add RemovePlayersSystem in client

This commit is contained in:
2024-08-07 11:58:54 +02:00
parent de6742f64d
commit 7b693c7d43

View File

@@ -1,5 +1,6 @@
#include <client/Client.h>
#include <blitz/systems/RemovePlayersSystem.h>
#include <client/handlers/KeepAliveHandler.h>
#include <client/handlers/LoggingSuccessHandler.h>
#include <client/handlers/PlayerJoinHandler.h>
@@ -10,11 +11,15 @@ namespace blitz {
namespace client {
Client::Client(Nz::EnttWorld& a_World) : m_World({a_World}) {
// TODO: bind RemovePlayersSystem
AtomicEnttWorld world = m_World;
world->AddSystem<RemovePlayersSystem>(m_World);
}
Client::~Client() {
Disconnect();
AtomicEnttWorld world = m_World;
world->RemoveSystem<RemovePlayersSystem>();
}
void Client::BindHandlers() {