first commit
This commit is contained in:
11
.gitignore
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11
.gitignore
vendored
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# Xmake cache
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.xmake/
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build/
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# MacOS Cache
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.DS_Store
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||||||
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||||||
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NazaraLog.log
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||||||
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.vscode/settings.json
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.vscode/compile_commands.json
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||||||
13
.vscode/c_cpp_properties.json
vendored
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13
.vscode/c_cpp_properties.json
vendored
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{
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"configurations": [
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{
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"name": "Linux",
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"cppStandard": "c++20",
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"includePath": [
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"include"
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],
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"compileCommands": ".vscode/compile_commands.json"
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}
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],
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"version": 4
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}
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15
.vscode/launch.json
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15
.vscode/launch.json
vendored
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{
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||||||
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// Use IntelliSense to learn about possible attributes.
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||||||
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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||||||
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"type": "xmake",
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"request": "launch",
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"name": "Debug",
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"target": "Blitz2",
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"cwd": "${workspaceFolder}",
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}
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]
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}
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12
assets/models/sol.mtl
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12
assets/models/sol.mtl
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# Blender 3.4.1 MTL File: 'None'
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# www.blender.org
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newmtl Material
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||||||
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Ns 250.000000
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||||||
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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|
illum 2
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40
assets/models/sol.obj
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40
assets/models/sol.obj
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# Blender 3.4.1
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# www.blender.org
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mtllib sol.mtl
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o Cube
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v 20.000000 0.000000 -20.000000
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v 20.000000 -2.000000 -20.000000
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v 20.000000 0.000000 20.000000
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v 20.000000 -2.000000 20.000000
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v -20.000000 0.000000 -20.000000
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||||||
|
v -20.000000 -2.000000 -20.000000
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||||||
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v -20.000000 0.000000 20.000000
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v -20.000000 -2.000000 20.000000
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||||||
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vn -0.0000 1.0000 -0.0000
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vn -0.0000 -0.0000 1.0000
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vn -1.0000 -0.0000 -0.0000
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vn -0.0000 -1.0000 -0.0000
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vn 1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 -1.0000
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vt 0.625000 0.500000
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vt 0.375000 0.500000
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vt 0.625000 0.750000
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vt 0.375000 0.750000
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vt 0.875000 0.500000
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||||||
|
vt 0.625000 0.250000
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||||||
|
vt 0.125000 0.500000
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||||||
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vt 0.375000 0.250000
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vt 0.875000 0.750000
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||||||
|
vt 0.625000 1.000000
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||||||
|
vt 0.625000 0.000000
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||||||
|
vt 0.375000 1.000000
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vt 0.375000 0.000000
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||||||
|
vt 0.125000 0.750000
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|
s 0
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usemtl Material
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|
f 1/1/1 5/5/1 7/9/1 3/3/1
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|
f 4/4/2 3/3/2 7/10/2 8/12/2
