implement server and client player join/leave notifications
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13
include/server/components/ServerIdCounter.h
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13
include/server/components/ServerIdCounter.h
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#pragma once
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#include <blitz/common/Types.h>
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namespace blitz {
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namespace server {
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struct ServerIdCounterComponent {
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EntityID m_NextEntityId;
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};
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} // namespace server
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} // namespace blitz
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