working main menu

This commit is contained in:
2024-08-07 11:54:09 +02:00
parent adb6dce08a
commit de6742f64d
19 changed files with 405 additions and 17 deletions

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@@ -17,6 +17,8 @@ class EnetServer : private NonCopyable {
void Destroy();
bool IsClosed() const;
void CloseConnection(std::uint16_t a_PeerId);
EnetConnection* GetConnection(std::uint16_t a_PeerId);

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@@ -1,7 +1,6 @@
#pragma once
#include <Nazara/Core/EnttWorld.hpp>
#include <atomic>
#include <blitz/network/EnetClient.h>
#include <blitz/protocol/PacketHandler.h>
@@ -18,6 +17,9 @@ class Client : private NonCopyable {
bool IsConnected();
NazaraSignal(OnClientReady);
NazaraSignal(OnClientDisconnect);
private:
EnttWorld m_World;
std::unique_ptr<network::EnetClient> m_NetworkClient;

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@@ -10,6 +10,8 @@ class PlayerJoinHandler : public protocol::PacketHandler {
NazaraSlot(network::EnetConnection, OnPlayerJoin, m_Slot);
NazaraSignal(OnLocalPlayerReady);
private:
void Handle(const protocol::data::PlayerJoin&);
};

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@@ -0,0 +1,62 @@
#pragma once
#include <Nazara/Network/IpAddress.hpp>
#include <Nazara/Widgets/ButtonWidget.hpp>
#include <Nazara/Widgets/LabelWidget.hpp>
#include <client/Client.h>
#include <client/states/AbstractState.h>
#include <queue>
namespace blitz {
namespace server {
class Server;
} // namespace server
namespace client {
class ConnectingState : public AbstractState {
public:
ConnectingState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState,
const std::string& a_Address, std::uint16_t a_Port, bool a_IntegratedServer = false);
~ConnectingState();
private:
struct ResolvingData {
bool m_HasResult = false;
Nz::Result<std::vector<Nz::IpAddress>, std::string /*error*/> m_Result = Nz::Err("");
std::string m_ServerName;
std::uint16_t m_Port;
};
ResolvingData m_ResolvingData;
bool m_IsConnected = false;
std::queue<Nz::IpAddress> m_Addresses;
Nz::MillisecondClock m_TimeoutClock;
Nz::ButtonWidget* m_BackButton;
Nz::LabelWidget* m_StatusText;
std::shared_ptr<AbstractState> m_NextState;
std::shared_ptr<AbstractState> m_PreviousState;
std::unique_ptr<Client> m_Client;
std::unique_ptr<server::Server> m_Server;
void LayoutWidgets() override;
bool Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) override;
void TryResolve();
void TryConnect(const Nz::IpAddress& a_ServerAddress);
void TryNextAddress();
void OnBackPressed();
void OnConnect();
void OnConnectFailed();
NazaraSlot(Client, OnClientReady, m_ClientReady);
NazaraSlot(Client, OnClientDisconnect, m_ClientDisconnect);
};
} // namespace client
} // namespace blitz

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@@ -1,5 +1,6 @@
#pragma once
#include <Nazara/Widgets/TextAreaWidget.hpp>
#include <Nazara/Widgets/ButtonWidget.hpp>
#include <client/states/AbstractState.h>
@@ -13,6 +14,7 @@ class CreateServerState : public AbstractState {
private:
Nz::ButtonWidget* m_CreateServerButton;
Nz::TextAreaWidget* m_InputPort;
Nz::ButtonWidget* m_BackButton;
std::shared_ptr<AbstractState> m_NextState;
std::shared_ptr<AbstractState> m_PreviousState;

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@@ -0,0 +1,27 @@
#pragma once
#include <client/states/AbstractState.h>
#include <memory>
namespace blitz {
namespace server {
class Server;
}
namespace client {
class Client;
class GameState : public AbstractState {
public:
GameState(std::shared_ptr<StateData> a_StateData, std::unique_ptr<Client>&& a_Client, std::unique_ptr<server::Server>&& a_Server);
~GameState();
private:
std::unique_ptr<Client> m_Client;
std::unique_ptr<server::Server> m_Server;
};
} // namespace client
} // namespace blitz

