bind_methods() {
godot::ClassDB::bind_method(godot::D_METHOD("create_game", "port", "dedicated"), &Lobby::CreateGame);
godot::ClassDB::bind_method(godot::D_METHOD("join_game", "address", "port"), &Lobby::JoinGame);
ADD_SIGNAL(MethodInfo("player_connected", PropertyInfo(Variant::INT, "peer_id"), PropertyInfo(Variant::STRING, "player_name")));
ADD_SIGNAL(MethodInfo("player_disconnected", PropertyInfo(Variant::INT, "peer_id")));
ADD_SIGNAL(MethodInfo("server_disconnected"));
ADD_SIGNAL(MethodInfo("local_player_connected"));
}
Lobby::Lobby() {}
Lobby::~Lobby() {}
void Lobby::_ready() {
get_multiplayer()->connect("peer_connected", callable_mp(this, &Lobby::OnPlayerConnected));
get_multiplayer()->connect("peer_disconnected", callable_mp(this, &Lobby::OnPlayerDisconnected));
get_multiplayer()->connect("connected_to_server", callable_mp(this, &Lobby::OnConnectOk));
get_multiplayer()->connect("connection_failed", callable_mp(this, &Lobby::OnConnectFail));
get_multiplayer()->connect("server_disconnected", callable_mp(this, &Lobby::OnServerDisconnected));
}
Error Lobby::JoinGame(const String& a_Address, uint16_t a_Port) {
auto* peer = memnew(ENetMultiplayerPeer);
Error error = peer->create_client(a_Address, a_Port);
if (error)
return error;
get_multiplayer()->set_multiplayer_peer(peer);
return Error::OK;
}
Error Lobby::CreateGame(uint16_t a_Port, bool a_Dedicated) {
auto* peer = memnew(ENetMultiplayerPeer);
Error error = peer->create_server(a_Port);
if (error)
return error;
get_multiplayer()->set_multiplayer_peer(peer);
if (!a_Dedicated) {
emit_signal("local_player_connected");
String playerName = "Imtheadmin";
m_Players.insert({get_multiplayer()->get_unique_id(), {playerName}});
emit_signal("player_connected", get_multiplayer()->get_unique_id(), playerName);
}
return Error::OK;
}
void Lobby::Shutdown() {
get_multiplayer()->set_multiplayer_peer(nullptr);
m_Players.clear();
}
void Lobby::OnPlayerConnected(int32_t a_PeerId) {
emit_signal("player_connected", a_PeerId, "anonymous");
if (get_multiplayer()->is_server()) {
// TODO: broadcast player join
}
}
void Lobby::OnPlayerDisconnected(int32_t a_PeerId) {
m_Players.erase(a_PeerId);
emit_signal("player_disconnected", a_PeerId);
if (get_multiplayer()->is_server()) {
// TODO: broadcast player leave
}
}
void Lobby::OnConnectOk() {
int32_t peerId = get_multiplayer()->get_unique_id();
PlayerInfo localPlayer{"MonPseudo"};
m_Players.insert({peerId, localPlayer});
emit_signal("player_connected", peerId, localPlayer.m_Name);
emit_signal("local_player_connected");
}
void Lobby::OnConnectFail() {
Shutdown();
}
void Lobby::OnServerDisconnected() {
Shutdown();
emit_signal("server_disconnected");
}
} // namespace blitz

35
src/Lobby.h Normal file
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@@ -0,0 +1,35 @@
#pragma once
#include "PlayerInfo.h"
#include <godot_cpp/classes/node.hpp>
#include <map>
namespace blitz {
class Lobby : public godot::Node {
GDCLASS(Lobby, godot::Node)
protected:
static void _bind_methods();
public:
Lobby();
~Lobby();
void _ready() override;
godot::Error JoinGame(const godot::String& a_Address, uint16_t a_Port);
godot::Error CreateGame(uint16_t a_Port, bool a_Dedicated = false);
void Shutdown();
private:
std::map<int32_t, PlayerInfo> m_Players;
void OnPlayerConnected(int32_t a_PeerId);
void OnPlayerDisconnected(int32_t a_PeerId);
void OnConnectOk();
void OnConnectFail();
void OnServerDisconnected();
};
} // namespace blitz

