refactor client main
This commit is contained in:
@@ -1,16 +1,17 @@
|
||||
#include <iostream>
|
||||
|
||||
#include "Network.h"
|
||||
|
||||
#include <Nazara/Core.hpp>
|
||||
#include <Nazara/Graphics.hpp>
|
||||
#include <Nazara/Renderer.hpp>
|
||||
#include <Nazara/Platform.hpp>
|
||||
#include <Nazara/Physics3D.hpp>
|
||||
#include <Nazara/Platform.hpp>
|
||||
#include <Nazara/Renderer.hpp>
|
||||
#include <Nazara/Widgets.hpp>
|
||||
#include <random>
|
||||
|
||||
static Nz::Vector3f Get2DDirectionVectorFromRotation(float yaw)
|
||||
{
|
||||
constexpr Nz::UInt32 RenderMaskUI = 0x00010000;
|
||||
constexpr Nz::UInt32 RenderMask3D = 0x0000FFFF;
|
||||
|
||||
static Nz::Vector3f Get2DDirectionVectorFromRotation(float yaw) {
|
||||
return {
|
||||
-std::sin(yaw),
|
||||
0,
|
||||
@@ -18,15 +19,14 @@ static Nz::Vector3f Get2DDirectionVectorFromRotation(float yaw)
|
||||
};
|
||||
}
|
||||
|
||||
static void CreateLight(Nz::EnttWorld &world)
|
||||
{
|
||||
static void CreateLight(Nz::EnttWorld& world) {
|
||||
entt::handle lightEntity = world.CreateEntity();
|
||||
{
|
||||
auto& lightNode = lightEntity.emplace<Nz::NodeComponent>();
|
||||
lightNode.SetPosition({0, 5, 0});
|
||||
|
||||
auto& entityLight = lightEntity.emplace<Nz::LightComponent>();
|
||||
auto &spotLight = entityLight.AddLight<Nz::PointLight>(1);
|
||||
auto& spotLight = entityLight.AddLight<Nz::PointLight>(RenderMask3D);
|
||||
spotLight.EnableShadowCasting(true);
|
||||
spotLight.UpdateShadowMapSize(1024);
|
||||
spotLight.UpdateRadius(10.0f);
|
||||
@@ -34,8 +34,7 @@ static void CreateLight(Nz::EnttWorld &world)
|
||||
}
|
||||
}
|
||||
|
||||
static void CreateBoxes(Nz::EnttWorld &world)
|
||||
{
|
||||
static void CreateBoxes(Nz::EnttWorld& world) {
|
||||
constexpr float BoxDims = 1.f;
|
||||
|
||||
std::mt19937 rd(42);
|
||||
@@ -46,8 +45,7 @@ static void CreateBoxes(Nz::EnttWorld &world)
|
||||
std::shared_ptr<Nz::GraphicalMesh> boxMesh = Nz::GraphicalMesh::Build(Nz::Primitive::Box(Nz::Vector3f(1.f)));
|
||||
|
||||
constexpr std::size_t BoxCount = 100;
|
||||
for (std::size_t i = 0; i < BoxCount; ++i)
|
||||
{
|
||||
for (std::size_t i = 0; i < BoxCount; ++i) {
|
||||
float width = lengthDis(rd);
|
||||
float height = lengthDis(rd);
|
||||
float depth = lengthDis(rd);
|
||||
@@ -64,7 +62,7 @@ static void CreateBoxes(Nz::EnttWorld &world)
|
||||
std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(boxMesh);
|
||||
sphereModel->SetMaterial(0, std::move(boxMaterial));
|
||||
|
||||
boxEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel));
|
||||
boxEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel), RenderMask3D);
|
||||
|
||||
auto& ballNode = boxEntity.emplace<Nz::NodeComponent>();
|
||||
ballNode.SetPosition({xRandom(rd), yRandom(rd) + 20.0f, zRandom(rd)});
|
||||
@@ -80,8 +78,7 @@ static void CreateBoxes(Nz::EnttWorld &world)
|
||||
}
|
||||
}
|
||||
|
||||
static void CreateModel(Nz::EnttWorld &world)
|
||||
{
|
||||
static void CreateModel(Nz::EnttWorld& world) {
|
||||
std::filesystem::path resourceDir = "assets/models";
|
||||
|
||||
Nz::MeshParams meshParams;
|
||||
@@ -91,8 +88,7 @@ static void CreateModel(Nz::EnttWorld &world)
|
||||
meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV_Tangent);
|
||||
|
||||
std::shared_ptr<Nz::Mesh> deambuMesh = Nz::Mesh::LoadFromFile(resourceDir / "sol.obj", meshParams);
|
||||
if (!deambuMesh)
|
||||
{
|
||||
if (!deambuMesh) {
|
||||
