generated from Persson-dev/Godot-Xmake
fix position sync issues
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Linux arm64 / Build (pull_request) Successful in 1m31s
All checks were successful
Linux arm64 / Build (pull_request) Successful in 1m31s
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@@ -12,7 +12,8 @@ class ServerWorld : public World {
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~ServerWorld();
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void _process(float delta);
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private:
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void HandlePacket(const protocol::packets::PlayerPositionAndRotation&) override;
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void SyncPlayersPos();
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};
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