40
src/Main.cpp Normal file
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@@ -0,0 +1,40 @@
#include "Main.h"
#include <godot_cpp/classes/scene_tree.hpp>
#include <godot_cpp/classes/window.hpp>
#include <godot_cpp/classes/packed_scene.hpp>
#include <godot_cpp/classes/resource_loader.hpp>
#include <godot_cpp/classes/engine.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
#include "Lobby.h"
#include "World.h"
using namespace godot;
namespace blitz {
static constexpr char MainScenePath[] = "res://Scenes/Levels/world.tscn";
void Main::_bind_methods() {
godot::ClassDB::bind_method(godot::D_METHOD("change_scene"), &Main::ChangeScene);
}
Main::Main() {}
Main::~Main() {}
void Main::ChangeScene() {
Ref<PackedScene> sceneData = ResourceLoader::get_singleton()->load(MainScenePath);
World* world = Object::cast_to<World>(sceneData->instantiate());
get_parent()->add_child(world);
Lobby* lobby = Object::cast_to<Lobby>(find_child("Lobby"));
DEV_ASSERT(lobby);
// connect signals
lobby->connect("player_connected", callable_mp(world, &World::AddPlayer));
lobby->connect("player_disconnected", callable_mp(world, &World::RemovePlayer));
}
} // namespace blitz

19
src/Main.h Normal file
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@@ -0,0 +1,19 @@
#pragma once
#include <godot_cpp/classes/node.hpp>
namespace blitz {
class Main : public godot::Node {
GDCLASS(Main, godot::Node)
protected:
static void _bind_methods();
public:
Main();
~Main();
void ChangeScene();
};
} // namespace blitz

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@@ -5,11 +5,14 @@
using namespace godot; using namespace godot;
static constexpr char MainScenePath[] = "res://Scenes/Levels/world.tscn";
namespace blitz { namespace blitz {
void MainMenu::_bind_methods() {} void MainMenu::_bind_methods() {
godot::ClassDB::bind_method(godot::D_METHOD("on_connected"), &MainMenu::OnConnected);
ADD_SIGNAL(MethodInfo("create_game", PropertyInfo(Variant::INT, "port"), PropertyInfo(Variant::BOOL, "dedicated")));
ADD_SIGNAL(MethodInfo("join_game", PropertyInfo(Variant::STRING, "address"), PropertyInfo(Variant::INT, "port")));
ADD_SIGNAL(MethodInfo("change_scene"));
}
MainMenu::MainMenu() {} MainMenu::MainMenu() {}
@@ -32,12 +35,17 @@ void MainMenu::_ready() {
m_QuitButton->connect("pressed", callable_mp(this, &MainMenu::OnQuitPressed)); m_QuitButton->connect("pressed", callable_mp(this, &MainMenu::OnQuitPressed));
} }
void MainMenu::OnConnected() {
emit_signal("change_scene");
queue_free();
}
void MainMenu::OnJoinPressed() { void MainMenu::OnJoinPressed() {
get_tree()->change_scene_to_file(MainScenePath); emit_signal("join_game", "localhost", 25565);
} }
void MainMenu::OnCreatePressed() { void MainMenu::OnCreatePressed() {
get_tree()->change_scene_to_file(MainScenePath); emit_signal("create_game", 25565, false);
} }
void MainMenu::OnQuitPressed() { void MainMenu::OnQuitPressed() {

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@@ -19,12 +19,14 @@ class MainMenu : public godot::Control {
private: private:
godot::Button* m_JoinButton; godot::Button* m_JoinButton;
godot::Button* m_CreateButton; godot::Button* m_CreateButton;
godot::Button* m_QuitButton; godot::Button* m_QuitButton;
void OnJoinPressed(); void OnConnected();
void OnCreatePressed();
void OnQuitPressed(); void OnJoinPressed();
void OnCreatePressed();
void OnQuitPressed();
}; };
} // namespace blitz } // namespace blitz

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@@ -23,11 +23,9 @@ Player::~Player() {}
void Player::_ready() { void Player::_ready() {
godot::InputMap::get_singleton()->load_from_project_settings(); godot::InputMap::get_singleton()->load_from_project_settings();
m_PlayerMesh = Object::cast_to<godot::Node3D>(get_child(0)); m_PlayerMesh = Object::cast_to<godot::Node3D>(find_child("Mesh"));
m_SpringArmPivot = Object::cast_to<godot::Node3D>(get_child(2)); m_AnimationTree = Object::cast_to<godot::AnimationTree>(find_child("AnimationTree"));
m_AnimationTree = Object::cast_to<godot::AnimationTree>(get_child(4));
DEV_ASSERT(m_PlayerMesh); DEV_ASSERT(m_PlayerMesh);
DEV_ASSERT(m_SpringArmPivot);
DEV_ASSERT(m_AnimationTree); DEV_ASSERT(m_AnimationTree);
apply_floor_snap(); apply_floor_snap();
@@ -39,47 +37,6 @@ void Player::_physics_process(float delta) {
return; return;
auto* Input = godot::Input::get_singleton();
godot::Vector3 move_direction{0, 0, 0};
move_direction.x = Input->get_action_strength("move_right") - Input->get_action_strength("move_left");
move_direction.z = Input->get_action_strength("move_backwards") - Input->get_action_strength("move_forwards");
move_direction = move_direction.rotated({0, 1, 0}, m_SpringArmPivot->get_rotation().y);
godot::Vector3 newVelocity = get_velocity();
newVelocity.y -= Gravity * delta;
set_velocity(newVelocity);
if (Input->is_action_pressed("run"))
m_Speed = RunSpeed;
else
m_Speed = WalkSpeed;
newVelocity = get_velocity();
newVelocity.x = move_direction.x * m_Speed;
newVelocity.z = move_direction.z * m_Speed;
set_velocity(newVelocity);
if (move_direction != godot::Vector3{0, 0, 0}) {
godot::Vector3 newRotation = m_PlayerMesh->get_rotation();
newRotation.y = godot::UtilityFunctions::lerp_angle(
newRotation.y, godot::UtilityFunctions::atan2(get_velocity().x, get_velocity().z), LerpValue);
m_PlayerMesh->set_rotation(newRotation);
}
bool justLanded = is_on_floor() && m_SnapVector == godot::Vector3{0, 0, 0};
bool isJumping = is_on_floor() && Input->is_action_just_pressed("jump");
if (isJumping) {
newVelocity = get_velocity();
newVelocity.y = JumpStrength;
set_velocity(newVelocity);
m_SnapVector.zero();
} else if (justLanded) {
m_SnapVector = {0, -1, 0};
}
apply_floor_snap(); apply_floor_snap();
move_and_slide(); move_and_slide();
animate(delta); animate(delta);

