generated from Persson-dev/Godot-Xmake
begin network
This commit is contained in:
@@ -3750,15 +3750,6 @@ skin = SubResource("Skin_l3wpu")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.908729, 0)
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shape = SubResource("CapsuleShape3D_mm42w")
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[node name="SpringArmPivot" type="SpringArmPivot" parent="."]
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[node name="SpringArm3D" type="SpringArm3D" parent="SpringArmPivot"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.31667, 0)
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spring_length = 2.0
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margin = 0.2
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[node name="Camera3D" type="Camera3D" parent="SpringArmPivot/SpringArm3D"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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root_node = NodePath("../Mesh")
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libraries = {
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@@ -4,7 +4,7 @@
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[ext_resource type="Texture2D" path="res://Assets/Textures/Black.png" id="2_fkwcn"]
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[ext_resource type="Texture2D" path="res://Assets/Textures/Orange.png" id="3_ux02w"]
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[ext_resource type="Texture2D" path="res://Assets/Textures/Green.png" id="4_wp15n"]
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[ext_resource type="PackedScene" uid="uid://d38w4ae3qj0k4" path="res://Scenes/Characters/first_person_player.tscn" id="5_8ctht"]
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[ext_resource type="PackedScene" path="res://Scenes/Characters/first_person_player.tscn" id="5_8ctht"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_6c4vd"]
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panorama = ExtResource("1_mnexj")
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@@ -51,7 +51,7 @@ uv1_triplanar = true
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_rit6o"]
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data = PackedVector3Array(-12.5, 2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, -2.5, 2.5, -2.5, 2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5)
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[node name="World" type="Node3D"]
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[node name="World" type="World"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_ctwiv")
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@@ -1,6 +1,8 @@
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[gd_scene format=3 uid="uid://bqfqg7xwwlxd8"]
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[gd_scene load_steps=2 format=3 uid="uid://bqfqg7xwwlxd8"]
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[node name="Main Menu" type="MainMenu"]
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[ext_resource type="PackedScene" path="res://Scenes/Network/networking.tscn" id="1_vrong"]
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[node name="MainMenu" type="MainMenu"]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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@@ -39,3 +41,5 @@ text = "Create Game"
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layout_mode = 2
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theme_override_font_sizes/font_size = 35
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text = "Quit"
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[node name="Lobby" parent="." instance=ExtResource("1_vrong")]
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3
godot/Scenes/Network/networking.tscn
Normal file
3
godot/Scenes/Network/networking.tscn
Normal file
@@ -0,0 +1,3 @@
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[gd_scene format=3 uid="uid://clafls1xhludi"]
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[node name="Lobby" type="Lobby"]
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15
godot/Scenes/main.tscn
Normal file
15
godot/Scenes/main.tscn
Normal file
@@ -0,0 +1,15 @@
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[gd_scene load_steps=3 format=3 uid="uid://4jt0v2b2l4rt"]
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[ext_resource type="PackedScene" path="res://Scenes/Network/networking.tscn" id="1_06ibn"]
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[ext_resource type="PackedScene" path="res://Scenes/Menus/mainmenu.tscn" id="2_lavg1"]
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[node name="Main" type="Main"]
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[node name="Lobby" parent="." instance=ExtResource("1_06ibn")]
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[node name="MainMenu" parent="." instance=ExtResource("2_lavg1")]
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[connection signal="local_player_connected" from="Lobby" to="MainMenu" method="on_connected"]
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[connection signal="change_scene" from="MainMenu" to="." method="change_scene"]
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[connection signal="create_game" from="MainMenu" to="Lobby" method="create_game"]
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[connection signal="join_game" from="MainMenu" to="Lobby" method="join_game"]
