[gd_scene load_steps=4 format=3 uid="uid://ciex3x7rhv1bx"]

[ext_resource type="PackedScene" uid="uid://bkskefixbe2cw" path="res://Assets/Models/Weapons/Steampunk Rifle.glb" id="1_0bnv5"]

[sub_resource type="Animation" id="Animation_20uwx"]
resource_name = "Shoot"
length = 0.1
step = 0.01
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Node:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.01, 0.1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 0, 0.05), Vector3(0, 0, 0)]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_113bo"]
_data = {
"Shoot": SubResource("Animation_20uwx")
}

[node name="Steampunk Rifle" instance=ExtResource("1_0bnv5")]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1"]
libraries = {
"": SubResource("AnimationLibrary_113bo")
}

[node name="RayCast3D" type="RayCast3D" parent="." index="2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.6)
target_position = Vector3(0, 0, -1)
