better removal of players
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9
include/blitz/components/PlayerRemove.h
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9
include/blitz/components/PlayerRemove.h
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@@ -0,0 +1,9 @@
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#pragma once
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#include <blitz/common/Types.h>
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namespace blitz {
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struct PlayerRemoveComponent {};
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} // namespace blitz
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18
include/blitz/systems/RemovePlayersSystem.h
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18
include/blitz/systems/RemovePlayersSystem.h
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#pragma once
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#include <Nazara/Core/Time.hpp>
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#include <blitz/common/Types.h>
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namespace blitz {
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class RemovePlayersSystem {
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public:
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RemovePlayersSystem(entt::registry&, EnttWorld& a_World);
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void Update(Nz::Time elapsedTime);
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private:
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EnttWorld& m_World;
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};
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} // namespace blitz
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@@ -1,7 +1,6 @@
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#pragma once
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#include <Nazara/Core/Time.hpp>
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#include <entt/entity/registry.hpp>
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#include <blitz/common/Types.h>
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namespace blitz {
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