generated from Persson-dev/Godot-Xmake
fix position sync issues
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Linux arm64 / Build (pull_request) Successful in 1m31s
All checks were successful
Linux arm64 / Build (pull_request) Successful in 1m31s
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@@ -25,7 +25,6 @@ class World : public godot::Node3D, public protocol::PacketHandler {
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void HandlePacket(const protocol::packets::PlayerJoin&) override;
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void HandlePacket(const protocol::packets::PlayerLeave&) override;
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void HandlePacket(const protocol::packets::PlayerPositionAndRotation&) override;
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protected:
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NetworkInterface* m_NetworkInterface;
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