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189
src/client/states/ConnectingState.cpp
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189
src/client/states/ConnectingState.cpp
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#include "client/states/GameState.h"
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#include <client/states/ConnectingState.h>
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#include <Nazara/Core/ApplicationBase.hpp>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Core/EntitySystemAppComponent.hpp>
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#include <Nazara/Core/EnttWorld.hpp>
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#include <Nazara/Core/StateMachine.hpp>
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#include <Nazara/Core/Time.hpp>
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#include <Nazara/Network/Algorithm.hpp>
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#include <Nazara/Network/IpAddress.hpp>
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#include <Nazara/TextRenderer.hpp>
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#include <Nazara/TextRenderer/SimpleTextDrawer.hpp>
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#include <blitz/common/Format.h>
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#include <blitz/common/Log.h>
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#include <client/Client.h>
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#include <memory>
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#include <server/Server.h>
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namespace blitz {
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namespace client {
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static const int ConnectTimeout = 5;
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ConnectingState::ConnectingState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState,
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const std::string& a_Address, std::uint16_t a_Port, bool a_Server) :
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AbstractState(std::move(a_StateData)),
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m_PreviousState(std::move(a_PreviousState)),
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m_Client(std::make_unique<Client>(*GetStateData().m_World)) {
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m_ResolvingData.m_Port = a_Port;
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m_ResolvingData.m_ServerName = a_Address;
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Nz::SimpleTextDrawer textDrawer;
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textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
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textDrawer.SetCharacterSize(75);
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m_BackButton = CreateWidget<Nz::ButtonWidget>();
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textDrawer.SetText("Back");
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m_BackButton->UpdateText(textDrawer);
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m_BackButton->Resize(m_BackButton->GetPreferredSize());
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m_BackButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnBackPressed(); });
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m_StatusText = CreateWidget<Nz::LabelWidget>();
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m_StatusText->UpdateText(Nz::SimpleTextDrawer::Draw("Connecting ...", 80));
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if (a_Server) {
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auto& app = GetStateData().m_App;
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auto& ecs = app->GetComponent<Nz::EntitySystemAppComponent>();
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// create server
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Nz::EnttWorld& world = ecs.AddWorld<Nz::EnttWorld>();
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m_Server = std::make_unique<server::Server>(a_Port, world);
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}
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m_ClientReady.Connect(m_Client->OnClientReady, [this]() { OnConnect(); });
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m_ClientDisconnect.Connect(m_Client->OnClientDisconnect, [this]() { TryNextAddress(); });
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TryResolve();
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}
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ConnectingState::~ConnectingState() {}
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bool ConnectingState::Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) {
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if (m_NextState)
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fsm.ChangeState(std::move(m_NextState));
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if (m_Server && m_Server->IsClosed())
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OnConnectFailed();
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if (m_ResolvingData.m_HasResult) {
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if (m_ResolvingData.m_Result) {
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// Register resolved addresses as next addresses
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const auto& addresses = m_ResolvingData.m_Result.GetValue();
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for (auto resultIt = addresses.rbegin(); resultIt != addresses.rend(); ++resultIt)
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m_Addresses.emplace(*resultIt);
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TryConnect(m_Addresses.front());
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} else {
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OnConnectFailed();
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}
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m_ResolvingData.m_HasResult = false;
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}
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static Nz::MillisecondClock clock;
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static int progress = -1;
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if (m_Client && clock.RestartIfOver(Nz::Time::Milliseconds(500))) {
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progress++;
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progress %= 4;
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std::string textStr = "Connecting ";
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for (int i = 0; i < progress; i++) {
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textStr += ".";
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}
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m_StatusText->UpdateText(Nz::SimpleTextDrawer::Draw(textStr, 80));
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return true;
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}
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if (!m_Addresses.empty() && m_TimeoutClock.RestartIfOver(Nz::Time::Seconds(ConnectTimeout))) {
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TryNextAddress();
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}
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if (m_IsConnected) {
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fsm.ResetState(std::make_shared<GameState>(GetStateDataPtr(), std::move(m_Client), std::move(m_Server)));
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}
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return true;
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}
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void ConnectingState::TryConnect(const Nz::IpAddress& a_ServerAddress) {
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if (!m_Client)
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return;