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|
f 8/13/3 7/11/3 5/6/3 6/8/3
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|
f 6/7/4 2/2/4 4/4/4 8/14/4
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||||||
|
f 2/2/5 1/1/5 3/3/5 4/4/5
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|
f 6/8/6 5/6/6 1/1/6 2/2/6
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203
src/main.cpp
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203
src/main.cpp
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#include <iostream>
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#include <Nazara/Core.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Platform.hpp>
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#include <Nazara/Physics3D.hpp>
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#include <random>
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static void CreateLight(Nz::EnttWorld &world)
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{
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entt::handle lightEntity = world.CreateEntity();
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{
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auto &lightNode = lightEntity.emplace<Nz::NodeComponent>();
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lightNode.SetPosition({0, 1, 0});
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auto &entityLight = lightEntity.emplace<Nz::LightComponent>();
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auto &spotLight = entityLight.AddLight<Nz::PointLight>(1);
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spotLight.EnableShadowCasting(true);
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spotLight.UpdateShadowMapSize(1024);
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}
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}
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static void CreateBoxes(Nz::EnttWorld& world)
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{
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constexpr float BoxDims = 16.f;
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std::mt19937 rd(42);
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std::uniform_real_distribution<float> colorDis(0.f, 360.f);
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std::uniform_real_distribution<float> radiusDis(0.1f, 0.5f);
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std::uniform_real_distribution<float> lengthDis(0.2f, 1.5f);
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std::shared_ptr<Nz::GraphicalMesh> boxMesh = Nz::GraphicalMesh::Build(Nz::Primitive::Box(Nz::Vector3f(1.f)));
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constexpr std::size_t BoxCount = 100;
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for (std::size_t i = 0; i < BoxCount; ++i)
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{
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float width = lengthDis(rd);
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float height = lengthDis(rd);
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float depth = lengthDis(rd);
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std::uniform_real_distribution<float> xRandom(-BoxDims * 0.5f + width, BoxDims * 0.5f - width);
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std::uniform_real_distribution<float> yRandom(-BoxDims * 0.5f + height, BoxDims * 0.5f - height);
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std::uniform_real_distribution<float> zRandom(-BoxDims * 0.5f + depth, BoxDims * 0.5f - depth);
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entt::handle boxEntity = world.CreateEntity();
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std::shared_ptr<Nz::MaterialInstance> boxMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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boxMaterial->SetValueProperty("BaseColor", Nz::Color::sRGBToLinear(Nz::Color::FromHSV(colorDis(rd), 1.f, 1.f)));
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std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(boxMesh);
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sphereModel->SetMaterial(0, std::move(boxMaterial));
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boxEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel));
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auto &ballNode = boxEntity.emplace<Nz::NodeComponent>();
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ballNode.SetPosition({xRandom(rd), yRandom(rd), zRandom(rd)});
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ballNode.SetScale({width, height, depth});
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std::shared_ptr<Nz::BoxCollider3D> boxCollider = std::make_shared<Nz::BoxCollider3D>(Nz::Vector3f(width, height, depth));
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|
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||||||
|
Nz::RigidBody3D::DynamicSettings settings;
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settings.geom = boxCollider;
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settings.mass = width * height * depth;
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boxEntity.emplace<Nz::RigidBody3DComponent>(settings);
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|
}
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}
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static void CreateModel(Nz::EnttWorld &world)
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|
{
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std::filesystem::path resourceDir = "assets/models";
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|
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||||||
|
Nz::MeshParams meshParams;
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meshParams.center = true;
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||||||
|
meshParams.vertexRotation = Nz::EulerAnglesf(0.f, 0.f, 0.f);
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meshParams.vertexScale = Nz::Vector3f(1.0f);
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|
meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV_Tangent);
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|
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||||||
|
std::shared_ptr<Nz::Mesh> deambuMesh = Nz::Mesh::LoadFromFile(resourceDir / "sol.obj", meshParams);
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||||||
|
if (!deambuMesh)
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|
{
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||||||
|
NazaraError("failed to load model");
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|
return;
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||||||
|
}
|
