#include namespace blitz { namespace client { KeepAliveHandler::KeepAliveHandler(network::EnetConnection& a_Connection, EnttWorld& a_World) : protocol::PacketHandler(a_Connection, a_World) { m_Slot.Connect(m_Connection.OnKeepAlive, this, &KeepAliveHandler::Handle); } void KeepAliveHandler::Handle(const blitz::protocol::data::KeepAlive& a_KeepAlive) { m_Connection.SendKeepAlive(a_KeepAlive); } KeepAliveHandler::~KeepAliveHandler() {} } // namespace client } // namespace blitz