first commit

This commit is contained in:
2024-06-09 12:16:18 +02:00
commit 75cd769681
7 changed files with 376 additions and 0 deletions

203
src/main.cpp Normal file
View File

@@ -0,0 +1,203 @@
#include <iostream>
#include <Nazara/Core.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Platform.hpp>
#include <Nazara/Physics3D.hpp>
#include <random>
static void CreateLight(Nz::EnttWorld &world)
{
entt::handle lightEntity = world.CreateEntity();
{
auto &lightNode = lightEntity.emplace<Nz::NodeComponent>();
lightNode.SetPosition({0, 1, 0});
auto &entityLight = lightEntity.emplace<Nz::LightComponent>();
auto &spotLight = entityLight.AddLight<Nz::PointLight>(1);
spotLight.EnableShadowCasting(true);
spotLight.UpdateShadowMapSize(1024);
}
}
static void CreateBoxes(Nz::EnttWorld& world)
{
constexpr float BoxDims = 16.f;
std::mt19937 rd(42);
std::uniform_real_distribution<float> colorDis(0.f, 360.f);
std::uniform_real_distribution<float> radiusDis(0.1f, 0.5f);
std::uniform_real_distribution<float> lengthDis(0.2f, 1.5f);
std::shared_ptr<Nz::GraphicalMesh> boxMesh = Nz::GraphicalMesh::Build(Nz::Primitive::Box(Nz::Vector3f(1.f)));
constexpr std::size_t BoxCount = 100;
for (std::size_t i = 0; i < BoxCount; ++i)
{
float width = lengthDis(rd);
float height = lengthDis(rd);
float depth = lengthDis(rd);
std::uniform_real_distribution<float> xRandom(-BoxDims * 0.5f + width, BoxDims * 0.5f - width);
std::uniform_real_distribution<float> yRandom(-BoxDims * 0.5f + height, BoxDims * 0.5f - height);
std::uniform_real_distribution<float> zRandom(-BoxDims * 0.5f + depth, BoxDims * 0.5f - depth);
entt::handle boxEntity = world.CreateEntity();
std::shared_ptr<Nz::MaterialInstance> boxMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
boxMaterial->SetValueProperty("BaseColor", Nz::Color::sRGBToLinear(Nz::Color::FromHSV(colorDis(rd), 1.f, 1.f)));
std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(boxMesh);
sphereModel->SetMaterial(0, std::move(boxMaterial));
boxEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel));
auto &ballNode = boxEntity.emplace<Nz::NodeComponent>();
ballNode.SetPosition({xRandom(rd), yRandom(rd), zRandom(rd)});
ballNode.SetScale({width, height, depth});
std::shared_ptr<Nz::BoxCollider3D> boxCollider = std::make_shared<Nz::BoxCollider3D>(Nz::Vector3f(width, height, depth));
Nz::RigidBody3D::DynamicSettings settings;
settings.geom = boxCollider;
settings.mass = width * height * depth;
boxEntity.emplace<Nz::RigidBody3DComponent>(settings);
}
}
static void CreateModel(Nz::EnttWorld &world)
{
std::filesystem::path resourceDir = "assets/models";
Nz::MeshParams meshParams;
meshParams.center = true;
meshParams.vertexRotation = Nz::EulerAnglesf(0.f, 0.f, 0.f);
meshParams.vertexScale = Nz::Vector3f(1.0f);
meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV_Tangent);
std::shared_ptr<Nz::Mesh> deambuMesh = Nz::Mesh::LoadFromFile(resourceDir / "sol.obj", meshParams);
if (!deambuMesh)
{
NazaraError("failed to load model");
return;
}
std::shared_ptr<Nz::GraphicalMesh> gfxMesh = Nz::GraphicalMesh::BuildFromMesh(*deambuMesh);
std::shared_ptr<Nz::Model> deambModel = std::make_shared<Nz::Model>(std::move(gfxMesh));
entt::handle deambEntity = world.CreateEntity();
{
auto &entityGfx = deambEntity.emplace<Nz::GraphicsComponent>();
entityGfx.AttachRenderable(deambModel);
