generated from Persson-dev/Godot-Xmake
Add Hitmarkers
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Crosshair.h"
|
||||
#include "HitMarkers.h"
|
||||
#include <godot_cpp/classes/area3d.hpp>
|
||||
|
||||
namespace blitz {
|
||||
@@ -27,6 +28,7 @@ class BoneCollisionShape : public godot::Area3D {
|
||||
void set_body_damage(int d);
|
||||
int get_body_damage() const;
|
||||
Crosshair* m_Crosshair;
|
||||
HitMarkers* m_HitMarkers;
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
Reference in New Issue
Block a user