implement server and client player join/leave notifications

This commit is contained in:
2024-07-22 12:58:40 +02:00
parent cbb2f5005e
commit 392eaeab83
23 changed files with 422 additions and 25 deletions

View File

@@ -0,0 +1,13 @@
#pragma once
#include <blitz/common/Types.h>
#include <string>
namespace blitz {
struct PlayerInfoComponent {
EntityID m_PlayerId;
std::string m_Pseudo;
};
} // namespace blitz