more use of DeclareAllPacket

This commit is contained in:
2024-07-19 20:22:12 +02:00
parent 7abb31c2e1
commit f9f5f60049
6 changed files with 108 additions and 98 deletions

View File

@@ -1,9 +1,15 @@
#pragma once #pragma once
#include <Nazara/Network/ENetPeer.hpp> #include <NazaraUtils/Signal.hpp>
#include <blitz/protocol/PacketSerializer.h> #include <blitz/protocol/PacketSerializer.h>
#include <blitz/protocol/Packets.h> #include <blitz/protocol/Packets.h>
namespace Nz {
class ENetPeer;
} // namespace Nz
namespace blitz { namespace blitz {
namespace network { namespace network {
@@ -12,11 +18,10 @@ class EnetServer;
#define DeclarePacket(Name, NFlag) \ #define DeclarePacket(PacketName, ...) \
void Send##Name(const blitz::protocol::data::Name& a_##Name) const { \ void Send##PacketName(const blitz::protocol::data::PacketName& a_##PacketName) const; \
m_Peer->Send(0, NFlag, protocol::PacketSerializer::Serialize(protocol::packets::Name(a_##Name))); \ \
} \ NazaraSignal(On##PacketName, const blitz::protocol::data::PacketName&);
NazaraSignal(On##Name, const blitz::protocol::data::Name&)
@@ -26,22 +31,18 @@ class EnetConnexion {
public: public:
EnetConnexion(Nz::ENetPeer* a_Peer = nullptr); EnetConnexion(Nz::ENetPeer* a_Peer = nullptr);
bool IsConnected() const { bool IsConnected() const;
if (!m_Peer)
return false;
return m_Peer->IsConnected();
}
DeclareAllPacket() DeclareAllPacket()
private: private :
Nz::ENetPeer* m_Peer; Nz::ENetPeer* m_Peer;
void Recieve(Nz::ByteArray&); void Recieve(Nz::ByteArray&);
void SetPeer(Nz::ENetPeer* a_Peer); void SetPeer(Nz::ENetPeer* a_Peer);
friend class EnetClient; friend class EnetClient;
friend class EnetServer; friend class EnetServer;
}; };
#undef DeclarePacket #undef DeclarePacket

View File

@@ -1,19 +1,40 @@
#pragma once #pragma once
namespace blitz {
namespace protocol {
enum class PacketSender {
/** Sent by clients and server */
Both,
/** Sent by clients to the server */
Client,
/** Sent by server to the clients */
Server,
};
/**
* \def DeclareAllPacket
* \brief Avoids repetitive operations on packets
*/
#define DeclareAllPacket() \ #define DeclareAllPacket() \
DeclarePacket(PlayerLogin, Nz::ENetPacketFlag::Reliable); \ DeclarePacket(ChatMessage, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Both) \
DeclarePacket(UpdateHealth, Nz::ENetPacketFlag::Reliable); \ DeclarePacket(Disconnect, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Both) \
DeclarePacket(LoggingSuccess, Nz::ENetPacketFlag::Reliable); \ DeclarePacket(KeepAlive, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Both) \
DeclarePacket(PlayerDeath, Nz::ENetPacketFlag::Reliable); \ DeclarePacket(LoggingSuccess, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(PlayerJoin, Nz::ENetPacketFlag::Reliable); \ DeclarePacket(PlayerDeath, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(PlayerLeave, Nz::ENetPacketFlag::Reliable); \ DeclarePacket(PlayerJoin, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(PlayerStats, Nz::ENetPacketFlag::Reliable); \ DeclarePacket(PlayerLeave, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(PlayerList, Nz::ENetPacketFlag::Reliable); \ DeclarePacket(PlayerList, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(ServerConfig, Nz::ENetPacketFlag::Reliable); \ DeclarePacket(PlayerLogin, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Client) \
DeclarePacket(ServerTps, Nz::ENetPacketFlag::Reliable); \ DeclarePacket(PlayerPositionAndRotation, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Both) \
DeclarePacket(UpdateGameState, Nz::ENetPacketFlag::Reliable); \ DeclarePacket(PlayerShoot, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Both) \
DeclarePacket(KeepAlive, Nz::ENetPacketFlag::Reliable); \ DeclarePacket(PlayerStats, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(Disconnect, Nz::ENetPacketFlag::Reliable); \ DeclarePacket(ServerConfig, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(ChatMessage, Nz::ENetPacketFlag::Reliable); \ DeclarePacket(ServerTps, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(PlayerPositionAndRotation, Nz::ENetPacketFlag::Reliable); \ DeclarePacket(UpdateGameState, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(PlayerShoot, Nz::ENetPacketFlag::Reliable); DeclarePacket(UpdateHealth, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Client)
} // namespace protocol
} // namespace blitz

