diff --git a/godot/Scenes/Characters/remy.tscn b/godot/Scenes/Characters/remy.tscn index 2edfb69..c221138 100644 --- a/godot/Scenes/Characters/remy.tscn +++ b/godot/Scenes/Characters/remy.tscn @@ -1,13 +1,13 @@ [gd_scene load_steps=29 format=3 uid="uid://c8qr7bgsuv3fj"] -[ext_resource type="ArrayMesh" uid="uid://drdrjg5t6cat1" path="res://Assets/Models/Characters/Remy/Remy_Body.res" id="1_tfpbs"] -[ext_resource type="ArrayMesh" uid="uid://bbjd4bh4hgedm" path="res://Assets/Models/Characters/Remy/Remy_Bottoms.res" id="2_omx5l"] -[ext_resource type="ArrayMesh" uid="uid://d1a0omfy8b7f" path="res://Assets/Models/Characters/Remy/Remy_Eyelashes.res" id="3_fp6ml"] -[ext_resource type="ArrayMesh" uid="uid://dhdpeecr1i138" path="res://Assets/Models/Characters/Remy/Remy_Eyes.res" id="4_xwbnc"] -[ext_resource type="ArrayMesh" uid="uid://c8wpk83we6bcj" path="res://Assets/Models/Characters/Remy/Remy_Hair.res" id="5_u0ca1"] -[ext_resource type="ArrayMesh" uid="uid://drwk636ejndva" path="res://Assets/Models/Characters/Remy/Remy_Shoes.res" id="6_xg4n7"] -[ext_resource type="ArrayMesh" uid="uid://c4ng47kl3x6gv" path="res://Assets/Models/Characters/Remy/Remy_Tops.res" id="7_skjds"] -[ext_resource type="AnimationLibrary" uid="uid://burs5yh2xo7oe" path="res://Assets/Animations/Shooter_Pack.res" id="17_0rhm1"] +[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Body.res" id="1_tfpbs"] +[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Bottoms.res" id="2_omx5l"] +[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Eyelashes.res" id="3_fp6ml"] +[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Eyes.res" id="4_xwbnc"] +[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Hair.res" id="5_u0ca1"] +[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Shoes.res" id="6_xg4n7"] +[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Tops.res" id="7_skjds"] +[ext_resource type="AnimationLibrary" path="res://Assets/Animations/Shooter_Pack.res" id="17_0rhm1"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_voxql"] @@ -307,7 +307,7 @@ graph_offset = Vector2(18, 52) [node name="Player" type="CharacterBody3D"] [node name="Head" type="Node3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.55647, 0) [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) @@ -322,43 +322,43 @@ bones/0/name = "mixamorig_Hips" bones/0/parent = -1 bones/0/rest = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, -0.0419201, -1.41641, -209.151) bones/0/enabled = true -bones/0/position = Vector3(1.63677, -4.49609, -200.653) -bones/0/rotation = Quaternion(-0.739237, -0.258205, 0.222406, 0.580857) +bones/0/position = Vector3(1.31847, -4.02682, -200.943) +bones/0/rotation = Quaternion(-0.737988, -0.258812, 0.222558, 0.582116) bones/0/scale = Vector3(1, 1, 1) bones/1/name = "mixamorig_Spine" bones/1/parent = 0 bones/1/rest = Transform3D(0.999934, -0.0114498, -0.0011499, 0.0115074, 0.994929, 0.0999206, -3.49246e-10, -0.0999272, 0.994995, -0.194802, 19.8048, -3.88975) bones/1/enabled = true bones/1/position = Vector3(-0.194802, 19.8048, -3.88975) -bones/1/rotation = Quaternion(0.00958157, -0.00112656, 0.00678177, 0.999931) +bones/1/rotation = Quaternion(0.00601573, -0.00115254, 0.00737783, 