[gd_scene load_steps=3 format=3 uid="uid://bt0551kcc5tw4"]

[sub_resource type="BoxMesh" id="BoxMesh_ibwn0"]
size = Vector3(0.05, 0.05, 1)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2qdhl"]
albedo_color = Color(1, 0.764706, 0.294118, 1)
emission_enabled = true
emission = Color(0.568627, 1, 0.313726, 1)
emission_energy_multiplier = 5.0

[node name="Bullet" type="Bullet"]

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_ibwn0")
surface_material_override/0 = SubResource("StandardMaterial3D_2qdhl")

[node name="RayCast3D" type="RayCast3D" parent="."]
target_position = Vector3(0, 0, -0.6)
