improve packet interface
This commit is contained in:
69
src/blitz/network/EnetClient.cpp
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69
src/blitz/network/EnetClient.cpp
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@@ -0,0 +1,69 @@
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#include <blitz/network/EnetClient.h>
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#include <iostream>
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namespace blitz {
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namespace network {
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EnetClient::EnetClient(const Nz::IpAddress& address) : m_Running(true) {
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m_Host.Create(Nz::IpAddress::LoopbackIpV4, 1);
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m_Peer = m_Host.Connect(address);
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m_Thread = std::thread(&EnetClient::WorkerThread, this);
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m_Connexion.SetPeer(m_Peer);
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}
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EnetClient::~EnetClient() {
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if (m_Peer->IsConnected())
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Disconnect();
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m_Host.Destroy();
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m_Running = false;
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m_Thread.join();
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}
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void EnetClient::Disconnect() {
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m_Peer->DisconnectNow(0);
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m_Connexion.SetPeer(nullptr);
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}
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void EnetClient::WorkerThread() {
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while (m_Running) {
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Update();
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}
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}
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void EnetClient::Update() {
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Nz::ENetEvent event;
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int service = m_Host.Service(&event, 5);
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if (service > 0) {
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do {
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switch (event.type) {
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case Nz::ENetEventType::Disconnect:
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OnDisconnect();
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break;
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case Nz::ENetEventType::DisconnectTimeout:
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OnDisconnectTimeout();
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break;
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case Nz::ENetEventType::OutgoingConnect:
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OnConnect();
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break;
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case Nz::ENetEventType::Receive:
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m_Connexion.Recieve(event.packet.m_packet->data);
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break;
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case Nz::ENetEventType::None:
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case Nz::ENetEventType::IncomingConnect:
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break;
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}
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} while (m_Host.CheckEvents(&event));
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}
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}
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} // namespace network
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} // namespace blitz
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48
src/blitz/network/EnetConnexion.cpp
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48
src/blitz/network/EnetConnexion.cpp
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@@ -0,0 +1,48 @@
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#include <blitz/network/EnetConnexion.h>
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#include <blitz/protocol/PacketSerializer.h>
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#include <blitz/protocol/PacketVisitor.h>
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namespace blitz {
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namespace network {
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namespace packets = blitz::protocol::packets;
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#define DeclarePacket(PacketName, ...) \
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void Visit(const protocol::packets::PacketName& a_Packet) { \
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m_Connexion.On##PacketName(a_Packet.m_Data); \
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}
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class PacketDispatcher : public protocol::PacketVisitor {
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public:
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PacketDispatcher(EnetConnexion& a_Connexion) : m_Connexion(a_Connexion) {}
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DeclareAllPacket();
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private:
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EnetConnexion& m_Connexion;
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};
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EnetConnexion::EnetConnexion(Nz::ENetPeer* a_Peer) : m_Peer(a_Peer) {}
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void EnetConnexion::SetPeer(Nz::ENetPeer* a_Peer) {
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m_Peer = a_Peer;
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}
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void EnetConnexion::Recieve(Nz::ByteArray& a_Data) {
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auto packet = protocol::PacketSerializer::Deserialize(a_Data);
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if (!packet)
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return;
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PacketDispatcher dispatcher(*this);
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dispatcher.Check(*packet.get());
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}
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} // namespace network
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} // namespace blitz
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94
src/blitz/network/EnetServer.cpp
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94
src/blitz/network/EnetServer.cpp
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@@ -0,0 +1,94 @@
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#include <blitz/network/EnetServer.h>
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#include <Nazara/Core/ByteStream.hpp>
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namespace blitz {
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namespace network {
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EnetServer::EnetServer(std::uint16_t port) : m_Running(true) {
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m_Host.Create(Nz::NetProtocol::Any, port, 80);
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m_Host.AllowsIncomingConnections(true);
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m_Thread = std::thread(&EnetServer::WorkerThread, this);
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}
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void EnetServer::WorkerThread() {
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while (m_Running) {
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Update();
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}
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}
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EnetServer::~EnetServer() {
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if (m_Running)
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Destroy();
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}
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void EnetServer::Update() {
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Nz::ENetEvent event;
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int service = m_Host.Service(&event, 5);
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if (service > 0) {
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do {
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switch (event.type) {
