generated from Persson-dev/Godot-Xmake
Collision of zombie body parts completed and different damage added depending on the body part hit
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@@ -77,6 +77,8 @@ mesh = SubResource("PlaneMesh_mmup0")
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skeleton = NodePath("../../..")
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[node name="StaticBody3D" type="StaticBody3D" parent="Map/NavigationRegion3D/Floor"]
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Map/NavigationRegion3D/Floor/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_26ptr")
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@@ -87,6 +89,8 @@ mesh = SubResource("BoxMesh_plpqy")
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skeleton = NodePath("../../..")
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[node name="StaticBody3D" type="StaticBody3D" parent="Map/NavigationRegion3D/Wall"]
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Map/NavigationRegion3D/Wall/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_v7prx")
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@@ -98,20 +102,14 @@ skeleton = NodePath("../../..")
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surface_material_override/0 = SubResource("StandardMaterial3D_pfpgv")
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[node name="StaticBody3D" type="StaticBody3D" parent="Map/NavigationRegion3D/Slope"]
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Map/NavigationRegion3D/Slope/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_rit6o")
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[node name="zombie" parent="Map" instance=ExtResource("5_4vmh3")]
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m_PlayerPath = NodePath("../../FirstPersonPlayer")
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transform = Transform3D(-0.98774, 0, -0.156107, 0, 1, 0, 0.156107, 0, -0.98774, 0, 0, 7.38477)
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[node name="zombie2" parent="Map" instance=ExtResource("5_4vmh3")]
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m_PlayerPath = NodePath("../../FirstPersonPlayer")
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transform = Transform3D(-0.98774, 0, -0.156107, 0, 1, 0, 0.156107, 0, -0.98774, 8.0927, 0, 7.38477)
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[node name="zombie3" parent="Map" instance=ExtResource("5_4vmh3")]
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m_PlayerPath = NodePath("../../FirstPersonPlayer")
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transform = Transform3D(-0.98774, 0, -0.156107, 0, 1, 0, 0.156107, 0, -0.98774, 14.3905, 0, -18.3684)
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[node name="FirstPersonPlayer" parent="." instance=ExtResource("5_8ctht")]
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