0.999954) bones/1/scale = Vector3(1, 1, 1) bones/2/name = "mixamorig_Spine1" bones/2/parent = 1 bones/2/rest = Transform3D(0.999971, 0.00757641, 0.000325683, -0.00754545, 0.99834, -0.0571043, -0.000757788, 0.0571002, 0.998368, -3.2684e-09, 23.6201, 1.45286e-06) bones/2/enabled = true bones/2/position = Vector3(-1.19257e-06, 23.6201, -1.8128e-06) -bones/2/rotation = Quaternion(0.169939, -0.0004178, -0.00936946, 0.98541) +bones/2/rotation = Quaternion(0.161755, -0.000345839, -0.00903295, 0.98679) bones/2/scale = Vector3(1, 1, 1) bones/3/name = "mixamorig_Spine2" bones/3/parent = 2 bones/3/rest = Transform3D(0.99975, 0.022206, -0.00268874, -0.0223475, 0.986423, -0.162699, -0.000960642, 0.162718, 0.986672, -9.47592e-08, 27.8335, -3.24631e-07) bones/3/enabled = true bones/3/position = Vector3(-2.2861e-06, 27.8335, -9.58577e-06) -bones/3/rotation = Quaternion(0.223162, 2.66565e-06, -0.0165778, 0.97464) +bones/3/rotation = Quaternion(0.218357, 0.000101476, -0.0162451, 0.975734) bones/3/scale = Vector3(1, 1, 1) bones/4/name = "mixamorig_Neck" bones/4/parent = 3 bones/4/rest = Transform3D(0.999597, 0.0272384, -0.00797183, -0.0281752, 0.986162, -0.163372, 0.00341151, 0.163531, 0.986532, 1.09979e-06, 31.2942, 3.40958e-06) bones/4/enabled = true bones/4/position = Vector3(5.31052e-06, 31.2941, -5.5078e-06) -bones/4/rotation = Quaternion(0.0877753, 0.0627841, -0.0193359, 0.993972) +bones/4/rotation = Quaternion(0.0872076, 0.0627506, -0.0194703, 0.994021) bones/4/scale = Vector3(1, 1, 1) bones/5/name = "mixamorig_Head" bones/5/parent = 4 bones/5/rest = Transform3D(1, 4.02525e-09, -1.3034e-09, -4.02525e-09, 1, -2.98314e-08, 1.3034e-09, 2.98314e-08, 1, 4.17233e-07, 23.1889, -1.84905e-05) bones/5/enabled = true bones/5/position = Vector3(-5.18166e-06, 23.189, -3.23355e-06) -bones/5/rotation = Quaternion(-0.0363722, 0.207735, 0.0345502, 0.976898) +bones/5/rotation = Quaternion(-0.0417769, 0.207732, 0.0337613, 0.97671) bones/5/scale = Vector3(1, 1, 1) bones/6/name = "mixamorig_HeadTop_End" bones/6/parent = 5 @@ -386,42 +386,42 @@ bones/9/parent = 3 bones/9/rest = Transform3D(-0.152334, 0.987167, 0.0478953, -0.126049, 0.0286596, -0.99161, -0.980258, -0.157094, 0.120066, 12.6034, 19.3138, 0.359166) bones/9/enabled = true bones/9/position = Vector3(12.6034, 19.3138, 0.359121) -bones/9/rotation = Quaternion(-0.239994, -0.301966, 0.662007, -0.642624) +bones/9/rotation = Quaternion(-0.23609, -0.305407, 0.662257, -0.642186) bones/9/scale = Vector3(1, 1, 1) bones/10/name = "mixamorig_LeftArm" bones/10/parent = 9 bones/10/rest = Transform3D(0.988302, -0.152444, 0.00449339, 0.15251, 0.987873, -0.0291195, 1.86963e-07, 0.0294642, 0.999566, -1.19209e-06, 26.5833, 2.22179e-05) bones/10/enabled = true bones/10/position = Vector3(-3.56706e-07, 26.5833, -3.24625e-05) -bones/10/rotation = Quaternion(0.497358, -0.228437, 0.282363, 0.78786) +bones/10/rotation = Quaternion(0.503659, -0.215816, 0.280938, 0.787925) bones/10/scale = Vector3(1, 1, 1) bones/11/name = "mixamorig_LeftForeArm" bones/11/parent = 10 bones/11/rest = Transform3D(1, -2.10846e-08, 1.88103e-08, 2.10846e-08, 1, -2.69332e-08, -1.88103e-08, 2.69332e-08, 1, 5.1085e-05, 55.1277, -2.11076e-05) bones/11/enabled = true bones/11/position = Vector3(5.7048e-05, 55.1277, 7.05517e-06) -bones/11/rotation = Quaternion(6.12742e-08, -1.30569e-07, 0.533777, 0.845625) +bones/11/rotation = Quaternion(-6.44932e-08, -5.59393e-08, 0.530515, 0.847676) bones/11/scale = Vector3(1, 1, 1) bones/12/name = "mixamorig_LeftHand" bones/12/parent = 11 bones/12/rest = Transform3D(1, 7.38569e-08, -7.38568e-08, -7.38568e-08, 1, 5.78276e-07, 7.38568e-08, -5.78276e-07, 1, -4.24793e-07, 52.7734, 3.75958e-05) bones/12/enabled = true bones/12/position = Vector3(-1.91235e-06, 52.7734, 1.86238e-06) -bones/12/rotation = Quaternion(-0.130394, -0.831442, -0.241562, 0.483062) +bones/12/rotation = Quaternion(-0.128131, -0.832138, -0.239333, 0.483578) bones/12/scale = Vector3(1, 1, 1) bones/13/name = "mixamorig_LeftHandMiddle1" bones/13/parent = 12 bones/13/rest = Transform3D(1, -5.29001e-08, 5.28998e-08, 5.29001e-08, 1, 3.84015e-15, -5.28998e-08, -1.04175e-15, 1, -1.95983e-05, 27.7446, 3.00043e-05) bones/13/enabled = true bones/13/position = Vector3(-2.07878e-05, 27.7446, 2.08545e-05) -bones/13/rotation = Quaternion(0.440789, -0.0180719, -0.0444309, 0.896328) +bones/13/rotation = Quaternion(0.44135, -0.0180835, -0.0445141, 0.896048) bones/13/scale = Vector3(1, 1, 1) bones/14/name = "mixamorig_LeftHandMiddle2" bones/14/parent = 13 bones/14/rest = Transform3D(1, -6.53159e-09, 6.53199e-09, 6.53162e-09, 1, -4.47234e-06, -6.53197e-09, 4.47234e-06, 1, -2.36411e-07, 6.9316, 2.82965e-08) bones/14/enabled = true bones/14/position = Vector3(-1.90278e-06, 6.93162, -1.75854e-05) -bones/14/rotation = Quaternion(0.536637, 1.45957e-07, -0.0548675, 0.842027) +bones/14/rotation = Quaternion(0.536752, 1.99106e-07, -0.0548792, 0.841954) bones/14/scale = Vector3(1, 1, 1) bones/15/name = "mixamorig_LeftHandMiddle3" bones/15/parent = 14 @@ -442,14 +442,14 @@ bones/17/parent = 12 bones/17/rest = Transform3D(0.894427, -0.447215, 3.7998e-07, 0.3873, 0.774596, -0.499999, 0.223607, 0.447213, 0.866026, -6.12881, 11.1231, 3.29153) bones/17/enabled = true bones/17/position = Vector3(-6.12881, 11.1231, 3.29155) -bones/17/rotation = Quaternion(0.226107, -0.0329116, 0.133325, 0.964374) +bones/17/rotation = Quaternion(0.226138, -0.0317322, 0.133707, 0.964353) bones/17/scale = Vector3(1, 1, 1) bones/18/name = "mixamorig_LeftHandThumb2" bones/18/parent = 17 bones/18/rest = Transform3D(1, 5.40167e-07, -9.05024e-07, -5.40167e-07, 1, 2.06644e-07, 9.05024e-07, -2.06644e-07, 1, 1.055e-05, 11.2243, 1.47453e-05) bones/18/enabled = true bones/18/position = Vector3(-3.57633e-07, 11.2243, 7.37929e-06) -bones/18/rotation = Quaternion(0.0132186, 0.168261, -0.0636, 0.9836) +bones/18/rotation = Quaternion(0.0133201, 0.168602, -0.0634784, 0.983548) bones/18/scale = Vector3(1, 1, 1) bones/19/name = "mixamorig_LeftHandThumb3" bones/19/parent = 18 @@ -470,7 +470,7 @@ bones/21/parent = 12 bones/21/rest = Transform3D(1, -6.75132e-08, 4.52292e-08, 6.75132e-08, 1, 3.72461e-15, -4.52292e-08, -6.71043e-16, 1, -5.15204, 28.4902, 0.454742) bones/21/enabled = true bones/21/position = Vector3(-5.15204, 28.4902, 0.454752) -bones/21/rotation = Quaternion(0.315946, -0.0126994, -0.0317499, 0.948161) +bones/21/rotation = Quaternion(0.315622, -0.0126546, -0.0318108, 0.948267) bones/21/scale = Vector3(1, 1, 