generated from Persson-dev/Godot-Xmake
Collision of zombie body parts completed and different damage added depending on the body part hit
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@@ -3771,6 +3771,6 @@ callback_mode_process = 0
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tree_root = SubResource("AnimationNodeBlendTree_dptuf")
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anim_player = NodePath("../AnimationPlayer")
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parameters/ground_air_transition/current_state = "air"
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parameters/ground_air_transition/transition_request = ""
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parameters/ground_air_transition/transition_request = "air"
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parameters/ground_air_transition/current_index = 1
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parameters/iwr_blend/blend_amount = -1.0
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