20 lines
1017 B
C
20 lines
1017 B
C
#pragma once
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#define DeclareAllPacket() \
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DeclarePacket(PlayerLogin, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(UpdateHealth, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(LoggingSuccess, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerDeath, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerJoin, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerLeave, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerStats, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerList, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(ServerConfig, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(ServerTps, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(UpdateGameState, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(KeepAlive, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(Disconnect, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(ChatMessage, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerPositionAndRotation, Nz::ENetPacketFlag::Reliable); \
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DeclarePacket(PlayerShoot, Nz::ENetPacketFlag::Reliable);
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