||||||
|
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||||||
|
std::shared_ptr<Nz::GraphicalMesh> gfxMesh = Nz::GraphicalMesh::BuildFromMesh(*deambuMesh);
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|
std::shared_ptr<Nz::Model> deambModel = std::make_shared<Nz::Model>(std::move(gfxMesh));
|
||||||
|
|
||||||
|
entt::handle deambEntity = world.CreateEntity();
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||||||
|
{
|
||||||
|
auto &entityGfx = deambEntity.emplace<Nz::GraphicsComponent>();
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||||||
|
entityGfx.AttachRenderable(deambModel);
|
||||||
|
|
||||||
|
auto &entityNode = deambEntity.emplace<Nz::NodeComponent>();
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||||||
|
entityNode.SetPosition(Nz::Vector3f(0.f, 0.f, 0.f));
|
||||||
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
|
||||||
|
|
||||||
|
std::shared_ptr<Nz::MaterialInstance> material = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
|
||||||
|
for (std::string_view passName : {"DepthPass", "ForwardPass"})
|
||||||
|
{
|
||||||
|
material->UpdatePassStates(passName, [](Nz::RenderStates &states)
|
||||||
|
{
|
||||||
|
states.depthClamp = true;
|
||||||
|
return true; });
|
||||||
|
}
|
||||||
|
|
||||||
|
std::mt19937 rd(42);
|
||||||
|
std::uniform_real_distribution<float> colorDis(0.f, 360.f);
|
||||||
|
material->SetValueProperty("BaseColor", Nz::Color::sRGBToLinear(Nz::Color::FromHSV(colorDis(rd), 1.f, 1.f)));
|
||||||
|
|
||||||
|
for (std::size_t i = 0; i < deambModel->GetSubMeshCount(); ++i)
|
||||||
|
deambModel->SetMaterial(i, material);
|
||||||
|
|
||||||
|
|
||||||
|
Nz::VertexMapper vertexMapper(*deambuMesh->GetSubMesh(0));
|
||||||
|
Nz::SparsePtr<Nz::Vector3f> vertices = vertexMapper.GetComponentPtr<Nz::Vector3f>(Nz::VertexComponent::Position);
|
||||||
|
|
||||||
|
auto shipCollider = std::make_shared<Nz::ConvexHullCollider3D>(vertices, vertexMapper.GetVertexCount(), 0.1f);
|
||||||
|
|
||||||
|
Nz::RigidBody3D::StaticSettings settings;
|
||||||
|
settings.geom = shipCollider;
|
||||||
|
|
||||||
|
deambEntity.emplace<Nz::RigidBody3DComponent>(settings);
|
||||||
|
}
|
||||||
|
|
||||||
|
static Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
|
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|
|
||||||
|
static void CreateCamera(Nz::EnttWorld &world, Nz::Window &window)
|
||||||
|
{
|
||||||
|
Nz::RenderSystem &renderSystem = world.AddSystem<Nz::RenderSystem>();
|
||||||
|
|
||||||
|
Nz::SwapchainParameters params;
|
||||||
|
params.presentMode.clear();
|
||||||
|
params.presentMode.push_back(Nz::PresentMode::VerticalSync);
|
||||||
|
|
||||||
|
Nz::WindowSwapchain &windowSwapchain = renderSystem.CreateSwapchain(window, params);
|
||||||
|
|
||||||
|
// Création de la caméra
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|
entt::handle cameraEntity = world.CreateEntity();
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||||||
|
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||||||
|
auto &cameraNode = cameraEntity.emplace<Nz::NodeComponent>();
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|
cameraNode.SetPosition({0, 5, 0});
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|
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|
auto &cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(std::make_shared<Nz::RenderWindow>(windowSwapchain), Nz::ProjectionType::Perspective);
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cameraComponent.UpdateClearColor(Nz::Color(0.3f, 0.8f, 1.0f));
|
||||||
|
|
||||||
|
window.GetEventHandler().OnMouseMoved.Connect([&](const Nz::WindowEventHandler * /*eventHandler*/, const Nz::WindowEvent::MouseMoveEvent &event)
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||||||
|
{
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|
constexpr float sensitivity = 0.3f;
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|
|
||||||
|
camAngles.yaw -= event.deltaX * sensitivity;
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|
camAngles.yaw.Normalize();
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||||||
|
|
||||||
|
camAngles.pitch = Nz::Clamp(camAngles.pitch - event.deltaY * sensitivity, -89.f, 89.f);
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||||||
|
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||||||
|
cameraNode.SetRotation(camAngles); });
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char **argv)
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||||||
|
{
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||||||
|
Nz::Application<Nz::Graphics, Nz::Physics3D> app(argc, argv);
|
||||||
|
|
||||||
|
auto &windowing = app.AddComponent<Nz::WindowingAppComponent>();
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||||||
|
|
||||||
|
std::string windowTitle = "Blitz 2";
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|
Nz::Window &window = windowing.CreateWindow(Nz::VideoMode(1920, 1080, 32), windowTitle);
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||||||
|
|
||||||
|
auto &ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
|
||||||
|
|
||||||
|
auto &world = ecs.AddWorld<Nz::EnttWorld>();
|
||||||
|
|
||||||
|
auto& physSystem = world.AddSystem<Nz::Physics3DSystem>();
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||||||
|
physSystem.GetPhysWorld().SetMaxStepCount(1);
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||||||
|
physSystem.GetPhysWorld().SetStepSize(Nz::Time::TickDuration(50));
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||||||
|
physSystem.GetPhysWorld().SetGravity(Nz::Vector3f::Down() * 9.81f);
|
||||||
|
|
||||||
|
CreateCamera(world, window);
|
||||||
|
CreateBoxes(world);
|
||||||
|
CreateModel(world);
|
||||||
|
CreateLight(world);
|
||||||
|
|
||||||
|
Nz::Mouse::SetRelativeMouseMode(true);
|
||||||
|
|
||||||
|
Nz::MillisecondClock fpsClock;
|
||||||
|
unsigned int fps = 0;
|
||||||
|
|
||||||
|
app.AddUpdaterFunc([&](){
|
||||||
|
fps++;
|
||||||
|
|
||||||
|
if (fpsClock.RestartIfOver(Nz::Time::Second()))
|
||||||
|
{
|
||||||
|
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(world.GetAliveEntityCount()) + " entities");
|
||||||
|
fps = 0;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
return app.Run();
|
||||||
|
}
|
||||||
82
xmake.lua
Normal file
82
xmake.lua
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
add_rules("mode.debug", "mode.release")
|
||||||
|
|
||||||
|
add_repositories("nazara-repo https://github.com/NazaraEngine/xmake-repo.git")
|
||||||
|
add_requires("nazaraengine", { debug = is_mode("debug") })
|
||||||
|
|
||||||
|
set_languages("c++20")
|
||||||
|
|
||||||
|
target("Blitz2")
|
||||||
|
set_kind("binary")
|
||||||
|
add_files("src/*.cpp")
|
||||||
|
add_packages("nazaraengine")
|
||||||
|
set_rundir(".")
