Files
Blitz2/include/server/systems/DisconnectSystem.h

24 lines
380 B
C++

#pragma once
#include <Nazara/Core/Time.hpp>
#include <entt/entity/registry.hpp>
namespace blitz {
namespace server {
class Server;
class DisconectSystem {
public:
DisconectSystem(entt::registry& a_Registry, Server& a_Server);
void Update(Nz::Time elapsedTime);
private:
entt::registry& m_Registry;
Server& m_Server;
};
} // namespace server
} // namespace blitz