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case Nz::ENetEventType::Disconnect: {
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EnetConnexion* connexion = GetConnexion(event.peer->GetPeerId());
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if (!connexion)
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break;
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OnClientDisconnect(*connexion);
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break;
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}
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case Nz::ENetEventType::DisconnectTimeout: {
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EnetConnexion* connexion = GetConnexion(event.peer->GetPeerId());
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if (!connexion)
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break;
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OnClientDisconnectTimeout(*connexion);
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break;
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}
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case Nz::ENetEventType::IncomingConnect: {
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Nz::ENetPeer* peer = event.peer;
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m_Connexion.insert({peer->GetPeerId(), EnetConnexion(peer)});
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OnClientConnect(*GetConnexion(peer->GetPeerId()));
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break;
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}
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case Nz::ENetEventType::Receive: {
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EnetConnexion* connexion = GetConnexion(event.peer->GetPeerId());
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if (!connexion)
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break;
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connexion->Recieve(event.packet.m_packet->data);
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break;
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}
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case Nz::ENetEventType::OutgoingConnect:
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case Nz::ENetEventType::None:
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break;
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}
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} while (m_Host.CheckEvents(&event));
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}
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}
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EnetConnexion* EnetServer::GetConnexion(std::uint16_t a_PeerId) {
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auto it = m_Connexion.find(a_PeerId);
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if (it == m_Connexion.end())
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return nullptr;
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return &it->second;
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}
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void EnetServer::BroadcastPacket(const protocol::Packet& a_Packet, Nz::ENetPacketFlags a_Flags) {
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// m_Host.Broadcast(0, a_Flags, std::move(a_Data));
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}
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void EnetServer::RemoveConnexion(std::uint16_t a_PeerId) {
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m_Connexion.erase(a_PeerId);
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}
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void EnetServer::Destroy() {
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m_Running = false;
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m_Thread.join();
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m_Host.Destroy();
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}
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} // namespace network
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} // namespace blitz
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@@ -32,6 +32,9 @@ namespace PacketSerializer {
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void DeserializePacketData(ClassName::PacketDataType& a_Packet)
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#define DeclarePacket(PacketName, ...) \
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VisitSerialize(packets::PacketName)
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class Serializer : public PacketVisitor {
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private:
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Nz::ByteStream& m_Buffer;
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@@ -44,24 +47,13 @@ class Serializer : public PacketVisitor {
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Check(a_Packet);
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}
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VisitSerialize(packets::PlayerLogin);
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VisitSerialize(packets::UpdateHealth);
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VisitSerialize(packets::LoggingSuccess);
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VisitSerialize(packets::PlayerDeath);
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VisitSerialize(packets::PlayerJoin);
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VisitSerialize(packets::PlayerLeave);
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VisitSerialize(packets::PlayerList);
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VisitSerialize(packets::PlayerStats);
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VisitSerialize(packets::ServerConfig);
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VisitSerialize(packets::ServerTps);
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VisitSerialize(packets::UpdateGameState);
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VisitSerialize(packets::KeepAlive);
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VisitSerialize(packets::Disconnect);
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VisitSerialize(packets::ChatMessage);
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VisitSerialize(packets::PlayerPositionAndRotation);
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VisitSerialize(packets::PlayerShoot);
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DeclareAllPacket()
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};
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#undef DeclarePacket
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#define DeclarePacket(PacketName, ...) \
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VisitDeserialize(packets::PacketName)
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class Deserializer : public PacketVisitor {
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private:
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Nz::ByteStream& m_Buffer;
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@@ -83,22 +75,7 @@ class Deserializer : public PacketVisitor {
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return m_Packet;
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}
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VisitDeserialize(packets::PlayerLogin);
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VisitDeserialize(packets::UpdateHealth);
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VisitDeserialize(packets::LoggingSuccess);
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VisitDeserialize(packets::PlayerDeath);
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VisitDeserialize(packets::PlayerJoin);
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VisitDeserialize(packets::PlayerLeave);
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VisitDeserialize(packets::PlayerList);
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VisitDeserialize(packets::PlayerStats);
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VisitDeserialize(packets::ServerConfig);
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VisitDeserialize(packets::ServerTps);
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VisitDeserialize(packets::UpdateGameState);
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VisitDeserialize(packets::KeepAlive);
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VisitDeserialize(packets::Disconnect);
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VisitDeserialize(packets::ChatMessage);
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VisitDeserialize(packets::PlayerPositionAndRotation);
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VisitDeserialize(packets::PlayerShoot);
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DeclareAllPacket()
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};
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