|
||||||
|
|
||||||
|
--
|
||||||
|
-- If you want to known more usage about xmake, please see https://xmake.io
|
||||||
|
--
|
||||||
|
-- ## FAQ
|
||||||
|
--
|
||||||
|
-- You can enter the project directory firstly before building project.
|
||||||
|
--
|
||||||
|
-- $ cd projectdir
|
||||||
|
--
|
||||||
|
-- 1. How to build project?
|
||||||
|
--
|
||||||
|
-- $ xmake
|
||||||
|
--
|
||||||
|
-- 2. How to configure project?
|
||||||
|
--
|
||||||
|
-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
|
||||||
|
--
|
||||||
|
-- 3. Where is the build output directory?
|
||||||
|
--
|
||||||
|
-- The default output directory is `./build` and you can configure the output directory.
|
||||||
|
--
|
||||||
|
-- $ xmake f -o outputdir
|
||||||
|
-- $ xmake
|
||||||
|
--
|
||||||
|
-- 4. How to run and debug target after building project?
|
||||||
|
--
|
||||||
|
-- $ xmake run [targetname]
|
||||||
|
-- $ xmake run -d [targetname]
|
||||||
|
--
|
||||||
|
-- 5. How to install target to the system directory or other output directory?
|
||||||
|
--
|
||||||
|
-- $ xmake install
|
||||||
|
-- $ xmake install -o installdir
|
||||||
|
--
|
||||||
|
-- 6. Add some frequently-used compilation flags in xmake.lua
|
||||||
|
--
|
||||||
|
-- @code
|
||||||
|
-- -- add debug and release modes
|
||||||
|
-- add_rules("mode.debug", "mode.release")
|
||||||
|
--
|
||||||
|
-- -- add macro definition
|
||||||
|
-- add_defines("NDEBUG", "_GNU_SOURCE=1")
|
||||||
|
--
|
||||||
|
-- -- set warning all as error
|
||||||
|
-- set_warnings("all", "error")
|
||||||
|
--
|
||||||
|
-- -- set language: c99, c++11
|
||||||
|
-- set_languages("c99", "c++11")
|
||||||
|
--
|
||||||
|
-- -- set optimization: none, faster, fastest, smallest
|
||||||
|
-- set_optimize("fastest")
|
||||||
|
--
|
||||||
|
-- -- add include search directories
|
||||||
|
-- add_includedirs("/usr/include", "/usr/local/include")
|
||||||
|
--
|
||||||
|
-- -- add link libraries and search directories
|
||||||
|
-- add_links("tbox")
|
||||||
|
-- add_linkdirs("/usr/local/lib", "/usr/lib")
|
||||||
|
--
|
||||||
|
-- -- add system link libraries
|
||||||
|
-- add_syslinks("z", "pthread")
|
||||||
|
--
|
||||||
|
-- -- add compilation and link flags
|
||||||
|
-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
|
||||||
|
-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
|
||||||
|
--
|
||||||
|
-- @endcode
|
||||||
|
--
|
||||||
|
|
||||||
Reference in New Issue
Block a user