-- TODO:
-- 1. support other platforms
-- 2. switch optimization level
-- 3. refine the run command, as it currently run the project by default, maybe start a demo scene or a specified scene?

------- basic custom config part -------

-- project name
PROJECT_NAME = "Blitz3"

-- project version
VERSION = "0.0.1"

-- godot project folder, this will be used as export name, so be careful to make sure it is a valid name
GODOT_PROJECT_FOLDER = "godot"

-- publish folder, the exported files will be put here
PUBLISH_FOLDER = "publish"


includes("xmake/godot.lua")