auto &entityNode = deambEntity.emplace<Nz::NodeComponent>();
entityNode.SetPosition(Nz::Vector3f(0.f, 0.f, 0.f));
}
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
std::shared_ptr<Nz::MaterialInstance> material = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
for (std::string_view passName : {"DepthPass", "ForwardPass"})
{
material->UpdatePassStates(passName, [](Nz::RenderStates &states)
{
states.depthClamp = true;
return true; });
}
std::mt19937 rd(42);
std::uniform_real_distribution<float> colorDis(0.f, 360.f);
material->SetValueProperty("BaseColor", Nz::Color::sRGBToLinear(Nz::Color::FromHSV(colorDis(rd), 1.f, 1.f)));
for (std::size_t i = 0; i < deambModel->GetSubMeshCount(); ++i)
deambModel->SetMaterial(i, material);
Nz::VertexMapper vertexMapper(*deambuMesh->GetSubMesh(0));
Nz::SparsePtr<Nz::Vector3f> vertices = vertexMapper.GetComponentPtr<Nz::Vector3f>(Nz::VertexComponent::Position);
auto shipCollider = std::make_shared<Nz::ConvexHullCollider3D>(vertices, vertexMapper.GetVertexCount(), 0.1f);
Nz::RigidBody3D::StaticSettings settings;
settings.geom = shipCollider;
deambEntity.emplace<Nz::RigidBody3DComponent>(settings);
}
static Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
static void CreateCamera(Nz::EnttWorld &world, Nz::Window &window)
{
Nz::RenderSystem &renderSystem = world.AddSystem<Nz::RenderSystem>();
Nz::SwapchainParameters params;
params.presentMode.clear();
params.presentMode.push_back(Nz::PresentMode::VerticalSync);
Nz::WindowSwapchain &windowSwapchain = renderSystem.CreateSwapchain(window, params);
// Création de la caméra
entt::handle cameraEntity = world.CreateEntity();
auto &cameraNode = cameraEntity.emplace<Nz::NodeComponent>();
cameraNode.SetPosition({0, 5, 0});
auto &cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(std::make_shared<Nz::RenderWindow>(windowSwapchain), Nz::ProjectionType::Perspective);
cameraComponent.UpdateClearColor(Nz::Color(0.3f, 0.8f, 1.0f));
window.GetEventHandler().OnMouseMoved.Connect([&](const Nz::WindowEventHandler * /*eventHandler*/, const Nz::WindowEvent::MouseMoveEvent &event)
{
constexpr float sensitivity = 0.3f;
camAngles.yaw -= event.deltaX * sensitivity;
camAngles.yaw.Normalize();
camAngles.pitch = Nz::Clamp(camAngles.pitch - event.deltaY * sensitivity, -89.f, 89.f);
cameraNode.SetRotation(camAngles); });
}
int main(int argc, char **argv)
{
Nz::Application<Nz::Graphics, Nz::Physics3D> app(argc, argv);
auto &windowing = app.AddComponent<Nz::WindowingAppComponent>();
std::string windowTitle = "Blitz 2";
Nz::Window &window = windowing.CreateWindow(Nz::VideoMode(1920, 1080, 32), windowTitle);
auto &ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
auto &world = ecs.AddWorld<Nz::EnttWorld>();
auto& physSystem = world.AddSystem<Nz::Physics3DSystem>();
physSystem.GetPhysWorld().SetMaxStepCount(1);
physSystem.GetPhysWorld().SetStepSize(Nz::Time::TickDuration(50));
physSystem.GetPhysWorld().SetGravity(Nz::Vector3f::Down() * 9.81f);
CreateCamera(world, window);
CreateBoxes(world);
CreateModel(world);
CreateLight(world);
Nz::Mouse::SetRelativeMouseMode(true);
Nz::MillisecondClock fpsClock;
unsigned int fps = 0;
app.AddUpdaterFunc([&](){
fps++;
if (fpsClock.RestartIfOver(Nz::Time::Second()))
{
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(world.GetAliveEntityCount()) + " entities");
fps = 0;
}
});
return app.Run();
}