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@@ -1,8 +1,17 @@
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#pragma once
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/**
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* \file PacketDeclare.h
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* \brief Holds the definitions of the packets (but not their content)
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*/
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namespace blitz {
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namespace protocol {
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/**
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* \enum PacketSender
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* \brief Indicate who should send a packet
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*/
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enum class PacketSender {
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/** Sent by clients and server */
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Both,
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@@ -18,22 +27,22 @@ enum class PacketSender {
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* \brief Avoids repetitive operations on packets
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*/
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#define DeclareAllPacket() \
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DeclarePacket(ChatMessage, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Both) \
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DeclarePacket(Disconnect, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Both) \
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DeclarePacket(KeepAlive, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Both) \
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DeclarePacket(LoggingSuccess, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
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DeclarePacket(PlayerDeath, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
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DeclarePacket(PlayerJoin, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
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DeclarePacket(PlayerLeave, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
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DeclarePacket(PlayerList, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
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DeclarePacket(PlayerLogin, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Client) \
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DeclarePacket(PlayerPositionAndRotation, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Both) \
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DeclarePacket(PlayerShoot, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Both) \
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DeclarePacket(PlayerStats, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
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DeclarePacket(ServerConfig, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
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DeclarePacket(ServerTps, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
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DeclarePacket(UpdateGameState, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
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DeclarePacket(UpdateHealth, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Client)
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DeclarePacket(ChatMessage, Reliable, Both) \
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DeclarePacket(Disconnect, Reliable, Both) \
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DeclarePacket(KeepAlive, Reliable, Both) \
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DeclarePacket(LoggingSuccess, Reliable, Server) \
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DeclarePacket(PlayerDeath, Reliable, Server) \
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DeclarePacket(PlayerJoin, Reliable, Server) \
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DeclarePacket(PlayerLeave, Reliable, Server) \
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DeclarePacket(PlayerList, Reliable, Server) \
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DeclarePacket(PlayerLogin, Reliable, Client) \
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DeclarePacket(PlayerPositionAndRotation, Reliable, Both) \
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DeclarePacket(PlayerShoot, Reliable, Both) \
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DeclarePacket(PlayerStats, Reliable, Server) \
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DeclarePacket(ServerConfig, Reliable, Server) \
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DeclarePacket(ServerTps, Reliable, Server) \
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DeclarePacket(UpdateGameState, Reliable, Server) \
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DeclarePacket(UpdateHealth, Reliable, Client)
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} // namespace protocol
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@@ -1,20 +1,34 @@
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#pragma once
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#include <blitz/protocol/Packets.h>
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/**
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* \file PacketVisitor.h
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* \brief File containing the blitz::protocol::PacketVisitor class
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*/
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#include <blitz/protocol/PacketDeclare.h>
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#include <blitz/protocol/Packets.h>
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namespace blitz {
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namespace protocol {
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#define DeclarePacket(PacketName, ...) \
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#define DeclarePacket(PacketName, ...) \
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/** This function is called when the packet processed by PacketVisitor::Check is a PacketName */ \
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virtual void Visit(const packets::PacketName&) {}
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/**
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* \class PacketVisitor
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* \brief This class uses double-dispatch in order to find the real type of a packet
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*/
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class PacketVisitor {
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protected:
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PacketVisitor() {}
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virtual ~PacketVisitor() {}
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public:
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/**
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* \brief Calls the right PacketVisitor::Visit method corresponding to the real type of the packet
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* \param packet the Packet to visit
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*/
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void Check(const Packet& packet);
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DeclareAllPacket()
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@@ -1,5 +1,10 @@
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#pragma once
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/**
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* \file Packets.h
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* \brief File containing the definitions of the packets
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*/
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#include <blitz/protocol/PacketData.h>
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#include <blitz/protocol/PacketDeclare.h>
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#include <string>
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@@ -9,14 +14,20 @@ namespace protocol {
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class PacketVisitor;
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/** A Packet id is 8 bits wide */
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using PacketID = std::uint8_t;
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#define DeclarePacket(PacketName, ...) PacketName,
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#define DeclarePacket(PacketName, ...) /** PacketName */ PacketName,
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/**
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* \enum PacketType
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* \brief Map a Packet to an id
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*/
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enum class PacketType : PacketID {
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DeclareAllPacket()
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/** The number of packets */
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PACKET_COUNT
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};
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@@ -26,9 +37,16 @@ enum class PacketType : PacketID {
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class Packet {
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public:
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/**
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* \return The real type of the packet
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*/
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virtual PacketType GetType() const = 0;
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private:
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/** Use a PacketVisitor to make double-dispatch possible */
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virtual void Accept(PacketVisitor& a_Visitor) const = 0;
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friend class PacketVisitor;
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};
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@@ -38,16 +56,21 @@ class Packet {
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namespace packets {
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/**
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* \class ConcretePacket
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* \brief A Packet associated with an id and holding data
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* \tparam PT The packet type
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* \tparam Data The structure holding the data of the packet (in blitz::protocol::data namespace)
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*/
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template <PacketType PT, typename Data>
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class ConcretePacket : public Packet {
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public:
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/** The type of the struct holding the data */
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using PacketDataType = Data;
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/** The structure holding the actual data */
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PacketDataType m_Data;
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/** Construct the packet with data of type PacketDataType */
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ConcretePacket(const PacketDataType& a_Data = {});
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constexpr PacketType GetType() const override {
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@@ -56,8 +79,6 @@ class ConcretePacket : public Packet {
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private:
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void Accept(PacketVisitor& a_Visitor) const override;
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friend class PacketVisitor;
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};
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@@ -72,7 +93,8 @@ class ConcretePacket : public Packet {
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using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>; \
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template class ConcretePacket<PacketType::PacketName, data::PacketName>;
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#else
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#define DeclarePacket(PacketName, ...) using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>;
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#define DeclarePacket(PacketName, ...) /** Defines the PacketName packet */ \
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using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>;
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#endif
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DeclareAllPacket()
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