View File

@@ -11,37 +11,17 @@ class PacketVisitor;
using PacketID = std::uint8_t; using PacketID = std::uint8_t;
#define DeclarePacket(PacketName, ...) PacketName,
enum class PacketType : PacketID { enum class PacketType : PacketID {
// client --> server
PlayerLogin = 0, DeclareAllPacket()
UpdateHealth,
// client <-- server
LoggingSuccess,
PlayerDeath,
PlayerJoin,
PlayerLeave,
PlayerList,
PlayerStats,
ServerConfig,
ServerTps,
UpdateGameState,
// client <--> server
KeepAlive,
Disconnect,
ChatMessage,
PlayerPositionAndRotation,
PlayerShoot,
PACKET_COUNT PACKET_COUNT
}; };
#undef DeclarePacket
class Packet { class Packet {
@@ -59,7 +39,7 @@ namespace packets {
/** /**
* \tparam PT The packet type * \tparam PT The packet type
* \tparam Data The structure holding the data of the packet * \tparam Data The structure holding the data of the packet (in blitz::protocol::data namespace)
*/ */
template <PacketType PT, typename Data> template <PacketType PT, typename Data>
class ConcretePacket : public Packet { class ConcretePacket : public Packet {
@@ -90,9 +70,9 @@ class ConcretePacket : public Packet {
#ifdef BLITZ_INSTANCIATE_PACKETS #ifdef BLITZ_INSTANCIATE_PACKETS
#define DeclarePacket(PacketName, ...) \ #define DeclarePacket(PacketName, ...) \
using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>; \ using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>; \
template class ConcretePacket<PacketType::PacketName, data::PacketName> template class ConcretePacket<PacketType::PacketName, data::PacketName>;
#else #else
#define DeclarePacket(PacketName, ...) using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName> #define DeclarePacket(PacketName, ...) using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>;
#endif #endif
DeclareAllPacket() DeclareAllPacket()

View File

@@ -1,5 +1,6 @@
#include <blitz/network/EnetConnexion.h> #include <blitz/network/EnetConnexion.h>
#include <Nazara/Network/ENetPeer.hpp>
#include <blitz/protocol/PacketSerializer.h> #include <blitz/protocol/PacketSerializer.h>
#include <blitz/protocol/PacketVisitor.h> #include <blitz/protocol/PacketVisitor.h>
@@ -20,12 +21,14 @@ class PacketDispatcher : public protocol::PacketVisitor {
public: public:
PacketDispatcher(EnetConnexion& a_Connexion) : m_Connexion(a_Connexion) {} PacketDispatcher(EnetConnexion& a_Connexion) : m_Connexion(a_Connexion) {}
DeclareAllPacket(); DeclareAllPacket()
private: private:
EnetConnexion& m_Connexion; EnetConnexion& m_Connexion;
}; };
#undef DeclarePacket
@@ -36,6 +39,12 @@ void EnetConnexion::SetPeer(Nz::ENetPeer* a_Peer) {
m_Peer = a_Peer; m_Peer = a_Peer;
} }
bool EnetConnexion::IsConnected() const {
if (!m_Peer)
return false;
return m_Peer->IsConnected();
}
void EnetConnexion::Recieve(Nz::ByteArray& a_Data) { void EnetConnexion::Recieve(Nz::ByteArray& a_Data) {
auto packet = protocol::PacketSerializer::Deserialize(a_Data); auto packet = protocol::PacketSerializer::Deserialize(a_Data);
if (!packet) if (!packet)
@@ -44,5 +53,12 @@ void EnetConnexion::Recieve(Nz::ByteArray& a_Data) {
dispatcher.Check(*packet.get()); dispatcher.Check(*packet.get());
} }
#define DeclarePacket(Name, NFlag, ...) \
void EnetConnexion::Send##Name(const blitz::protocol::data::Name& a_##Name) const { \
m_Peer->Send(0, NFlag, protocol::PacketSerializer::Serialize(protocol::packets::Name(a_##Name))); \
}
DeclareAllPacket()
} // namespace network } // namespace network
} // namespace blitz } // namespace blitz