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@@ -1,6 +1,7 @@
#pragma once
#include <Nazara/Widgets/ButtonWidget.hpp>
#include <Nazara/Widgets/TextAreaWidget.hpp>
#include <client/states/AbstractState.h>
namespace blitz {
@@ -12,6 +13,7 @@ class JoinServerState : public AbstractState {
~JoinServerState();
private:
Nz::TextAreaWidget* m_InputAddress;
Nz::ButtonWidget* m_JoinServerButton;
Nz::ButtonWidget* m_BackButton;
std::shared_ptr<AbstractState> m_NextState;

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@@ -17,6 +17,8 @@ class Server {
network::EnetConnection* GetConnection(std::uint16_t a_PeerId);
bool IsClosed() const;
void CloseConnection(std::uint16_t a_PeerId);
void CloseServer();

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@@ -8,9 +8,9 @@ namespace server {
class Server;
class DisconectSystem {
class DisconnectSystem {
public:
DisconectSystem(entt::registry&, EnttWorld& a_World, Server& a_Server);
DisconnectSystem(entt::registry&, EnttWorld& a_World, Server& a_Server);
void Update(Nz::Time elapsedTime);

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@@ -4,7 +4,7 @@ namespace blitz {
namespace network {
EnetClient::EnetClient(const Nz::IpAddress& address) : m_Running(true) {
m_Host.Create(Nz::IpAddress::LoopbackIpV4, 1);
m_Host.Create(address.GetProtocol() == Nz::NetProtocol::IPv4 ? Nz::IpAddress::LoopbackIpV4 : Nz::IpAddress::LoopbackIpV6, 1);
m_Peer = m_Host.Connect(address);
m_Thread = std::jthread(&EnetClient::WorkerThread, this);
m_Connection.SetPeer(m_Peer);

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@@ -69,6 +69,8 @@ void EnetServer::Update() {
break;
}
} while (m_Host.CheckEvents(&event));
} else if (service < 0) {
m_Running = false;
}
}
@@ -102,5 +104,9 @@ void EnetServer::Destroy() {
m_Host.Destroy();
}
bool EnetServer::IsClosed() const {
return !m_Running;
}
} // namespace network
} // namespace blitz

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@@ -18,9 +18,14 @@ Client::~Client() {
}
void Client::BindHandlers() {
m_NetworkClient->OnDisconnect.Connect([this]() { OnClientDisconnect(); });
m_NetworkClient->OnDisconnectTimeout.Connect([this]() { OnClientDisconnect(); });
m_Handlers.push_back(std::make_unique<KeepAliveHandler>(m_NetworkClient->GetConnection(), m_World));
m_Handlers.push_back(std::make_unique<LoggingSuccessHandler>(m_NetworkClient->GetConnection(), m_World));
m_Handlers.push_back(std::make_unique<PlayerJoinHandler>(m_NetworkClient->GetConnection(), m_World));
auto playerJoin = std::make_unique<PlayerJoinHandler>(m_NetworkClient->GetConnection(), m_World);
playerJoin->OnLocalPlayerReady.Connect([this]() { OnClientReady(); });
m_Handlers.push_back(std::move(playerJoin));
m_Handlers.push_back(std::make_unique<PlayerLeaveHandler>(m_NetworkClient->GetConnection(), m_World));
m_Handlers.push_back(std::make_unique<PlayerListHandler>(m_NetworkClient->GetConnection(), m_World));
}
@@ -38,6 +43,7 @@ void Client::Connect(const Nz::IpAddress& a_Ip) {
void Client::Disconnect() {
if (!m_NetworkClient)
return;
m_NetworkClient->GetConnection().SendDisconnect({});
m_NetworkClient->Disconnect();
UnbindHandlers();
m_NetworkClient.reset(nullptr);
@@ -51,6 +57,7 @@ bool Client::IsConnected() {
}
void Client::Login() {
srand(time(0));
if (!m_NetworkClient || !m_NetworkClient->GetConnection().IsConnected())
return;
m_NetworkClient->GetConnection().SendPlayerLogin({"Player_" + std::to_string(rand() % 100)});

