improve packet interface

This commit is contained in:
2024-07-18 20:45:55 +02:00
parent 9fadb86031
commit 8bc2f26578
11 changed files with 400 additions and 79 deletions

View File

@@ -0,0 +1,69 @@
#include <blitz/network/EnetClient.h>
#include <iostream>
namespace blitz {
namespace network {
EnetClient::EnetClient(const Nz::IpAddress& address) : m_Running(true) {
m_Host.Create(Nz::IpAddress::LoopbackIpV4, 1);
m_Peer = m_Host.Connect(address);
m_Thread = std::thread(&EnetClient::WorkerThread, this);
m_Connexion.SetPeer(m_Peer);
}
EnetClient::~EnetClient() {
if (m_Peer->IsConnected())
Disconnect();
m_Host.Destroy();
m_Running = false;
m_Thread.join();
}
void EnetClient::Disconnect() {
m_Peer->DisconnectNow(0);
m_Connexion.SetPeer(nullptr);
}
void EnetClient::WorkerThread() {
while (m_Running) {
Update();
}
}
void EnetClient::Update() {
Nz::ENetEvent event;
int service = m_Host.Service(&event, 5);
if (service > 0) {
do {
switch (event.type) {
case Nz::ENetEventType::Disconnect:
OnDisconnect();
break;
case Nz::ENetEventType::DisconnectTimeout:
OnDisconnectTimeout();
break;
case Nz::ENetEventType::OutgoingConnect:
OnConnect();
break;
case Nz::ENetEventType::Receive:
m_Connexion.Recieve(event.packet.m_packet->data);
break;
case Nz::ENetEventType::None:
case Nz::ENetEventType::IncomingConnect:
break;
}
} while (m_Host.CheckEvents(&event));
}
}
} // namespace network
} // namespace blitz

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@@ -0,0 +1,48 @@
#include <blitz/network/EnetConnexion.h>
#include <blitz/protocol/PacketSerializer.h>
#include <blitz/protocol/PacketVisitor.h>
namespace blitz {
namespace network {
namespace packets = blitz::protocol::packets;
#define DeclarePacket(PacketName, ...) \
void Visit(const protocol::packets::PacketName& a_Packet) { \
m_Connexion.On##PacketName(a_Packet.m_Data); \
}
class PacketDispatcher : public protocol::PacketVisitor {
public:
PacketDispatcher(EnetConnexion& a_Connexion) : m_Connexion(a_Connexion) {}
DeclareAllPacket();
private:
EnetConnexion& m_Connexion;
};
EnetConnexion::EnetConnexion(Nz::ENetPeer* a_Peer) : m_Peer(a_Peer) {}
void EnetConnexion::SetPeer(Nz::ENetPeer* a_Peer) {
m_Peer = a_Peer;
}
void EnetConnexion::Recieve(Nz::ByteArray& a_Data) {
auto packet = protocol::PacketSerializer::Deserialize(a_Data);
if (!packet)
return;
PacketDispatcher dispatcher(*this);
dispatcher.Check(*packet.get());
}
} // namespace network
} // namespace blitz

