implement server and client player join/leave notifications
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@@ -10,7 +10,7 @@ namespace client {
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class Client : private NonCopyable {
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public:
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Client();
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Client(std::shared_ptr<Nz::EnttWorld> a_World);
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~Client();
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void Connect(const Nz::IpAddress& a_Ip);
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@@ -25,6 +25,7 @@ class Client : private NonCopyable {
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void BindHandlers();
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void UnbindHandlers();
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void Login();
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};
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} // namespace client
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