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@@ -27,6 +27,7 @@ void PlayerJoinHandler::Handle(const protocol::data::PlayerJoin& a_PlayerJoin) {
world->GetRegistry().emplace<PlayerInfoComponent>(localPlayer, a_PlayerJoin.m_Player);
// we are now into the game so we can begin to load the world for example
OnLocalPlayerReady();
}
PlayerJoinHandler::~PlayerJoinHandler() {}

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@@ -0,0 +1,189 @@
#include "client/states/GameState.h"
#include <client/states/ConnectingState.h>
#include <Nazara/Core/ApplicationBase.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Core/EntitySystemAppComponent.hpp>
#include <Nazara/Core/EnttWorld.hpp>
#include <Nazara/Core/StateMachine.hpp>
#include <Nazara/Core/Time.hpp>
#include <Nazara/Network/Algorithm.hpp>
#include <Nazara/Network/IpAddress.hpp>
#include <Nazara/TextRenderer.hpp>
#include <Nazara/TextRenderer/SimpleTextDrawer.hpp>
#include <blitz/common/Format.h>
#include <blitz/common/Log.h>
#include <client/Client.h>
#include <memory>
#include <server/Server.h>
namespace blitz {
namespace client {
static const int ConnectTimeout = 5;
ConnectingState::ConnectingState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState,
const std::string& a_Address, std::uint16_t a_Port, bool a_Server) :
AbstractState(std::move(a_StateData)),
m_PreviousState(std::move(a_PreviousState)),
m_Client(std::make_unique<Client>(*GetStateData().m_World)) {
m_ResolvingData.m_Port = a_Port;
m_ResolvingData.m_ServerName = a_Address;
Nz::SimpleTextDrawer textDrawer;
textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
textDrawer.SetCharacterSize(75);
m_BackButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Back");
m_BackButton->UpdateText(textDrawer);
m_BackButton->Resize(m_BackButton->GetPreferredSize());
m_BackButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnBackPressed(); });
m_StatusText = CreateWidget<Nz::LabelWidget>();
m_StatusText->UpdateText(Nz::SimpleTextDrawer::Draw("Connecting ...", 80));
if (a_Server) {
auto& app = GetStateData().m_App;
auto& ecs = app->GetComponent<Nz::EntitySystemAppComponent>();
// create server
Nz::EnttWorld& world = ecs.AddWorld<Nz::EnttWorld>();
m_Server = std::make_unique<server::Server>(a_Port, world);
}
m_ClientReady.Connect(m_Client->OnClientReady, [this]() { OnConnect(); });
m_ClientDisconnect.Connect(m_Client->OnClientDisconnect, [this]() { TryNextAddress(); });
TryResolve();
}
ConnectingState::~ConnectingState() {}
bool ConnectingState::Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) {
if (m_NextState)
fsm.ChangeState(std::move(m_NextState));
if (m_Server && m_Server->IsClosed())
OnConnectFailed();
if (m_ResolvingData.m_HasResult) {
if (m_ResolvingData.m_Result) {
// Register resolved addresses as next addresses
const auto& addresses = m_ResolvingData.m_Result.GetValue();
for (auto resultIt = addresses.rbegin(); resultIt != addresses.rend(); ++resultIt)
m_Addresses.emplace(*resultIt);