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@@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="Blitz3"
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run/main_scene="res://Scenes/Levels/world.tscn"
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run/main_scene="res://Scenes/main.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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96
src/Lobby.cpp
Normal file
96
src/Lobby.cpp
Normal file
@@ -0,0 +1,96 @@
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#include "Lobby.h"
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#include <godot_cpp/classes/e_net_multiplayer_peer.hpp>
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#include <godot_cpp/classes/multiplayer_api.hpp>
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using namespace godot;
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namespace blitz {
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void Lobby::_bind_methods() {
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godot::ClassDB::bind_method(godot::D_METHOD("create_game", "port", "dedicated"), &Lobby::CreateGame);
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godot::ClassDB::bind_method(godot::D_METHOD("join_game", "address", "port"), &Lobby::JoinGame);
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ADD_SIGNAL(MethodInfo("player_connected", PropertyInfo(Variant::INT, "peer_id"), PropertyInfo(Variant::STRING, "player_name")));
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ADD_SIGNAL(MethodInfo("player_disconnected", PropertyInfo(Variant::INT, "peer_id")));
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ADD_SIGNAL(MethodInfo("server_disconnected"));
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ADD_SIGNAL(MethodInfo("local_player_connected"));
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}
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Lobby::Lobby() {}
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Lobby::~Lobby() {}
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void Lobby::_ready() {
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get_multiplayer()->connect("peer_connected", callable_mp(this, &Lobby::OnPlayerConnected));
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get_multiplayer()->connect("peer_disconnected", callable_mp(this, &Lobby::OnPlayerDisconnected));
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get_multiplayer()->connect("connected_to_server", callable_mp(this, &Lobby::OnConnectOk));
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get_multiplayer()->connect("connection_failed", callable_mp(this, &Lobby::OnConnectFail));
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get_multiplayer()->connect("server_disconnected", callable_mp(this, &Lobby::OnServerDisconnected));
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}
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Error Lobby::JoinGame(const String& a_Address, uint16_t a_Port) {
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auto* peer = memnew(ENetMultiplayerPeer);
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Error error = peer->create_client(a_Address, a_Port);
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if (error)
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return error;
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get_multiplayer()->set_multiplayer_peer(peer);
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return Error::OK;
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}
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Error Lobby::CreateGame(uint16_t a_Port, bool a_Dedicated) {
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auto* peer = memnew(ENetMultiplayerPeer);
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Error error = peer->create_server(a_Port);
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if (error)
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return error;
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get_multiplayer()->set_multiplayer_peer(peer);
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if (!a_Dedicated) {
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emit_signal("local_player_connected");
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String playerName = "Imtheadmin";
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m_Players.insert({get_multiplayer()->get_unique_id(), {playerName}});
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emit_signal("player_connected", get_multiplayer()->get_unique_id(), playerName);
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}
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return Error::OK;
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}
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void Lobby::Shutdown() {
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get_multiplayer()->set_multiplayer_peer(nullptr);
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m_Players.clear();
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}
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void Lobby::OnPlayerConnected(int32_t a_PeerId) {
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emit_signal("player_connected", a_PeerId, "anonymous");
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if (get_multiplayer()->is_server()) {
