more use of DeclareAllPacket
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@@ -9,29 +9,18 @@ namespace PacketFactory {
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using PacketCreator = std::function<std::unique_ptr<Packet>()>;
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#define DeclarePacket(PacketName, ...) std::make_unique<packets::PacketName>(),
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static const std::array<std::unique_ptr<Packet>, static_cast<std::size_t>(PacketType::PACKET_COUNT)> Packets = {
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std::make_unique<packets::PlayerLogin>(),
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std::make_unique<packets::UpdateHealth>(),
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std::make_unique<packets::LoggingSuccess>(),
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std::make_unique<packets::PlayerDeath>(),
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std::make_unique<packets::PlayerJoin>(),
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std::make_unique<packets::PlayerLeave>(),
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std::make_unique<packets::PlayerList>(),
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std::make_unique<packets::PlayerStats>(),
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std::make_unique<packets::ServerConfig>(),
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std::make_unique<packets::ServerTps>(),
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std::make_unique<packets::UpdateGameState>(),
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std::make_unique<packets::KeepAlive>(),
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std::make_unique<packets::Disconnect>(),
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std::make_unique<packets::ChatMessage>(),
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std::make_unique<packets::PlayerPositionAndRotation>(),
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std::make_unique<packets::PlayerShoot>(),
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DeclareAllPacket()
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};
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const std::unique_ptr<Packet>& CreateReadOnlyPacket(PacketType a_Type) {
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return Packets[static_cast<std::size_t>(a_Type)];
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return Packets[static_cast<std::size_t>(a_Type)];
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}
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} // namespace PacketFactory
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} // namespace PacketFactory
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} // namespace protocol
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} // namespace blitz
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@@ -11,29 +11,16 @@ namespace protocol {
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namespace PacketSerializer {
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#define VisitSerialize(ClassName) \
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void Visit(const ClassName& a_Packet) override { \
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#define DeclarePacket(PacketName, ...) \
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void Visit(const packets::PacketName& a_Packet) override { \
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const auto& packetData = a_Packet.m_Data; \
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SerializePacketData(packetData); \
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} \
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\
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void SerializePacketData(const ClassName::PacketDataType& a_Packet)
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#define VisitDeserialize(ClassName) \
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void Visit(const ClassName& a_Packet) override { \
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auto packetPtr = PacketFactory::CreatePacket<ClassName>(); \
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auto& packetData = packetPtr->m_Data; \
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\
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DeserializePacketData(packetData); \
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\
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m_Packet = std::move(packetPtr); \
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} \
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\
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void DeserializePacketData(ClassName::PacketDataType& a_Packet)
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void SerializePacketData(const packets::PacketName::PacketDataType& a_Packet);
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#define DeclarePacket(PacketName, ...) \
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VisitSerialize(packets::PacketName)
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class Serializer : public PacketVisitor {
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private:
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@@ -51,8 +38,24 @@ class Serializer : public PacketVisitor {
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};
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#undef DeclarePacket
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#define DeclarePacket(PacketName, ...) \
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VisitDeserialize(packets::PacketName)
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#define DeclarePacket(PacketName, ...) \
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void Visit(const packets::PacketName& a_Packet) override { \
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auto packetPtr = PacketFactory::CreatePacket<packets::PacketName>(); \
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auto& packetData = packetPtr->m_Data; \
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\
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DeserializePacketData(packetData); \
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\
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m_Packet = std::move(packetPtr); \
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} \
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\
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void DeserializePacketData(packets::PacketName::PacketDataType& a_Packet);
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class Deserializer : public PacketVisitor {
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private:
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