begin packet serialization
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35
include/blitz/protocol/PacketVisitor.h
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35
include/blitz/protocol/PacketVisitor.h
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#pragma once
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#include <blitz/protocol/Packets.h>
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namespace blitz {
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namespace protocol {
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class PacketVisitor {
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protected:
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PacketVisitor() {}
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virtual ~PacketVisitor() {}
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public:
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void Check(const Packet& packet);
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virtual void Visit(const packets::PlayerLogin&) {}
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virtual void Visit(const packets::UpdateHealth&) {}
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virtual void Visit(const packets::LoggingSuccess&) {}
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virtual void Visit(const packets::PlayerDeath&) {}
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virtual void Visit(const packets::PlayerJoin&) {}
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virtual void Visit(const packets::PlayerLeave&) {}
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virtual void Visit(const packets::PlayerList&) {}
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virtual void Visit(const packets::PlayerStats&) {}
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virtual void Visit(const packets::ServerConfig&) {}
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virtual void Visit(const packets::ServerTps&) {}
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virtual void Visit(const packets::UpdateGameState&) {}
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virtual void Visit(const packets::KeepAlive&) {}
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virtual void Visit(const packets::Disconnect&) {}
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virtual void Visit(const packets::ChatMessage&) {}
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virtual void Visit(const packets::PlayerPositionAndRotation&) {}
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virtual void Visit(const packets::PlayerShoot&) {}
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};
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} // namespace protocol
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} // namespace blitz
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