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// TODO: broadcast player join
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}
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}
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void Lobby::OnPlayerDisconnected(int32_t a_PeerId) {
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m_Players.erase(a_PeerId);
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emit_signal("player_disconnected", a_PeerId);
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if (get_multiplayer()->is_server()) {
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// TODO: broadcast player leave
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}
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}
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void Lobby::OnConnectOk() {
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int32_t peerId = get_multiplayer()->get_unique_id();
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PlayerInfo localPlayer{"MonPseudo"};
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m_Players.insert({peerId, localPlayer});
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emit_signal("player_connected", peerId, localPlayer.m_Name);
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emit_signal("local_player_connected");
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}
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void Lobby::OnConnectFail() {
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Shutdown();
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}
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void Lobby::OnServerDisconnected() {
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Shutdown();
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emit_signal("server_disconnected");
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}
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} // namespace blitz
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35
src/Lobby.h
Normal file
35
src/Lobby.h
Normal file
@@ -0,0 +1,35 @@
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#pragma once
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#include "PlayerInfo.h"
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#include <godot_cpp/classes/node.hpp>
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#include <map>
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namespace blitz {
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class Lobby : public godot::Node {
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GDCLASS(Lobby, godot::Node)
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protected:
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static void _bind_methods();
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public:
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Lobby();
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~Lobby();
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void _ready() override;
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godot::Error JoinGame(const godot::String& a_Address, uint16_t a_Port);
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godot::Error CreateGame(uint16_t a_Port, bool a_Dedicated = false);
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void Shutdown();
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private:
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std::map<int32_t, PlayerInfo> m_Players;
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void OnPlayerConnected(int32_t a_PeerId);
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void OnPlayerDisconnected(int32_t a_PeerId);
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void OnConnectOk();
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void OnConnectFail();
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void OnServerDisconnected();
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};
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} // namespace blitz
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40
src/Main.cpp
Normal file
40
src/Main.cpp
Normal file
@@ -0,0 +1,40 @@
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#include "Main.h"
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#include <godot_cpp/classes/scene_tree.hpp>
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#include <godot_cpp/classes/window.hpp>
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#include <godot_cpp/classes/packed_scene.hpp>
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#include <godot_cpp/classes/resource_loader.hpp>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#include "Lobby.h"
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#include "World.h"
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using namespace godot;
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namespace blitz {
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static constexpr char MainScenePath[] = "res://Scenes/Levels/world.tscn";
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void Main::_bind_methods() {
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godot::ClassDB::bind_method(godot::D_METHOD("change_scene"), &Main::ChangeScene);
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}
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Main::Main() {}