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LogD("Trying to connect to " + a_ServerAddress.ToString() + " ...");
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m_TimeoutClock.Restart();
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m_Client->Connect(a_ServerAddress);
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}
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void ConnectingState::TryNextAddress() {
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m_Client->Disconnect();
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m_Addresses.pop();
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if (m_Addresses.empty())
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OnConnectFailed();
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else
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TryConnect(m_Addresses.front());
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}
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void ConnectingState::TryResolve() {
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Nz::ResolveError resolveError;
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auto serverAddresses = Nz::IpAddress::ResolveHostname(
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Nz::NetProtocol::Any, m_ResolvingData.m_ServerName, std::to_string(m_ResolvingData.m_Port), &resolveError);
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if (serverAddresses.empty()) {
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m_ResolvingData.m_Result = Nz::Err(Nz::ErrorToString(resolveError));
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LogD("Failed to resolve " + m_ResolvingData.m_ServerName + " !");
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} else {
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std::vector<Nz::IpAddress> addresses;
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addresses.reserve(serverAddresses.size());
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for (auto hostnameInfo : serverAddresses) {
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hostnameInfo.address.SetPort(m_ResolvingData.m_Port);
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addresses.push_back(hostnameInfo.address);
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}
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m_ResolvingData.m_Result = std::move(addresses);
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}
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m_ResolvingData.m_HasResult = true;
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}
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void ConnectingState::LayoutWidgets() {
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Nz::Vector2f canvasSize = GetStateData().m_Canvas->GetSize();
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Nz::Vector2f center = canvasSize / 2.f;
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constexpr float padding = 10.f;
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std::array<Nz::BaseWidget*, 2> widgets = {m_StatusText, m_BackButton};
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float maxWidth = 0.f;
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float totalSize = padding * (widgets.size() - 1);
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for (Nz::BaseWidget* widget : widgets) {
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Nz::Vector2f size = widget->GetSize();
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maxWidth = std::max(maxWidth, size.x);
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totalSize += size.y;
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}
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Nz::Vector2f cursor = center;
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cursor.y += totalSize / 2.f;
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for (Nz::BaseWidget* widget : widgets) {
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widget->Resize({maxWidth, widget->GetHeight()});
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widget->SetPosition({0.f, cursor.y - widget->GetSize().y, 0.f});
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widget->CenterHorizontal();
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cursor.y -= widget->GetSize().y + padding;
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}
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}
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void ConnectingState::OnBackPressed() {
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m_NextState = std::move(m_PreviousState);
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}
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void ConnectingState::OnConnect() {
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m_IsConnected = true;
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}
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void ConnectingState::OnConnectFailed() {
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m_StatusText->UpdateText(Nz::SimpleTextDrawer::Draw("Connection failed !", 80));
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m_StatusText->CenterHorizontal();
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m_Server.reset(nullptr);
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m_Client.reset(nullptr);
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}
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} // namespace client
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} // namespace blitz
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@@ -1,7 +1,13 @@
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Network/IpAddress.hpp>
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#include <Nazara/Widgets/TextAreaWidget.hpp>
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#include <client/states/CreateServerState.h>
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#include <Nazara/Core/StateMachine.hpp>
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#include <Nazara/TextRenderer.hpp>
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#include <client/Client.h>
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#include <client/states/ConnectingState.h>
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#include <server/Server.h>
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namespace blitz {
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namespace client {
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@@ -18,6 +24,18 @@ CreateServerState::CreateServerState(std::shared_ptr<StateData> a_StateData, std
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m_CreateServerButton->Resize(m_CreateServerButton->GetPreferredSize());
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m_CreateServerButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnCreateServerPressed(); });
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m_InputPort = CreateWidget<Nz::TextAreaWidget>();
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m_InputPort->SetBackgroundColor(Nz::Color::White());
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m_InputPort->EnableBackground(true);
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m_InputPort->EnableMultiline(false);
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m_InputPort->SetTextColor(Nz::Color::Black());
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m_InputPort->SetCharacterFilter([](Nz::UInt32 character) {
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if (character < U'0' || character > U'9')
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return false;
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return true;
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});
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m_BackButton = CreateWidget<Nz::ButtonWidget>();
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textDrawer.SetText("Back");
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m_BackButton->UpdateText(textDrawer);