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@@ -0,0 +1,94 @@
#include <blitz/network/EnetServer.h>
#include <Nazara/Core/ByteStream.hpp>
namespace blitz {
namespace network {
EnetServer::EnetServer(std::uint16_t port) : m_Running(true) {
m_Host.Create(Nz::NetProtocol::Any, port, 80);
m_Host.AllowsIncomingConnections(true);
m_Thread = std::thread(&EnetServer::WorkerThread, this);
}
void EnetServer::WorkerThread() {
while (m_Running) {
Update();
}
}
EnetServer::~EnetServer() {
if (m_Running)
Destroy();
}
void EnetServer::Update() {
Nz::ENetEvent event;
int service = m_Host.Service(&event, 5);
if (service > 0) {
do {
switch (event.type) {
case Nz::ENetEventType::Disconnect: {
EnetConnexion* connexion = GetConnexion(event.peer->GetPeerId());
if (!connexion)
break;
OnClientDisconnect(*connexion);
break;
}
case Nz::ENetEventType::DisconnectTimeout: {
EnetConnexion* connexion = GetConnexion(event.peer->GetPeerId());
if (!connexion)
break;
OnClientDisconnectTimeout(*connexion);
break;
}
case Nz::ENetEventType::IncomingConnect: {
Nz::ENetPeer* peer = event.peer;
m_Connexion.insert({peer->GetPeerId(), EnetConnexion(peer)});
OnClientConnect(*GetConnexion(peer->GetPeerId()));
break;
}
case Nz::ENetEventType::Receive: {
EnetConnexion* connexion = GetConnexion(event.peer->GetPeerId());
if (!connexion)
break;
connexion->Recieve(event.packet.m_packet->data);
break;
}
case Nz::ENetEventType::OutgoingConnect:
case Nz::ENetEventType::None:
break;
}
} while (m_Host.CheckEvents(&event));
}
}
EnetConnexion* EnetServer::GetConnexion(std::uint16_t a_PeerId) {
auto it = m_Connexion.find(a_PeerId);
if (it == m_Connexion.end())
return nullptr;
return &it->second;
}
void EnetServer::BroadcastPacket(const protocol::Packet& a_Packet, Nz::ENetPacketFlags a_Flags) {
// m_Host.Broadcast(0, a_Flags, std::move(a_Data));
}
void EnetServer::RemoveConnexion(std::uint16_t a_PeerId) {
m_Connexion.erase(a_PeerId);
}
void EnetServer::Destroy() {
m_Running = false;
m_Thread.join();
m_Host.Destroy();
}
} // namespace network
} // namespace blitz

View File

@@ -32,6 +32,9 @@ namespace PacketSerializer {
void DeserializePacketData(ClassName::PacketDataType& a_Packet)
#define DeclarePacket(PacketName, ...) \
VisitSerialize(packets::PacketName)
class Serializer : public PacketVisitor {
private:
Nz::ByteStream& m_Buffer;
@@ -44,24 +47,13 @@ class Serializer : public PacketVisitor {
Check(a_Packet);
}
VisitSerialize(packets::PlayerLogin);
VisitSerialize(packets::UpdateHealth);
VisitSerialize(packets::LoggingSuccess);
VisitSerialize(packets::PlayerDeath);
VisitSerialize(packets::PlayerJoin);
VisitSerialize(packets::PlayerLeave);
VisitSerialize(packets::PlayerList);
VisitSerialize(packets::PlayerStats);
VisitSerialize(packets::ServerConfig);
VisitSerialize(packets::ServerTps);
VisitSerialize(packets::UpdateGameState);
VisitSerialize(packets::KeepAlive);
VisitSerialize(packets::Disconnect);
VisitSerialize(packets::ChatMessage);
VisitSerialize(packets::PlayerPositionAndRotation);
VisitSerialize(packets::PlayerShoot);
DeclareAllPacket()
};
#undef DeclarePacket
#define DeclarePacket(PacketName, ...) \
VisitDeserialize(packets::PacketName)
class Deserializer : public PacketVisitor {
private:
Nz::ByteStream& m_Buffer;
@@ -83,22 +75,7 @@ class Deserializer : public PacketVisitor {
return m_Packet;
}
VisitDeserialize(packets::PlayerLogin);
VisitDeserialize(packets::UpdateHealth);
VisitDeserialize(packets::LoggingSuccess);
VisitDeserialize(packets::PlayerDeath);
VisitDeserialize(packets::PlayerJoin);
VisitDeserialize(packets::PlayerLeave);
VisitDeserialize(packets::PlayerList);
VisitDeserialize(packets::PlayerStats);
VisitDeserialize(packets::ServerConfig);
VisitDeserialize(packets::ServerTps);
VisitDeserialize(packets::UpdateGameState);
VisitDeserialize(packets::KeepAlive);
VisitDeserialize(packets::Disconnect);
VisitDeserialize(packets::ChatMessage);
VisitDeserialize(packets::PlayerPositionAndRotation);
VisitDeserialize(packets::PlayerShoot);
DeclareAllPacket()
};