TryConnect(m_Addresses.front());
} else {
OnConnectFailed();
}
m_ResolvingData.m_HasResult = false;
}
static Nz::MillisecondClock clock;
static int progress = -1;
if (m_Client && clock.RestartIfOver(Nz::Time::Milliseconds(500))) {
progress++;
progress %= 4;
std::string textStr = "Connecting ";
for (int i = 0; i < progress; i++) {
textStr += ".";
}
m_StatusText->UpdateText(Nz::SimpleTextDrawer::Draw(textStr, 80));
return true;
}
if (!m_Addresses.empty() && m_TimeoutClock.RestartIfOver(Nz::Time::Seconds(ConnectTimeout))) {
TryNextAddress();
}
if (m_IsConnected) {
fsm.ResetState(std::make_shared<GameState>(GetStateDataPtr(), std::move(m_Client), std::move(m_Server)));
}
return true;
}
void ConnectingState::TryConnect(const Nz::IpAddress& a_ServerAddress) {
if (!m_Client)
return;
LogD("Trying to connect to " + a_ServerAddress.ToString() + " ...");
m_TimeoutClock.Restart();
m_Client->Connect(a_ServerAddress);
}
void ConnectingState::TryNextAddress() {
m_Client->Disconnect();
m_Addresses.pop();
if (m_Addresses.empty())
OnConnectFailed();
else
TryConnect(m_Addresses.front());
}
void ConnectingState::TryResolve() {
Nz::ResolveError resolveError;
auto serverAddresses = Nz::IpAddress::ResolveHostname(
Nz::NetProtocol::Any, m_ResolvingData.m_ServerName, std::to_string(m_ResolvingData.m_Port), &resolveError);
if (serverAddresses.empty()) {
m_ResolvingData.m_Result = Nz::Err(Nz::ErrorToString(resolveError));
LogD("Failed to resolve " + m_ResolvingData.m_ServerName + " !");
} else {
std::vector<Nz::IpAddress> addresses;
addresses.reserve(serverAddresses.size());
for (auto hostnameInfo : serverAddresses) {
hostnameInfo.address.SetPort(m_ResolvingData.m_Port);
addresses.push_back(hostnameInfo.address);
}
m_ResolvingData.m_Result = std::move(addresses);
}
m_ResolvingData.m_HasResult = true;
}
void ConnectingState::LayoutWidgets() {
Nz::Vector2f canvasSize = GetStateData().m_Canvas->GetSize();
Nz::Vector2f center = canvasSize / 2.f;
constexpr float padding = 10.f;
std::array<Nz::BaseWidget*, 2> widgets = {m_StatusText, m_BackButton};
float maxWidth = 0.f;
float totalSize = padding * (widgets.size() - 1);
for (Nz::BaseWidget* widget : widgets) {
Nz::Vector2f size = widget->GetSize();
maxWidth = std::max(maxWidth, size.x);
totalSize += size.y;
}
Nz::Vector2f cursor = center;
cursor.y += totalSize / 2.f;
for (Nz::BaseWidget* widget : widgets) {
widget->Resize({maxWidth, widget->GetHeight()});
widget->SetPosition({0.f, cursor.y - widget->GetSize().y, 0.f});
widget->CenterHorizontal();
cursor.y -= widget->GetSize().y + padding;
}
}
void ConnectingState::OnBackPressed() {
m_NextState = std::move(m_PreviousState);
}
void ConnectingState::OnConnect() {
m_IsConnected = true;
}
void ConnectingState::OnConnectFailed() {
m_StatusText->UpdateText(Nz::SimpleTextDrawer::Draw("Connection failed !", 80));
m_StatusText->CenterHorizontal();
m_Server.reset(nullptr);
m_Client.reset(nullptr);
}
} // namespace client
} // namespace blitz