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Main::~Main() {}
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void Main::ChangeScene() {
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Ref<PackedScene> sceneData = ResourceLoader::get_singleton()->load(MainScenePath);
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World* world = Object::cast_to<World>(sceneData->instantiate());
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get_parent()->add_child(world);
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Lobby* lobby = Object::cast_to<Lobby>(find_child("Lobby"));
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DEV_ASSERT(lobby);
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// connect signals
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lobby->connect("player_connected", callable_mp(world, &World::AddPlayer));
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lobby->connect("player_disconnected", callable_mp(world, &World::RemovePlayer));
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}
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} // namespace blitz
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19
src/Main.h
Normal file
19
src/Main.h
Normal file
@@ -0,0 +1,19 @@
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#pragma once
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||||
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#include <godot_cpp/classes/node.hpp>
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namespace blitz {
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class Main : public godot::Node {
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GDCLASS(Main, godot::Node)
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protected:
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static void _bind_methods();
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public:
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Main();
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~Main();
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||||
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void ChangeScene();
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};
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|
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} // namespace blitz
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@@ -5,11 +5,14 @@
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|
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using namespace godot;
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|
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static constexpr char MainScenePath[] = "res://Scenes/Levels/world.tscn";
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namespace blitz {
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void MainMenu::_bind_methods() {}
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void MainMenu::_bind_methods() {
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godot::ClassDB::bind_method(godot::D_METHOD("on_connected"), &MainMenu::OnConnected);
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ADD_SIGNAL(MethodInfo("create_game", PropertyInfo(Variant::INT, "port"), PropertyInfo(Variant::BOOL, "dedicated")));
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ADD_SIGNAL(MethodInfo("join_game", PropertyInfo(Variant::STRING, "address"), PropertyInfo(Variant::INT, "port")));
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ADD_SIGNAL(MethodInfo("change_scene"));
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}
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|
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MainMenu::MainMenu() {}
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|
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@@ -32,12 +35,17 @@ void MainMenu::_ready() {
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m_QuitButton->connect("pressed", callable_mp(this, &MainMenu::OnQuitPressed));
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}
|
||||
|
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void MainMenu::OnConnected() {
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emit_signal("change_scene");
|
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queue_free();
|
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}
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|
||||
void MainMenu::OnJoinPressed() {
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get_tree()->change_scene_to_file(MainScenePath);
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emit_signal("join_game", "localhost", 25565);
|
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}
|
||||
|
||||
void MainMenu::OnCreatePressed() {
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get_tree()->change_scene_to_file(MainScenePath);
|
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emit_signal("create_game", 25565, false);
|
||||
}
|
||||
|
||||
void MainMenu::OnQuitPressed() {
|
||||
|
||||
@@ -22,6 +22,8 @@ class MainMenu : public godot::Control {
|
||||
godot::Button* m_CreateButton;
|
||||
godot::Button* m_QuitButton;
|
||||
|
||||
void OnConnected();
|
||||
|
||||
void OnJoinPressed();
|
||||
void OnCreatePressed();
|
||||
void OnQuitPressed();
|
||||
|
||||
@@ -23,11 +23,9 @@ Player::~Player() {}
|
||||
|
||||
void Player::_ready() {
|