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@@ -40,7 +58,7 @@ void CreateServerState::LayoutWidgets() {
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constexpr float padding = 10.f;
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std::array<Nz::BaseWidget*, 2> widgets = {m_CreateServerButton, m_BackButton};
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std::array<Nz::BaseWidget*, 3> widgets = {m_InputPort, m_CreateServerButton, m_BackButton};
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float maxWidth = 0.f;
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float totalSize = padding * (widgets.size() - 1);
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@@ -62,7 +80,24 @@ void CreateServerState::LayoutWidgets() {
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}
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}
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void CreateServerState::OnCreateServerPressed() {}
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void CreateServerState::OnCreateServerPressed() {
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std::string serverPort = m_InputPort->GetText();
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if (serverPort.empty()) {
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// UpdateStatus("Error: blank server port", Nz::Color::Red());
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return;
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}
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long long rawPort = std::stoi(serverPort);
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if (rawPort <= 0 || rawPort > 0xFFFF) {
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// UpdateStatus("Error: " + serverPort + " is not a valid port", Nz::Color::Red());
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return;
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}
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Nz::IpAddress address = Nz::IpAddress::LoopbackIpV4;
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address.SetPort(rawPort);
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m_NextState = std::make_shared<ConnectingState>(GetStateDataPtr(), shared_from_this(), "localhost", rawPort, true);
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}
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void CreateServerState::OnBackPressed() {
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m_NextState = std::move(m_PreviousState);
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16
src/client/states/GameState.cpp
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16
src/client/states/GameState.cpp
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@@ -0,0 +1,16 @@
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#include <client/states/GameState.h>
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#include <client/Client.h>
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#include <server/Server.h>
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namespace blitz {
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namespace client {
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GameState::GameState(
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std::shared_ptr<StateData> a_StateData, std::unique_ptr<Client>&& a_Client, std::unique_ptr<server::Server>&& a_Server) :
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AbstractState(a_StateData), m_Client(std::move(a_Client)), m_Server(std::move(a_Server)) {}
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GameState::~GameState() {}
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} // namespace client
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} // namespace blitz
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@@ -1,3 +1,6 @@
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#include <Nazara/Network/Enums.hpp>
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#include <Nazara/Network/IpAddress.hpp>
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#include <client/states/ConnectingState.h>
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#include <client/states/JoinServerState.h>
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#include <Nazara/Core/StateMachine.hpp>
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@@ -12,6 +15,13 @@ JoinServerState::JoinServerState(std::shared_ptr<StateData> a_StateData, std::sh
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textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
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textDrawer.SetCharacterSize(75);
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m_InputAddress = CreateWidget<Nz::TextAreaWidget>();
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m_InputAddress->SetBackgroundColor(Nz::Color::White());
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m_InputAddress->EnableBackground(true);
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m_InputAddress->EnableMultiline(false);
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m_InputAddress->SetTextColor(Nz::Color::Black());
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m_InputAddress->SetText("localhost");
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m_JoinServerButton = CreateWidget<Nz::ButtonWidget>();
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textDrawer.SetText("Join Server");
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m_JoinServerButton->UpdateText(textDrawer);
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@@ -40,7 +50,7 @@ void JoinServerState::LayoutWidgets() {
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constexpr float padding = 10.f;
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std::array<Nz::BaseWidget*, 2> widgets = {m_JoinServerButton, m_BackButton};
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std::array<Nz::BaseWidget*, 3> widgets = {m_InputAddress, m_JoinServerButton, m_BackButton};
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float maxWidth = 0.f;
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float totalSize = padding * (widgets.size() - 1);
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@@ -62,7 +72,21 @@ void JoinServerState::LayoutWidgets() {
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}
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}
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void JoinServerState::OnJoinServerPressed() {}
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void JoinServerState::OnJoinServerPressed() {
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std::string address = m_InputAddress->GetText();
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auto separator = address.find(':');
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std::string name = address.substr(0, separator);
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std::uint16_t port = 25565;
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if (separator != std::string::npos) {
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try {
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std::string rawPort = address.substr(separator + 1, std::string::npos);
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port = std::stoi(rawPort);
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} catch (std::exception& e) {
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return;
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}
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}
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m_NextState = std::make_shared<ConnectingState>(GetStateDataPtr(), shared_from_this(), name, port, false);
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}
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void JoinServerState::OnBackPressed() {
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m_NextState = std::move(m_PreviousState);
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