This commit is contained in:
2024-07-20 00:45:22 +02:00
parent 159867e747
commit 3eb3eadd4b
5 changed files with 73 additions and 27 deletions

View File

@@ -19,8 +19,9 @@ class EnetServer;
#define DeclarePacket(PacketName, ...) \
/** Sends a PacketName over the network */ \
void Send##PacketName(const blitz::protocol::data::PacketName& a_##PacketName) const; \
\
/** Use On##PacketName.Connect() to process a PacketName incoming from network */ \
NazaraSignal(On##PacketName, const blitz::protocol::data::PacketName&);
@@ -33,10 +34,10 @@ class EnetConnexion {
bool IsConnected() const;
DeclareAllPacket()
DeclareAllPacket();
private :
Nz::ENetPeer* m_Peer;
private:
Nz::ENetPeer* m_Peer;
void Recieve(Nz::ByteArray&);
void SetPeer(Nz::ENetPeer* a_Peer);

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@@ -1,8 +1,17 @@
#pragma once
/**
* \file PacketDeclare.h
* \brief Holds the definitions of the packets (but not their content)
*/
namespace blitz {
namespace protocol {
/**
* \enum PacketSender
* \brief Indicate who should send a packet
*/
enum class PacketSender {
/** Sent by clients and server */
Both,
@@ -18,22 +27,22 @@ enum class PacketSender {
* \brief Avoids repetitive operations on packets
*/
#define DeclareAllPacket() \
DeclarePacket(ChatMessage, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Both) \
DeclarePacket(Disconnect, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Both) \
DeclarePacket(KeepAlive, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Both) \
DeclarePacket(LoggingSuccess, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(PlayerDeath, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(PlayerJoin, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(PlayerLeave, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(PlayerList, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(PlayerLogin, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Client) \
DeclarePacket(PlayerPositionAndRotation, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Both) \
DeclarePacket(PlayerShoot, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Both) \
DeclarePacket(PlayerStats, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(ServerConfig, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(ServerTps, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(UpdateGameState, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Server) \
DeclarePacket(UpdateHealth, Nz::ENetPacketFlag::Reliable, blitz::protocol::PacketSender::Client)
DeclarePacket(ChatMessage, Reliable, Both) \
DeclarePacket(Disconnect, Reliable, Both) \
DeclarePacket(KeepAlive, Reliable, Both) \
DeclarePacket(LoggingSuccess, Reliable, Server) \
DeclarePacket(PlayerDeath, Reliable, Server) \
DeclarePacket(PlayerJoin, Reliable, Server) \
DeclarePacket(PlayerLeave, Reliable, Server) \
DeclarePacket(PlayerList, Reliable, Server) \
DeclarePacket(PlayerLogin, Reliable, Client) \
DeclarePacket(PlayerPositionAndRotation, Reliable, Both) \
DeclarePacket(PlayerShoot, Reliable, Both) \
DeclarePacket(PlayerStats, Reliable, Server) \
DeclarePacket(ServerConfig, Reliable, Server) \
DeclarePacket(ServerTps, Reliable, Server) \
DeclarePacket(UpdateGameState, Reliable, Server) \
DeclarePacket(UpdateHealth, Reliable, Client)
} // namespace protocol

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@@ -1,20 +1,34 @@
#pragma once
#include <blitz/protocol/Packets.h>
/**
* \file PacketVisitor.h
* \brief File containing the blitz::protocol::PacketVisitor class
*/
#include <blitz/protocol/PacketDeclare.h>
#include <blitz/protocol/Packets.h>
namespace blitz {
namespace protocol {
#define DeclarePacket(PacketName, ...) \
#define DeclarePacket(PacketName, ...) \
/** This function is called when the packet processed by PacketVisitor::Check is a PacketName */ \
virtual void Visit(const packets::PacketName&) {}
/**
* \class PacketVisitor
* \brief This class uses double-dispatch in order to find the real type of a packet
*/
class PacketVisitor {
protected:
PacketVisitor() {}
virtual ~PacketVisitor() {}
public:
/**
* \brief Calls the right PacketVisitor::Visit method corresponding to the real type of the packet
* \param packet the Packet to visit
*/
void Check(const Packet& packet);
DeclareAllPacket()

View File

@@ -1,5 +1,10 @@
#pragma once
/**
* \file Packets.h
* \brief File containing the definitions of the packets
*/
#include <blitz/protocol/PacketData.h>
#include <blitz/protocol/PacketDeclare.h>
#include <string>
@@ -9,14 +14,20 @@ namespace protocol {
class PacketVisitor;
/** A Packet id is 8 bits wide */
using PacketID = std::uint8_t;
#define DeclarePacket(PacketName, ...) PacketName,
#define DeclarePacket(PacketName, ...) /** PacketName */ PacketName,
/**
* \enum PacketType
* \brief Map a Packet to an id
*/
enum class PacketType : PacketID {
DeclareAllPacket()
/** The number of packets */
PACKET_COUNT
};
@@ -26,9 +37,16 @@ enum class PacketType : PacketID {
class Packet {
public:
/**
* \return The real type of the packet
*/
virtual PacketType GetType() const = 0;
private:
/** Use a PacketVisitor to make double-dispatch possible */
virtual void Accept(PacketVisitor& a_Visitor) const = 0;
friend class PacketVisitor;
};
@@ -38,16 +56,21 @@ class Packet {
namespace packets {
/**
* \class ConcretePacket
* \brief A Packet associated with an id and holding data
* \tparam PT The packet type
* \tparam Data The structure holding the data of the packet (in blitz::protocol::data namespace)
*/
template <PacketType PT, typename Data>
class ConcretePacket : public Packet {
public:
/** The type of the struct holding the data */
using PacketDataType = Data;
/** The structure holding the actual data */
PacketDataType m_Data;
/** Construct the packet with data of type PacketDataType */
ConcretePacket(const PacketDataType& a_Data = {});
constexpr PacketType GetType() const override {
@@ -56,8 +79,6 @@ class ConcretePacket : public Packet {
private:
void Accept(PacketVisitor& a_Visitor) const override;
friend class PacketVisitor;
};
@@ -72,7 +93,8 @@ class ConcretePacket : public Packet {
using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>; \
template class ConcretePacket<PacketType::PacketName, data::PacketName>;
#else
#define DeclarePacket(PacketName, ...) using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>;
#define DeclarePacket(PacketName, ...) /** Defines the PacketName packet */ \
using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>;
#endif
DeclareAllPacket()