NazaraError("failed to load model");
|
||||
return;
|
||||
}
|
||||
@@ -102,8 +98,8 @@ static void CreateModel(Nz::EnttWorld &world)
|
||||
|
||||
entt::handle deambEntity = world.CreateEntity();
|
||||
{
|
||||
auto &entityGfx = deambEntity.emplace<Nz::GraphicsComponent>();
|
||||
entityGfx.AttachRenderable(deambModel);
|
||||
auto& entityGfx = deambEntity.emplace<Nz::GraphicsComponent>(deambModel, RenderMask3D);
|
||||
// entityGfx.AttachRenderable(deambModel);
|
||||
|
||||
auto& entityNode = deambEntity.emplace<Nz::NodeComponent>();
|
||||
entityNode.SetPosition(Nz::Vector3f(0.f, 0.f, 0.f));
|
||||
@@ -112,12 +108,11 @@ static void CreateModel(Nz::EnttWorld &world)
|
||||
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
|
||||
|
||||
std::shared_ptr<Nz::MaterialInstance> material = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
|
||||
for (std::string_view passName : {"DepthPass", "ForwardPass"})
|
||||
{
|
||||
material->UpdatePassStates(passName, [](Nz::RenderStates &states)
|
||||
{
|
||||
for (std::string_view passName : {"DepthPass", "ForwardPass"}) {
|
||||
material->UpdatePassStates(passName, [](Nz::RenderStates& states) {
|
||||
states.depthClamp = true;
|
||||
return true; });
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
std::mt19937 rd(42);
|
||||
@@ -141,26 +136,21 @@ static void CreateModel(Nz::EnttWorld &world)
|
||||
static Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
|
||||
static Nz::MillisecondClock updateClock;
|
||||
|
||||
static void CreateCamera(Nz::EnttWorld &world, Nz::Window &window, Nz::Application<Nz::Graphics, Nz::Physics3D> &app)
|
||||
{
|
||||
Nz::RenderSystem &renderSystem = world.AddSystem<Nz::RenderSystem>();
|
||||
|
||||
Nz::SwapchainParameters params;
|
||||
params.presentMode.clear();
|
||||
params.presentMode.push_back(Nz::PresentMode::VerticalSync);
|
||||
|
||||
Nz::WindowSwapchain &windowSwapchain = renderSystem.CreateSwapchain(window, params);
|
||||
|
||||
static void CreateCamera(Nz::EnttWorld& world, Nz::Window& window, Nz::Application<Nz::Graphics, Nz::Physics3D, Nz::Widgets>& app,
|
||||
std::shared_ptr<Nz::RenderWindow>& renderTarget) {
|
||||
// Création de la caméra
|
||||
entt::handle cameraEntity = world.CreateEntity();
|
||||
|
||||
auto& cameraNode = cameraEntity.emplace<Nz::NodeComponent>();
|
||||
cameraNode.SetPosition({0, 2.5, 0});
|
||||
|
||||
auto &cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(std::make_shared<Nz::RenderWindow>(windowSwapchain), Nz::ProjectionType::Perspective);
|
||||
auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(renderTarget, Nz::ProjectionType::Perspective);
|
||||
|
||||
cameraComponent.UpdateClearColor(Nz::Color(0.3f, 0.8f, 1.0f));
|
||||
cameraComponent.UpdateZNear(0.1f);
|
||||
cameraComponent.UpdateZFar(100.0f);
|
||||
cameraComponent.UpdateRenderMask(RenderMask3D);
|
||||
cameraComponent.UpdateRenderOrder(-1);
|
||||
|
||||
entt::handle playerEntity = world.CreateEntity();
|
||||
|
||||
@@ -168,8 +158,8 @@ static void CreateCamera(Nz::EnttWorld &world, Nz::Window &window, Nz::Applicati
|
||||
playerNode.SetPosition({0, 5, 0});
|
||||
cameraNode.SetParent(playerEntity);
|
||||
|
||||
window.GetEventHandler().OnMouseMoved.Connect([&](const Nz::WindowEventHandler * /*eventHandler*/, const Nz::WindowEvent::MouseMoveEvent &event)
|
||||
{
|
||||
window.GetEventHandler().OnMouseMoved.Connect(
|
||||
[&](const Nz::WindowEventHandler* /*eventHandler*/, const Nz::WindowEvent::MouseMoveEvent& event) {
|
||||
constexpr float sensitivity = 0.3f;
|
||||
|
||||
camAngles.yaw -= event.deltaX * sensitivity;
|
||||
@@ -193,7 +183,7 @@ static void CreateCamera(Nz::EnttWorld &world, Nz::Window &window, Nz::Applicati
|
||||
|
||||
std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(boxMesh);
|
||||
sphereModel->SetMaterial(0, std::move(boxMaterial));
|
||||
playerEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel));
|
||||
playerEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel), RenderMask3D);
|
||||
}
|
||||
|
||||
std::shared_ptr<Nz::BoxCollider3D> boxCollider = std::make_shared<Nz::BoxCollider3D>(playerSize);
|
||||
@@ -206,18 +196,16 @@ static void CreateCamera(Nz::EnttWorld &world, Nz::Window &window, Nz::Applicati
|
||||
|
||||
playerEntity.emplace<Nz::RigidBody3DComponent>(settings);
|
||||
|
||||
app.AddUpdaterFunc([playerEntity]()
|
||||
{
|
||||
if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::Milliseconds(30)))
|
||||
{
|
||||
app.AddUpdaterFunc([playerEntity]() {
|
||||
if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::Milliseconds(30))) {
|
||||
Nz::Vector3f front = Get2DDirectionVectorFromRotation(camAngles.yaw.ToRadians());
|
||||
Nz::Vector3f left = Get2DDirectionVectorFromRotation(camAngles.yaw.ToRadians() + 3.1415926535 / 2.0);
|
||||
|
||||
auto& playerBody = playerEntity.get<Nz::RigidBody3DComponent>();
|
||||
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Z)) {
|
||||
std::cout << front << "\n";
|
||||
std::cout << "Pos : " << playerBody.GetPosition() << " \n";
|
||||
// std::cout << front << "\n";
|
||||
// std::cout << "Pos : " << playerBody.GetPosition() << " \n";
|
||||
playerBody.AddForce(front * 10.f * playerMass, Nz::CoordSys::Global);
|
||||
}
|
||||
|
||||
@@ -241,11 +229,73 @@ static void CreateCamera(Nz::EnttWorld &world, Nz::Window &window, Nz::Applicati
|
||||
}
|
||||
|
||||
// playerBody.SetRotation({});
|
||||
} });
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static void SetupWidgets(Nz::EnttWorld& world, std::shared_ptr<Nz::RenderWindow> renderTarget, Nz::Window& window) {
|
||||
entt::handle cameraEntity = world.CreateEntity();
|
||||
{
|
||||
cameraEntity.emplace<Nz::NodeComponent>();
|
||||
|
||||
auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(renderTarget, Nz::ProjectionType::Orthographic);
|
||||
|
||||
cameraComponent.UpdateClearColor(Nz::Color(0.3f, 0.8f, 1.0f, 0.0f));
|
||||
cameraComponent.UpdateRenderMask(RenderMaskUI);
|
||||
cameraComponent.UpdateRenderOrder(1);
|
||||
// cameraComponent.UpdateSize({100, 100});
|
||||
}
|
||||
|
||||
Nz::Canvas canvas(world.GetRegistry(), window.GetEventHandler(), window.GetCursorController().CreateHandle(), RenderMaskUI);
|
||||
canvas.Resize({static_cast<float>(window.GetSize().x), static_cast<float>(window.GetSize().y)});
|
||||
canvas.EnableBackground(false);
|
||||
auto widget = canvas.Add<Nz::RichTextAreaWidget>();
|
||||
widget->EnableBackground(false);
|
||||
widget->EnableLineWrap(true);
|
||||
widget->SetBackgroundColor(Nz::Color(0, 0, 0, 50));
|
||||
widget->SetCharacterSize(22);
|
||||
widget->SetTextColor(Nz::Color::White());
|
||||
widget->SetTextOutlineThickness(1.f);
|
||||
widget->SetReadOnly(true);
|
||||
|
||||
auto m_chatEnteringBox = canvas.Add<Nz::TextAreaWidget>();
|
||||
m_chatEnteringBox->EnableBackground(false);
|
||||
m_chatEnteringBox->SetBackgroundColor(Nz::Color(255, 255, 255, 150));
|