1) bones/22/name = "mixamorig_LeftHandIndex2" bones/22/parent = 21 @@ -498,7 +498,7 @@ bones/25/parent = 12 bones/25/rest = Transform3D(1, -7.55707e-08, 9.35739e-08, 7.55707e-08, 1, 8.50463e-15, -9.35739e-08, -1.43318e-15, 1, 4.24104, 25.4841, -0.0792854) bones/25/enabled = true bones/25/position = Vector3(4.24103, 25.4841, -0.0792398) -bones/25/rotation = Quaternion(0.505224, -0.0258896, -0.0423763, 0.861559) +bones/25/rotation = Quaternion(0.50551, -0.0258801, -0.0424506, 0.861387) bones/25/scale = Vector3(1, 1, 1) bones/26/name = "mixamorig_LeftHandRing2" bones/26/parent = 25 @@ -526,7 +526,7 @@ bones/29/parent = 12 bones/29/rest = Transform3D(1, 1.45895e-07, -6.80601e-08, -1.45895e-07, 1, 1.02676e-14, 6.80601e-08, -3.37994e-16, 1, 8.78095, 21.9058, 0.441009) bones/29/enabled = true bones/29/position = Vector3(8.78094, 21.9058, 0.44099) -bones/29/rotation = Quaternion(0.590974, -0.0696128, 0.00214942, 0.803678) +bones/29/rotation = Quaternion(0.591694, -0.0695364, 0.00180756, 0.803156) bones/29/scale = Vector3(1, 1, 1) bones/30/name = "mixamorig_LeftHandPinky2" bones/30/parent = 29 @@ -561,28 +561,28 @@ bones/34/parent = 33 bones/34/rest = Transform3D(0.979455, 0.20163, -0.00352932, -0.201661, 0.979305, -0.0171403, 2.81609e-07, 0.0174999, 0.999847, 0, 26.8919, 5.34301e-05) bones/34/enabled = true bones/34/position = Vector3(-6.16595e-06, 26.892, -2.96828e-05) -bones/34/rotation = Quaternion(0.485652, -0.177754, -0.613444, 0.596852) +bones/34/rotation = Quaternion(0.484551, -0.188853, -0.610398, 0.597461) bones/34/scale = Vector3(1, 1, 1) bones/35/name = "mixamorig_RightForeArm" bones/35/parent = 34 bones/35/rest = Transform3D(1, -7.19568e-08, 7.54872e-08, 7.19568e-08, 1, -3.72529e-09, -7.54872e-08, 3.7253e-09, 1, -9.15826e-05, 55.8427, 1.75912e-06) bones/35/enabled = true bones/35/position = Vector3(-9.2777e-05, 55.8427, -1.47738e-05) -bones/35/rotation = Quaternion(-9.44476e-08, 5.25878e-08, -0.757599, 0.652721) +bones/35/rotation = Quaternion(-1.02351e-07, 3.7518e-08, -0.757914, 0.652354) bones/35/scale = Vector3(1, 1, 1) bones/36/name = "mixamorig_RightHand" bones/36/parent = 35 bones/36/rest = Transform3D(1, 1.12042e-08, -1.12042e-08, -1.12042e-08, 1, 2.94192e-16, 1.12042e-08, -1.68659e-16, 1, -4.39542e-05, 50.3137, 4.89908e-07) bones/36/enabled = true bones/36/position = Vector3(-4.22876e-05, 50.3137, 3.33394e-05) -bones/36/rotation = Quaternion(-0.158577, 0.389562, 0.246324, 0.873166) +bones/36/rotation = Quaternion(-0.163969, 0.394819, 0.244212, 0.870398) bones/36/scale = Vector3(1, 1, 1) bones/37/name = "mixamorig_RightHandMiddle1" bones/37/parent = 36 bones/37/rest = Transform3D(1, -3.32064e-08, 3.32062e-08, 3.32064e-08, 1, 1.33872e-15, -3.32062e-08, -2.36065e-16, 1, -2.4214e-05, 26.0656, -2.98921e-05) bones/37/enabled = true bones/37/position = Vector3(-1.0388e-05, 26.0655, -3.3759e-05) -bones/37/rotation = Quaternion(0.429872, 0.000404542, 0.0693553, 0.900222) +bones/37/rotation = Quaternion(0.430941, 0.000423647, 0.0693873, 0.899708) bones/37/scale = Vector3(1, 1, 1) bones/38/name = "mixamorig_RightHandMiddle2" bones/38/parent = 37 @@ -610,21 +610,21 @@ bones/41/parent = 36 bones/41/rest = Transform3D(0.894425, 0.447218, 2.23517e-07, -0.387301, 