improve packet interface

This commit is contained in:
2024-07-18 20:45:55 +02:00
parent 9fadb86031
commit 8bc2f26578
11 changed files with 400 additions and 79 deletions

View File

@@ -1,7 +1,8 @@
#pragma once
#include <string>
#include <blitz/protocol/PacketData.h>
#include <blitz/protocol/PacketDeclare.h>
#include <string>
namespace blitz {
namespace protocol {
@@ -64,7 +65,7 @@ template <PacketType PT, typename Data>
class ConcretePacket : public Packet {
public:
using PacketDataType = Data;
PacketDataType m_Data;
ConcretePacket(const PacketDataType& a_Data = {});
@@ -87,33 +88,16 @@ class ConcretePacket : public Packet {
// before including this file
// if you want to instantiate templates
#ifdef BLITZ_INSTANCIATE_PACKETS
#define DeclarePacket(Type) \
using Type = ConcretePacket<PacketType::Type, data::Type>; \
template class ConcretePacket<PacketType::Type, data::Type>
#define DeclarePacket(PacketName, ...) \
using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>; \
template class ConcretePacket<PacketType::PacketName, data::PacketName>
#else
#define DeclarePacket(Type) using Type = ConcretePacket<PacketType::Type, data::Type>
#define DeclarePacket(PacketName, ...) using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>
#endif
DeclareAllPacket()
DeclarePacket(PlayerLogin);
DeclarePacket(UpdateHealth);
DeclarePacket(LoggingSuccess);
DeclarePacket(PlayerDeath);
DeclarePacket(PlayerJoin);
DeclarePacket(PlayerLeave);
DeclarePacket(PlayerStats);
DeclarePacket(PlayerList);
DeclarePacket(ServerConfig);
DeclarePacket(ServerTps);
DeclarePacket(UpdateGameState);
DeclarePacket(KeepAlive);
DeclarePacket(Disconnect);
DeclarePacket(ChatMessage);
DeclarePacket(PlayerPositionAndRotation);
DeclarePacket(PlayerShoot);
#undef DeclarePacket
} // namespace packets