generated from Persson-dev/Godot-Xmake
moved network interface
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@@ -1,7 +1,7 @@
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#pragma once
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#include <godot_cpp/classes/node.hpp>
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#include <blitz/common/Types.h>
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#include <godot_cpp/classes/node.hpp>
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namespace blitz {
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@@ -19,14 +19,14 @@ class Server : public godot::Node {
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void _ready() override;
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void OnPlayerConnect(PeerID a_PeerId);
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void OnPlayerDisconnect(PeerID a_PeerId);
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void OnPlayerConnect(PeerID a_PeerId);
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void OnPlayerDisconnect(PeerID a_PeerId);
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private:
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Lobby* m_Lobby;
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NetworkInterface* m_NetworkInterface;
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Lobby* m_Lobby;
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NetworkInterface* m_NetworkInterface;
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godot::TypedArray<PeerID> m_Peers;
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godot::TypedArray<PeerID> m_Peers;
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};
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} // namespace blitz
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