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@@ -1,7 +1,13 @@
#include <Nazara/Core/Color.hpp>
#include <Nazara/Network/IpAddress.hpp>
#include <Nazara/Widgets/TextAreaWidget.hpp>
#include <client/states/CreateServerState.h>
#include <Nazara/Core/StateMachine.hpp>
#include <Nazara/TextRenderer.hpp>
#include <client/Client.h>
#include <client/states/ConnectingState.h>
#include <server/Server.h>
namespace blitz {
namespace client {
@@ -18,6 +24,18 @@ CreateServerState::CreateServerState(std::shared_ptr<StateData> a_StateData, std
m_CreateServerButton->Resize(m_CreateServerButton->GetPreferredSize());
m_CreateServerButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnCreateServerPressed(); });
m_InputPort = CreateWidget<Nz::TextAreaWidget>();
m_InputPort->SetBackgroundColor(Nz::Color::White());
m_InputPort->EnableBackground(true);
m_InputPort->EnableMultiline(false);
m_InputPort->SetTextColor(Nz::Color::Black());
m_InputPort->SetCharacterFilter([](Nz::UInt32 character) {
if (character < U'0' || character > U'9')
return false;
return true;
});
m_BackButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Back");
m_BackButton->UpdateText(textDrawer);
@@ -40,7 +58,7 @@ void CreateServerState::LayoutWidgets() {
constexpr float padding = 10.f;
std::array<Nz::BaseWidget*, 2> widgets = {m_CreateServerButton, m_BackButton};
std::array<Nz::BaseWidget*, 3> widgets = {m_InputPort, m_CreateServerButton, m_BackButton};
float maxWidth = 0.f;
float totalSize = padding * (widgets.size() - 1);
@@ -62,7 +80,24 @@ void CreateServerState::LayoutWidgets() {
}
}
void CreateServerState::OnCreateServerPressed() {}
void CreateServerState::OnCreateServerPressed() {
std::string serverPort = m_InputPort->GetText();
if (serverPort.empty()) {
// UpdateStatus("Error: blank server port", Nz::Color::Red());
return;
}
long long rawPort = std::stoi(serverPort);
if (rawPort <= 0 || rawPort > 0xFFFF) {
// UpdateStatus("Error: " + serverPort + " is not a valid port", Nz::Color::Red());
return;
}
Nz::IpAddress address = Nz::IpAddress::LoopbackIpV4;
address.SetPort(rawPort);
m_NextState = std::make_shared<ConnectingState>(GetStateDataPtr(), shared_from_this(), "localhost", rawPort, true);
}
void CreateServerState::OnBackPressed() {
m_NextState = std::move(m_PreviousState);

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@@ -0,0 +1,16 @@
#include <client/states/GameState.h>
#include <client/Client.h>
#include <server/Server.h>
namespace blitz {
namespace client {
GameState::GameState(
std::shared_ptr<StateData> a_StateData, std::unique_ptr<Client>&& a_Client, std::unique_ptr<server::Server>&& a_Server) :
AbstractState(a_StateData), m_Client(std::move(a_Client)), m_Server(std::move(a_Server)) {}
GameState::~GameState() {}
} // namespace client
} // namespace blitz

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@@ -1,3 +1,6 @@
#include <Nazara/Network/Enums.hpp>
#include <Nazara/Network/IpAddress.hpp>
#include <client/states/ConnectingState.h>
#include <client/states/JoinServerState.h>
#include <Nazara/Core/StateMachine.hpp>
@@ -12,6 +15,13 @@ JoinServerState::JoinServerState(std::shared_ptr<StateData> a_StateData, std::sh
textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
textDrawer.SetCharacterSize(75);
m_InputAddress = CreateWidget<Nz::TextAreaWidget>();
m_InputAddress->SetBackgroundColor(Nz::Color::White());
m_InputAddress->EnableBackground(true);
m_InputAddress->EnableMultiline(false);
m_InputAddress->SetTextColor(Nz::Color::Black());
m_InputAddress->SetText("localhost");
m_JoinServerButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Join Server");
m_JoinServerButton->UpdateText(textDrawer);
@@ -40,7 +50,7 @@ void JoinServerState::LayoutWidgets() {
constexpr float padding = 10.f;
std::array<Nz::BaseWidget*, 2> widgets = {m_JoinServerButton, m_BackButton};
std::array<Nz::BaseWidget*, 3> widgets = {m_InputAddress, m_JoinServerButton, m_BackButton};
float maxWidth = 0.f;
float totalSize = padding * (widgets.size() - 1);
@@ -62,7 +72,21 @@ void JoinServerState::LayoutWidgets() {
}
}
void JoinServerState::OnJoinServerPressed() {}
void JoinServerState::OnJoinServerPressed() {
std::string address = m_InputAddress->GetText();
auto separator = address.find(':');
std::string name = address.substr(0, separator);
std::uint16_t port = 25565;
if (separator != std::string::npos) {
try {
std::string rawPort = address.substr(separator + 1, std::string::npos);
port = std::stoi(rawPort);
} catch (std::exception& e) {
return;
}
}
m_NextState = std::make_shared<ConnectingState>(GetStateDataPtr(), shared_from_this(), name, port, false);
}
void JoinServerState::OnBackPressed() {
m_NextState = std::move(m_PreviousState);

