generated from Persson-dev/Godot-Xmake
Collision of zombie body parts completed and different damage added depending on the body part hit
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@@ -32,5 +32,5 @@ libraries = {
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}
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[node name="RayCast3D" type="RayCast3D" parent="." index="2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.10108)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.6)
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target_position = Vector3(0, 0, -1)
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