improve packet interface
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@@ -32,6 +32,9 @@ namespace PacketSerializer {
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void DeserializePacketData(ClassName::PacketDataType& a_Packet)
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#define DeclarePacket(PacketName, ...) \
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VisitSerialize(packets::PacketName)
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class Serializer : public PacketVisitor {
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private:
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Nz::ByteStream& m_Buffer;
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@@ -44,24 +47,13 @@ class Serializer : public PacketVisitor {
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Check(a_Packet);
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}
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VisitSerialize(packets::PlayerLogin);
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VisitSerialize(packets::UpdateHealth);
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VisitSerialize(packets::LoggingSuccess);
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VisitSerialize(packets::PlayerDeath);
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VisitSerialize(packets::PlayerJoin);
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VisitSerialize(packets::PlayerLeave);
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VisitSerialize(packets::PlayerList);
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VisitSerialize(packets::PlayerStats);
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VisitSerialize(packets::ServerConfig);
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VisitSerialize(packets::ServerTps);
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VisitSerialize(packets::UpdateGameState);
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VisitSerialize(packets::KeepAlive);
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VisitSerialize(packets::Disconnect);
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VisitSerialize(packets::ChatMessage);
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VisitSerialize(packets::PlayerPositionAndRotation);
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VisitSerialize(packets::PlayerShoot);
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DeclareAllPacket()
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};
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#undef DeclarePacket
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#define DeclarePacket(PacketName, ...) \
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VisitDeserialize(packets::PacketName)
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class Deserializer : public PacketVisitor {
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private:
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Nz::ByteStream& m_Buffer;
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@@ -83,22 +75,7 @@ class Deserializer : public PacketVisitor {
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return m_Packet;
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}
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VisitDeserialize(packets::PlayerLogin);
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VisitDeserialize(packets::UpdateHealth);
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VisitDeserialize(packets::LoggingSuccess);
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VisitDeserialize(packets::PlayerDeath);
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VisitDeserialize(packets::PlayerJoin);
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VisitDeserialize(packets::PlayerLeave);
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VisitDeserialize(packets::PlayerList);
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VisitDeserialize(packets::PlayerStats);
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VisitDeserialize(packets::ServerConfig);
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VisitDeserialize(packets::ServerTps);
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VisitDeserialize(packets::UpdateGameState);
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VisitDeserialize(packets::KeepAlive);
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VisitDeserialize(packets::Disconnect);
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VisitDeserialize(packets::ChatMessage);
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VisitDeserialize(packets::PlayerPositionAndRotation);
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VisitDeserialize(packets::PlayerShoot);
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DeclareAllPacket()
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};
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