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@@ -13,8 +13,6 @@
namespace blitz {
namespace server {
#define RegisterHandler(Handler) session.m_Handlers.push_back(std::make_unique<Handler>(*session.m_Connection, m_World))
Server::Server(std::uint16_t a_Port, Nz::EnttWorld& a_World) : m_World({a_World}), m_NetworkServer(a_Port) {
RegisterSystems();
m_NetworkServer.OnClientConnect.Connect(this, &Server::HandleConnect);
@@ -22,7 +20,14 @@ Server::Server(std::uint16_t a_Port, Nz::EnttWorld& a_World) : m_World({a_World}
m_NetworkServer.OnClientDisconnectTimeout.Connect(this, &Server::HandleDisconnect);
}
Server::~Server() {}
Server::~Server() {
CloseServer();
AtomicEnttWorld world = m_World;
world->RemoveSystem<KeepAliveSystem>();
world->RemoveSystem<DisconnectSystem>();
world->RemoveSystem<RemovePlayersSystem>();
}
void Server::HandleConnect(network::EnetConnection& a_Connection) {
Session newSession;
@@ -50,7 +55,7 @@ void Server::CreateEntity(network::EnetConnection& a_Connection) {
void Server::RegisterSystems() {
AtomicEnttWorld world = m_World;
world->AddSystem<KeepAliveSystem>(m_World);
world->AddSystem<DisconectSystem>(m_World, *this);
world->AddSystem<DisconnectSystem>(m_World, *this);
world->AddSystem<RemovePlayersSystem>(m_World);
auto counter = world->CreateEntity();
@@ -58,8 +63,8 @@ void Server::RegisterSystems() {
}
void Server::RegisterHandlers(Session& session) {
RegisterHandler(KeepAliveHandler);
RegisterHandler(PlayerLoginHandler);
session.m_Handlers.push_back(std::make_unique<KeepAliveHandler>(*session.m_Connection, m_World));
session.m_Handlers.push_back(std::make_unique<PlayerLoginHandler>(*session.m_Connection, m_World));
}
network::EnetConnection* Server::GetConnection(std::uint16_t a_PeerId) {
@@ -81,5 +86,9 @@ void Server::CloseServer() {
}
}
bool Server::IsClosed() const {
return m_NetworkServer.IsClosed();
}
} // namespace server
} // namespace blitz

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@@ -12,9 +12,9 @@
namespace blitz {
namespace server {
DisconectSystem::DisconectSystem(entt::registry&, EnttWorld& a_World, Server& a_Server) : m_World(a_World), m_Server(a_Server) {}
DisconnectSystem::DisconnectSystem(entt::registry&, EnttWorld& a_World, Server& a_Server) : m_World(a_World), m_Server(a_Server) {}
void DisconectSystem::Update(Nz::Time elapsedTime) {
void DisconnectSystem::Update(Nz::Time elapsedTime) {
AtomicEnttWorld world = m_World;
entt::registry& registry = world->GetRegistry();