implement server and client player join/leave notifications
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@@ -8,6 +8,10 @@ namespace server {
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class Server {
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public:
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/**
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* \brief Construct a server
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* \pre Two instances of Server should not share the same world
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*/
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Server(std::uint16_t a_Port, std::shared_ptr<Nz::EnttWorld> a_World);
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~Server();
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