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@@ -22,16 +22,9 @@ class Player : public godot::CharacterBody3D {
private: private:
godot::Node3D* m_PlayerMesh; godot::Node3D* m_PlayerMesh;
godot::Node3D* m_SpringArmPivot;
godot::AnimationTree* m_AnimationTree; godot::AnimationTree* m_AnimationTree;
godot::Vector3 m_SnapVector; godot::Vector3 m_SnapVector;
float m_Speed; float m_Speed;
/*
@onready var player_mesh : Node3D = $Mesh
@onready var spring_arm_pivot : Node3D = $SpringArmPivot
@onready var animator : AnimationTree = $AnimationTree
*/
}; };
} // namespace blitz } // namespace blitz

11
src/PlayerInfo.h Normal file
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@@ -0,0 +1,11 @@
#pragma once
#include <godot_cpp/variant/string.hpp>
namespace blitz {
struct PlayerInfo {
godot::String m_Name;
};
} // namespace blitz

28
src/World.cpp Normal file
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@@ -0,0 +1,28 @@
#include "World.h"
#include <godot_cpp/variant/utility_functions.hpp>
using namespace godot;
namespace blitz {
void World::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_player", "id", "name"), &World::AddPlayer);
ClassDB::bind_method(D_METHOD("remove_player", "id"), &World::RemovePlayer);
}
World::World() {}
World::~World() {}
void World::_process(float delta) {
// do update here
}
void World::AddPlayer(int32_t a_PlayerId, String a_PlayerName) {
UtilityFunctions::print_rich("New player joined ! Id : ", a_PlayerId, ", Name : ", a_PlayerName);
}
void World::RemovePlayer(int32_t a_PlayerId) {}
} // namespace blitz

20
src/World.h Normal file
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@@ -0,0 +1,20 @@
#pragma once
#include <godot_cpp/classes/node3d.hpp>
namespace blitz {
class World : public godot::Node3D {
GDCLASS(World, godot::Node3D)
protected:
static void _bind_methods();
public:
World();
~World();
void _process(float delta);
void AddPlayer(int32_t a_PlayerId, godot::String a_PlayerName);
void RemovePlayer(int32_t a_PlayerId);
};
} // namespace blitz

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@@ -1,9 +1,12 @@
#include "register_types.h" #include "register_types.h"
#include "FirstPersonPlayer.h" #include "FirstPersonPlayer.h"
#include "Lobby.h"
#include "Main.h"
#include "MainMenu.h"
#include "Player.h" #include "Player.h"
#include "SpringArmPivot.h" #include "SpringArmPivot.h"
#include "MainMenu.h" #include "World.h"
#include <gdextension_interface.h> #include <gdextension_interface.h>
#include <godot_cpp/core/defs.hpp> #include <godot_cpp/core/defs.hpp>
@@ -16,6 +19,9 @@ static void RegisterClasses() {
ClassDB::register_class<blitz::SpringArmPivot>(); ClassDB::register_class<blitz::SpringArmPivot>();
ClassDB::register_class<blitz::FirstPersonPlayer>(); ClassDB::register_class<blitz::FirstPersonPlayer>();
ClassDB::register_class<blitz::MainMenu>(); ClassDB::register_class<blitz::MainMenu>();
ClassDB::register_class<blitz::Lobby>();
ClassDB::register_class<blitz::World>();
ClassDB::register_class<blitz::Main>();
} }
void initialize_example_module(ModuleInitializationLevel p_level) { void initialize_example_module(ModuleInitializationLevel p_level) {