Files
Blitz2/include/server/handlers/PlayerLoginHandler.h

21 lines
457 B
C++

#pragma once
#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace server {
class PlayerLoginHandler : public protocol::PacketHandler {
public:
PlayerLoginHandler(network::EnetConnection& a_Connection, EnttWorld& a_World);
~PlayerLoginHandler();
NazaraSlot(network::EnetConnection, OnPlayerLogin, m_Slot);
private:
void Handle(std::uint16_t, const protocol::data::PlayerLogin&);
};
} // namespace server
} // namespace blitz