generated from Persson-dev/Godot-Xmake
fix position sync issues
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Linux arm64 / Build (pull_request) Successful in 1m31s
All checks were successful
Linux arm64 / Build (pull_request) Successful in 1m31s
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@@ -21,7 +21,7 @@ class Player : public godot::CharacterBody3D {
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~Player();
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void _ready();
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void _physics_process(float delta);
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virtual void _physics_process(float delta);
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void animate(float delta);
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godot::Vector3 GetCameraRotation() const;
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@@ -36,7 +36,6 @@ class Player : public godot::CharacterBody3D {
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godot::AnimationTree* m_AnimationTree;
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godot::Vector3 m_SnapVector;
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float m_Speed;
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PeerID m_PeerId;
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friend class World;
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