0.774593, -0.500004, -0.223611, 0.447216, 0.866023, 6.15705, 9.50198, 3.93002) bones/41/enabled = true bones/41/position = Vector3(6.15705, 9.50198, 3.93002) -bones/41/rotation = Quaternion(0.34914, 0.0279037, -0.147904, 0.924904) +bones/41/rotation = Quaternion(0.349264, 0.0275473, -0.150638, 0.924426) bones/41/scale = Vector3(1, 1, 1) bones/42/name = "mixamorig_RightHandThumb2" bones/42/parent = 41 bones/42/rest = Transform3D(1, 2.42144e-07, -2.7209e-07, -2.42144e-07, 1, 2.7867e-08, 2.7209e-07, -2.78669e-08, 1, 8.58307e-06, 10.3491, 3.84108e-05) bones/42/enabled = true bones/42/position = Vector3(2.3246e-06, 10.3491, 1.36069e-05) -bones/42/rotation = Quaternion(-0.112075, -0.187738, 0.21096, 0.952727) +bones/42/rotation = Quaternion(-0.11155, -0.18871, 0.210432, 0.952714) bones/42/scale = Vector3(1, 1, 1) bones/43/name = "mixamorig_RightHandThumb3" bones/43/parent = 42 bones/43/rest = Transform3D(1, 3.05473e-07, 8.19067e-07, -3.05475e-07, 1, 2.80118e-06, -8.19066e-07, -2.80118e-06, 1, -2.15769e-05, 8.57471, -0.000108002) bones/43/enabled = true bones/43/position = Vector3(-2.13981e-05, 8.57471, -6.78445e-05) -bones/43/rotation = Quaternion(-0.272588, -0.0182208, 0.407744, 0.871268) +bones/43/rotation = Quaternion(-0.273034, -0.0182039, 0.407636, 0.871179) bones/43/scale = Vector3(1, 1, 1) bones/44/name = "mixamorig_RightHandThumb4" bones/44/parent = 43 @@ -638,7 +638,7 @@ bones/45/parent = 36 bones/45/rest = Transform3D(1, -1.43051e-16, 4.79928e-10, 1.43051e-16, 1, 1.10797e-16, -4.79928e-10, -1.10797e-16, 1, 5.10661, 26.6031, 0.546357) bones/45/enabled = true bones/45/position = Vector3(5.10665, 26.6031, 0.546355) -bones/45/rotation = Quaternion(0.108986, 0.00643, -0.0153005, 0.993905) +bones/45/rotation = Quaternion(0.108688, 0.00642474, -0.0154604, 0.993935) bones/45/scale = Vector3(1, 1, 1) bones/46/name = "mixamorig_RightHandIndex2" bones/46/parent = 45 @@ -673,14 +673,14 @@ bones/50/parent = 49 bones/50/rest = Transform3D(1, -4.956e-09, -2.68422e-09, 4.95601e-09, 1, 4.46457e-06, 2.68419e-09, -4.46457e-06, 1, 2.38981e-06, 6.85748, 1.26784e-06) bones/50/enabled = true bones/50/position = Vector3(2.40837e-05, 6.85748, 6.28673e-06) -bones/50/rotation = Quaternion(0.762352, 1.82162e-07, 0.0620213, 0.644184) +bones/50/rotation = Quaternion(0.762141, 1.57438e-07, 0.0620041, 0.644435) bones/50/scale = Vector3(1, 1, 1) bones/51/name = "mixamorig_RightHandRing3" bones/51/parent = 50 bones/51/rest = Transform3D(1, -2.03137e-07, 2.03137e-07, 2.03138e-07, 1, -4.46457e-06, -2.03136e-07, 4.46457e-06, 1, 2.34412e-05, 6.83549, 2.72178e-05) bones/51/enabled = true bones/51/position = Vector3(3.05916e-05, 6.8355, 3.4144e-05) -bones/51/rotation = Quaternion(0.425904, -1.16653e-09, 0.0346494, 0.904105) +bones/51/rotation = Quaternion(0.425588, 4.01725e-08, 0.0346237, 0.904254) bones/51/scale = Vector3(1, 1, 1) bones/52/name = "mixamorig_RightHandRing4" bones/52/parent = 51 @@ -722,21 +722,21 @@ bones/57/parent = 0 bones/57/rest = Transform3D(-0.999989, -0.00476803, -9.59866e-07, 0.0047673, -0.999832, -0.0177226, 8.35421e-05, -0.0177224, 0.999843, 18.5244, -13.8385, 2.66202) bones/57/enabled = true bones/57/position = Vector3(18.5244, -13.8385, 2.66202) -bones/57/rotation = Quaternion(0.395484, 0.0621892, 0.905082, -0.143361) +bones/57/rotation = Quaternion(0.397643, 0.0598779, 0.904218, -0.143821) bones/57/scale = Vector3(1, 1, 1) bones/58/name = "mixamorig_LeftLeg" bones/58/parent = 57 bones/58/rest = Transform3D(0.99995, -0.0100314, -0.000204796, 0.010031, 0.999049, 0.0424205, -0.000220934, -0.0424205, 0.9991, 1.7493e-06, 85.2457, -8.76553e-08) bones/58/enabled = true bones/58/position = Vector3(-9.96835e-07, 85.2457, -8.22109e-07) -bones/58/rotation = Quaternion(-0.204508, -0.00657131, -0.000334105, 0.978843) +bones/58/rotation = Quaternion(-0.19935, -0.00148469, -0.00250753, 0.979924) bones/58/scale = Vector3(1, 1, 1) bones/59/name = "mixamorig_LeftFoot" bones/59/parent = 58 bones/59/rest = Transform3D(0.996813, -0.079665, -0.00415444, 0.0457001, 0.61296, -0.788791, 0.0653856, 0.786088, 0.614647, -1.80688e-06, 85.5711, -6.67515e-07) bones/59/enabled = true bones/59/position = Vector3(1.32316e-06, 85.5711, -8.44399e-06) -bones/59/rotation = Quaternion(0.412717, -0.0379548, 0.0173465, 0.909903) +bones/59/rotation = Quaternion(0.411364, -0.0414975, 0.0186893, 0.910334) bones/59/scale = Vector3(1, 1, 1) bones/60/name = "mixamorig_LeftToeBase" bones/60/parent = 59 @@ -757,28 +757,28 @@ bones/62/parent = 0 bones/62/rest = Transform3D(-0.999979, 0.00647552, 1.74921e-06, -0.00647505, -0.999909, 0.0118216, 7.82998e-05, 0.0118213, 0.99993, -18.4403, -14.4117, 0.16034) bones/62/enabled = true bones/62/position = Vector3(-18.4403, -14.4117, 0.16034) -bones/62/rotation = Quaternion(0.0471555, -0.0284774, 0.997446, 0.0454587) +bones/62/rotation = Quaternion(0.04734, -0.0316465, 0.997339, 0.0455322) bones/62/scale = Vector3(1, 1, 1) bones/63/name = "mixamorig_RightLeg" bones/63/parent = 62 bones/63/rest = Transform3D(0.99991, 0.0134119, 0.000468956, -0.0134107, 0.997302, 0.0721754, 0.000500317, -0.0721752, 0.997392, 2.27134e-06, 84.8197, -1.21319e-07) bones/63/enabled = true bones/63/position = Vector3(2.27134e-06, 84.8197, -1.21319e-07) -bones/63/rotation = Quaternion(-0.30181, 0.00582681, 0.00204828, 0.953348) +bones/63/rotation = Quaternion(-0.295329, 0.0109313, 0.00223221, 0.95533) bones/63/scale = Vector3(1, 1, 1) bones/64/name = "mixamorig_RightFoot" bones/64/parent = 63 bones/64/rest = Transform3D(0.995798, 0.0914117, 0.00552216, -0.0511929, 0.605643, -0.794088, -0.0759334, 0.790468, 0.607777, 2.32039e-06, 85.4194, 9.07708e-08) bones/64/enabled = true bones/64/position = Vector3(3.58406e-06, 85.4194, -2.00182e-06) -bones/64/rotation = Quaternion(0.58465, 0.186011, -0.0323875, 0.789009) +bones/64/rotation = Quaternion(0.583469, 0.181129, -0.0304388, 0.791094) bones/64/scale = Vector3(1, 1, 1) bones/65/name = "mixamorig_RightToeBase" bones/65/parent = 64 bones/65/rest = Transform3D(0.995727, 0.06712, 0.0634238, -0.00856839, 0.751, -0.660247, -0.091947, 0.656882, 0.748366, -2.98023e-07, 32.9812, 1.88937e-06) bones/65/enabled = true bones/65/position = Vector3(-2.98023e-07, 32.9812, 1.88937e-06) -bones/65/rotation = Quaternion(0.351882, 0.0415085, -0.0202458, 0.934904) +bones/65/rotation = Quaternion(0.352468, 0.0415776, -0.020241, 0.934681) bones/65/scale = Vector3(1, 1, 1) bones/66/name = "mixamorig_RightToe_End" bones/66/parent = 65