||||
m_chatEnteringBox->SetTextColor(Nz::Color::Black());
|
||||
m_chatEnteringBox->SetText("ceci est un test incroyable");
|
||||
// m_chatEnteringBox->SetMaximumWidth(m_chatEnteringBox->GetPreferredWidth());
|
||||
|
||||
auto versionLabel = canvas.Add<Nz::LabelWidget>();
|
||||
versionLabel->UpdateText(
|
||||
Nz::SimpleTextDrawer::Draw(std::to_string(100000000) + "." + std::to_string(0) + "." + std::to_string(0), 14));
|
||||
versionLabel->Resize({500, 500});
|
||||
versionLabel->SetPosition({1000, 800});
|
||||
versionLabel->SetPosition({canvas.GetWidth() - versionLabel->GetWidth(), canvas.GetHeight() - versionLabel->GetHeight()});
|
||||
|
||||
|
||||
// Création d'un texte
|
||||
Nz::SimpleTextDrawer textDrawer;
|
||||
textDrawer.SetText("Hello world !");
|
||||
textDrawer.SetCharacterSize(72);
|
||||
textDrawer.SetTextOutlineThickness(4.f);
|
||||
|
||||
std::shared_ptr<Nz::TextSprite> textSprite = std::make_shared<Nz::TextSprite>();
|
||||
textSprite->Update(textDrawer);
|
||||
|
||||
entt::handle textEntity = world.CreateEntity();
|
||||
{
|
||||
auto& nodeComponent = textEntity.emplace<Nz::NodeComponent>();
|
||||
|
||||
auto& gfxComponent = textEntity.emplace<Nz::GraphicsComponent>(textSprite, RenderMaskUI);
|
||||
|
||||
Nz::Boxf textBox = textSprite->GetAABB();
|
||||
Nz::Vector2ui windowSize = window.GetSize();
|
||||
nodeComponent.SetPosition({windowSize.x / 2 - textBox.width / 2, windowSize.y / 2 - textBox.height / 2});
|
||||
}
|
||||
}
|
||||
|
||||
int Video(int argc, char** argv) {
|
||||
Nz::Application<Nz::Graphics, Nz::Physics3D> app(argc, argv);
|
||||
Nz::Application<Nz::Graphics, Nz::Physics3D, Nz::Widgets> app(argc, argv);
|
||||
|
||||
auto& windowing = app.AddComponent<Nz::WindowingAppComponent>();
|
||||
|
||||
@@ -261,7 +311,17 @@ int Video(int argc, char **argv) {
|
||||
physSystem.GetPhysWorld().SetStepSize(Nz::Time::Milliseconds(20));
|
||||
physSystem.GetPhysWorld().SetGravity(Nz::Vector3f::Down() * 9.81f);
|
||||
|
||||
CreateCamera(world, window, app);
|
||||
Nz::RenderSystem& renderSystem = world.AddSystem<Nz::RenderSystem>();
|
||||
|
||||
Nz::SwapchainParameters params;
|
||||
params.presentMode.clear();
|
||||
params.presentMode.push_back(Nz::PresentMode::VerticalSync);
|
||||
|
||||
Nz::WindowSwapchain& windowSwapchain = renderSystem.CreateSwapchain(window, params);
|
||||
|
||||
auto renderTarget = std::make_shared<Nz::RenderWindow>(windowSwapchain);
|
||||
|
||||
CreateCamera(world, window, app, renderTarget);
|
||||
CreateBoxes(world);
|
||||
CreateModel(world);
|
||||
CreateLight(world);
|
||||
@@ -271,20 +331,19 @@ int Video(int argc, char **argv) {
|
||||
Nz::MillisecondClock fpsClock;
|
||||
unsigned int fps = 0;
|
||||
|
||||
app.AddUpdaterFunc([&]()
|
||||
{
|
||||
app.AddUpdaterFunc([&]() {
|
||||
fps++;
|
||||
|
||||
if (fpsClock.RestartIfOver(Nz::Time::Second()))
|
||||
{
|
||||
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(world.GetAliveEntityCount()) + " entities");
|
||||
if (fpsClock.RestartIfOver(Nz::Time::Second())) {
|
||||
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " +
|
||||
Nz::NumberToString(world.GetAliveEntityCount()) + " entities");
|
||||
fps = 0;
|
||||
} });
|
||||
}
|
||||
});
|
||||
|
||||
return app.Run();
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
TestNetwork();
|
||||
int main(int argc, char** argv) {
|
||||
return Video(argc, argv);
|
||||
}
|
||||
Reference in New Issue
Block a user