implement server and client player join/leave notifications

This commit is contained in:
2024-07-22 12:58:40 +02:00
parent cbb2f5005e
commit 392eaeab83
23 changed files with 422 additions and 25 deletions

View File

@@ -10,7 +10,7 @@ namespace client {
class Client : private NonCopyable {
public:
Client();
Client(std::shared_ptr<Nz::EnttWorld> a_World);
~Client();
void Connect(const Nz::IpAddress& a_Ip);
@@ -25,6 +25,7 @@ class Client : private NonCopyable {
void BindHandlers();
void UnbindHandlers();
void Login();
};
} // namespace client

View File

@@ -0,0 +1,13 @@
#pragma once
#include <blitz/common/Types.h>
namespace blitz {
namespace client {
struct LocalPlayerComponent {
EntityID m_LocalPlayerId;
};
} // namespace client
} // namespace blitz

View File

@@ -9,6 +9,9 @@ class KeepAliveHandler : public protocol::PacketHandler {
~KeepAliveHandler();
NazaraSlot(network::EnetConnection, OnKeepAlive, m_Slot);
private:
void Handle(const protocol::data::KeepAlive&);
};
} // namespace client

View File

@@ -0,0 +1,18 @@
#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace client {
class LoggingSuccessHandler : public protocol::PacketHandler {
public:
LoggingSuccessHandler(network::EnetConnection& a_Connection, EnttWorld& a_World);
~LoggingSuccessHandler();
NazaraSlot(network::EnetConnection, OnLoggingSuccess, m_Slot);
private:
void Handle(const protocol::data::LoggingSuccess&);
};
} // namespace client
} // namespace blitz

View File

@@ -0,0 +1,18 @@
#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace client {
class PlayerJoinHandler : public protocol::PacketHandler {
public:
PlayerJoinHandler(network::EnetConnection& a_Connection, EnttWorld& a_World);
~PlayerJoinHandler();
NazaraSlot(network::EnetConnection, OnPlayerJoin, m_Slot);
private:
void Handle(const protocol::data::PlayerJoin&);
};
} // namespace client
} // namespace blitz

View File

@@ -0,0 +1,18 @@
#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace client {
class PlayerLeaveHandler : public protocol::PacketHandler {
public:
PlayerLeaveHandler(network::EnetConnection& a_Connection, EnttWorld& a_World);
~PlayerLeaveHandler();
NazaraSlot(network::EnetConnection, OnPlayerLeave, m_Slot);
private:
void Handle(const protocol::data::PlayerLeave&);
};
} // namespace client
} // namespace blitz

View File

@@ -0,0 +1,18 @@
#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace client {
class PlayerListHandler : public protocol::PacketHandler {
public:
PlayerListHandler(network::EnetConnection& a_Connection, EnttWorld& a_World);
~PlayerListHandler();
NazaraSlot(network::EnetConnection, OnPlayerList, m_Slot);
private:
void Handle(const protocol::data::PlayerList&);
};
} // namespace client
} // namespace blitz