working main menu
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27
include/client/states/GameState.h
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27
include/client/states/GameState.h
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#pragma once
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#include <client/states/AbstractState.h>
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#include <memory>
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namespace blitz {
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namespace server {
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class Server;
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}
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namespace client {
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class Client;
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class GameState : public AbstractState {
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public:
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GameState(std::shared_ptr<StateData> a_StateData, std::unique_ptr<Client>&& a_Client, std::unique_ptr<server::Server>&& a_Server);
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~GameState();
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private:
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std::unique_ptr<Client> m_Client;
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std::unique_ptr<server::Server> m_Server;
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};
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} // namespace client
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} // namespace blitz
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