implement server and client player join/leave notifications
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13
include/client/components/LocalPlayer.h
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13
include/client/components/LocalPlayer.h
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#pragma once
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#include <blitz/common/Types.h>
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namespace blitz {
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namespace client {
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struct LocalPlayerComponent {
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EntityID m_LocalPlayerId;
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};
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} // namespace client
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} // namespace blitz
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