add imgui support
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@@ -7,6 +7,7 @@
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#include <Nazara/Platform.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Widgets.hpp>
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#include <NazaraImgui/NazaraImgui.hpp>
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#include <client/states/MainMenuState.h>
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#include <random>
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@@ -36,11 +37,15 @@ ClientApp::ClientApp(Nz::ApplicationBase& app) : Nz::ApplicationComponent(app),
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auto renderTarget = std::make_shared<Nz::RenderWindow>(windowSwapchain);
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Nz::Imgui::Instance()->Init(*m_Window, false);
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auto passList = Nz::PipelinePassList::LoadFromFile("assets/example.passlist");
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entt::handle cameraEntity = world.CreateEntity();
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{
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cameraEntity.emplace<Nz::NodeComponent>();
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auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(renderTarget, Nz::ProjectionType::Orthographic);
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auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(renderTarget, passList, Nz::ProjectionType::Orthographic);
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cameraComponent.UpdateClearColor(Nz::Color(0.0f, 0.f, .0f, 0.0f));
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cameraComponent.UpdateRenderMask(RenderMaskUI);
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@@ -52,6 +57,7 @@ ClientApp::ClientApp(Nz::ApplicationBase& app) : Nz::ApplicationComponent(app),
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m_StateData->m_AppComponent = this;
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m_StateData->m_RenderTarget = renderTarget;
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m_StateData->m_Window = m_Window;
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m_StateData->m_Swapchain = &windowSwapchain;
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m_StateData->m_World = &world;
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m_StateData->m_Canvas.emplace(
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world.GetRegistry(), m_Window->GetEventHandler(), m_Window->GetCursorController().CreateHandle(), RenderMaskUI);
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