||||
godot::InputMap::get_singleton()->load_from_project_settings();
|
||||
m_PlayerMesh = Object::cast_to<godot::Node3D>(get_child(0));
|
||||
m_SpringArmPivot = Object::cast_to<godot::Node3D>(get_child(2));
|
||||
m_AnimationTree = Object::cast_to<godot::AnimationTree>(get_child(4));
|
||||
m_PlayerMesh = Object::cast_to<godot::Node3D>(find_child("Mesh"));
|
||||
m_AnimationTree = Object::cast_to<godot::AnimationTree>(find_child("AnimationTree"));
|
||||
DEV_ASSERT(m_PlayerMesh);
|
||||
DEV_ASSERT(m_SpringArmPivot);
|
||||
DEV_ASSERT(m_AnimationTree);
|
||||
|
||||
apply_floor_snap();
|
||||
@@ -39,47 +37,6 @@ void Player::_physics_process(float delta) {
|
||||
return;
|
||||
|
||||
|
||||
auto* Input = godot::Input::get_singleton();
|
||||
godot::Vector3 move_direction{0, 0, 0};
|
||||
move_direction.x = Input->get_action_strength("move_right") - Input->get_action_strength("move_left");
|
||||
move_direction.z = Input->get_action_strength("move_backwards") - Input->get_action_strength("move_forwards");
|
||||
move_direction = move_direction.rotated({0, 1, 0}, m_SpringArmPivot->get_rotation().y);
|
||||
|
||||
godot::Vector3 newVelocity = get_velocity();
|
||||
newVelocity.y -= Gravity * delta;
|
||||
set_velocity(newVelocity);
|
||||
|
||||
|
||||
|
||||
if (Input->is_action_pressed("run"))
|
||||
m_Speed = RunSpeed;
|
||||
else
|
||||
m_Speed = WalkSpeed;
|
||||
|
||||
newVelocity = get_velocity();
|
||||
newVelocity.x = move_direction.x * m_Speed;
|
||||
newVelocity.z = move_direction.z * m_Speed;
|
||||
set_velocity(newVelocity);
|
||||
|
||||
if (move_direction != godot::Vector3{0, 0, 0}) {
|
||||
godot::Vector3 newRotation = m_PlayerMesh->get_rotation();
|
||||
newRotation.y = godot::UtilityFunctions::lerp_angle(
|
||||
newRotation.y, godot::UtilityFunctions::atan2(get_velocity().x, get_velocity().z), LerpValue);
|
||||
m_PlayerMesh->set_rotation(newRotation);
|
||||
}
|
||||
|
||||
bool justLanded = is_on_floor() && m_SnapVector == godot::Vector3{0, 0, 0};
|
||||
bool isJumping = is_on_floor() && Input->is_action_just_pressed("jump");
|
||||
|
||||
if (isJumping) {
|
||||
newVelocity = get_velocity();
|
||||
newVelocity.y = JumpStrength;
|
||||
set_velocity(newVelocity);
|
||||
m_SnapVector.zero();
|
||||
} else if (justLanded) {
|
||||
m_SnapVector = {0, -1, 0};
|
||||
}
|
||||
|
||||
apply_floor_snap();
|
||||
move_and_slide();
|
||||
animate(delta);
|
||||
|
||||
@@ -22,16 +22,9 @@ class Player : public godot::CharacterBody3D {
|
||||
|
||||
private:
|
||||
godot::Node3D* m_PlayerMesh;
|
||||
godot::Node3D* m_SpringArmPivot;
|
||||
godot::AnimationTree* m_AnimationTree;
|
||||
|
||||
godot::Vector3 m_SnapVector;
|
||||
float m_Speed;
|
||||
/*
|
||||
@onready var player_mesh : Node3D = $Mesh
|
||||
@onready var spring_arm_pivot : Node3D = $SpringArmPivot
|
||||
@onready var animator : AnimationTree = $AnimationTree
|
||||
|
||||
*/
|
||||
};
|
||||
} // namespace blitz
|
||||
|
||||
11
src/PlayerInfo.h
Normal file
11
src/PlayerInfo.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/variant/string.hpp>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
struct PlayerInfo {
|
||||
godot::String m_Name;
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
28
src/World.cpp
Normal file
28
src/World.cpp
Normal file
@@ -0,0 +1,28 @@
|
||||
#include "World.h"
|
||||
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
namespace blitz {
|
||||
|
||||
void World::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("add_player", "id", "name"), &World::AddPlayer);
|
||||
ClassDB::bind_method(D_METHOD("remove_player", "id"), &World::RemovePlayer);
|
||||
}
|
||||
|
||||
World::World() {}
|
||||
|
||||
World::~World() {}
|
||||
|
||||
void World::_process(float delta) {
|
||||
// do update here
|
||||
}
|
||||
|
||||
void World::AddPlayer(int32_t a_PlayerId, String a_PlayerName) {
|
||||
UtilityFunctions::print_rich("New player joined ! Id : ", a_PlayerId, ", Name : ", a_PlayerName);
|
||||
}
|
||||
|
||||
void World::RemovePlayer(int32_t a_PlayerId) {}
|
||||
|
||||
} // namespace blitz
|
||||
20
src/World.h
Normal file
20
src/World.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/node3d.hpp>
|
||||
|
||||
namespace blitz {
|
||||
class World : public godot::Node3D {
|
||||
GDCLASS(World, godot::Node3D)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
World();
|
||||
~World();
|
||||
|
||||
void _process(float delta);
|
||||
|
||||
void AddPlayer(int32_t a_PlayerId, godot::String a_PlayerName);
|
||||
void RemovePlayer(int32_t a_PlayerId);
|
||||
};
|
||||
} // namespace blitz
|
||||
@@ -1,9 +1,12 @@
|
||||
#include "register_types.h"
|
||||
|
||||
#include "FirstPersonPlayer.h"
|
||||
#include "Lobby.h"
|
||||
#include "Main.h"
|
||||
#include "MainMenu.h"
|
||||
#include "Player.h"
|
||||
#include "SpringArmPivot.h"
|
||||
#include "MainMenu.h"
|
||||
#include "World.h"
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
@@ -16,6 +19,9 @@ static void RegisterClasses() {
|
||||
ClassDB::register_class<blitz::SpringArmPivot>();
|
||||
ClassDB::register_class<blitz::FirstPersonPlayer>();
|
||||
ClassDB::register_class<blitz::MainMenu>();
|
||||
ClassDB::register_class<blitz::Lobby>();
|
||||
ClassDB::register_class<blitz::World>();
|
||||
ClassDB::register_class<blitz::Main>();
|
||||
}
|
||||
|
||||
void initialize_example_module(ModuleInitializationLevel p_level) {
|
||||
|
||||
Reference in New Issue
Block a user