View File

@@ -9,29 +9,18 @@ namespace PacketFactory {
using PacketCreator = std::function<std::unique_ptr<Packet>()>; using PacketCreator = std::function<std::unique_ptr<Packet>()>;
#define DeclarePacket(PacketName, ...) std::make_unique<packets::PacketName>(),
static const std::array<std::unique_ptr<Packet>, static_cast<std::size_t>(PacketType::PACKET_COUNT)> Packets = { static const std::array<std::unique_ptr<Packet>, static_cast<std::size_t>(PacketType::PACKET_COUNT)> Packets = {
std::make_unique<packets::PlayerLogin>(),
std::make_unique<packets::UpdateHealth>(), DeclareAllPacket()
std::make_unique<packets::LoggingSuccess>(),
std::make_unique<packets::PlayerDeath>(),
std::make_unique<packets::PlayerJoin>(),
std::make_unique<packets::PlayerLeave>(),
std::make_unique<packets::PlayerList>(),
std::make_unique<packets::PlayerStats>(),
std::make_unique<packets::ServerConfig>(),
std::make_unique<packets::ServerTps>(),
std::make_unique<packets::UpdateGameState>(),
std::make_unique<packets::KeepAlive>(),
std::make_unique<packets::Disconnect>(),
std::make_unique<packets::ChatMessage>(),
std::make_unique<packets::PlayerPositionAndRotation>(),
std::make_unique<packets::PlayerShoot>(),
}; };
const std::unique_ptr<Packet>& CreateReadOnlyPacket(PacketType a_Type) { const std::unique_ptr<Packet>& CreateReadOnlyPacket(PacketType a_Type) {
return Packets[static_cast<std::size_t>(a_Type)]; return Packets[static_cast<std::size_t>(a_Type)];
} }
} // namespace PacketFactory } // namespace PacketFactory
} // namespace protocol } // namespace protocol
} // namespace blitz } // namespace blitz

View File

@@ -11,29 +11,16 @@ namespace protocol {
namespace PacketSerializer { namespace PacketSerializer {
#define VisitSerialize(ClassName) \ #define DeclarePacket(PacketName, ...) \
void Visit(const ClassName& a_Packet) override { \ void Visit(const packets::PacketName& a_Packet) override { \
const auto& packetData = a_Packet.m_Data; \ const auto& packetData = a_Packet.m_Data; \
SerializePacketData(packetData); \ SerializePacketData(packetData); \
} \ } \
\ \
void SerializePacketData(const ClassName::PacketDataType& a_Packet) void SerializePacketData(const packets::PacketName::PacketDataType& a_Packet);
#define VisitDeserialize(ClassName) \
void Visit(const ClassName& a_Packet) override { \
auto packetPtr = PacketFactory::CreatePacket<ClassName>(); \
auto& packetData = packetPtr->m_Data; \
\
DeserializePacketData(packetData); \
\
m_Packet = std::move(packetPtr); \
} \
\
void DeserializePacketData(ClassName::PacketDataType& a_Packet)
#define DeclarePacket(PacketName, ...) \
VisitSerialize(packets::PacketName)
class Serializer : public PacketVisitor { class Serializer : public PacketVisitor {
private: private:
@@ -51,8 +38,24 @@ class Serializer : public PacketVisitor {
}; };
#undef DeclarePacket #undef DeclarePacket
#define DeclarePacket(PacketName, ...) \
VisitDeserialize(packets::PacketName)
#define DeclarePacket(PacketName, ...) \
void Visit(const packets::PacketName& a_Packet) override { \
auto packetPtr = PacketFactory::CreatePacket<packets::PacketName>(); \
auto& packetData = packetPtr->m_Data; \
\
DeserializePacketData(packetData); \
\
m_Packet = std::move(packetPtr); \
} \
\
void DeserializePacketData(packets::PacketName::PacketDataType& a_Packet);
class Deserializer : public PacketVisitor { class Deserializer : public PacketVisitor {
private: private: