generated from Persson-dev/Godot-Xmake
fix position sync issues
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Linux arm64 / Build (pull_request) Successful in 1m31s
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Linux arm64 / Build (pull_request) Successful in 1m31s
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@@ -16,7 +16,7 @@ class FirstPersonPlayer : public Player {
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// Godot overrides
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void _unhandled_input(const godot::Ref<godot::InputEvent>&);
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void _physics_process(float delta);
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void _physics_process(float delta) override;
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void _ready() override;
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private:
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