#include namespace blitz { namespace client { class PlayerLeaveHandler : public protocol::PacketHandler { public: PlayerLeaveHandler(network::EnetConnection& a_Connection, EnttWorld& a_World); ~PlayerLeaveHandler(); NazaraSlot(network::EnetConnection, OnPlayerLeave, m_Slot); private: void Handle(const protocol::data::PlayerLeave&); }; } // namespace client } // namespace blitz