uggly main menu
This commit is contained in:
32
include/client/ClientApp.h
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32
include/client/ClientApp.h
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#pragma once
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#include <Nazara/Core/ApplicationComponent.hpp>
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namespace Nz {
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class Window;
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class Canvas;
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class StateMachine;
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} // namespace Nz
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namespace blitz {
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namespace client {
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class StateData;
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class ClientApp : public Nz::ApplicationComponent {
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public:
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ClientApp(Nz::ApplicationBase& app);
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~ClientApp();
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void Update(Nz::Time elapsedTime) override;
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private:
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Nz::Window* m_Window;
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std::unique_ptr<Nz::StateMachine> m_StateMachine;
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std::shared_ptr<StateData> m_StateData;
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};
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} // namespace client
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} // namespace blitz
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75
include/client/states/AbstractState.h
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75
include/client/states/AbstractState.h
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#pragma once
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#include <Nazara/Core/Components/DisabledComponent.hpp>
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#include <Nazara/Core/State.hpp>
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#include <Nazara/Graphics/RenderTarget.hpp>
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#include <Nazara/Widgets/BaseWidget.hpp>
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#include <client/states/StateData.h>
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#include <functional>
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#include <memory>
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#include <vector>
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namespace blitz {
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namespace client {
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class AbstractState : public Nz::State, public std::enable_shared_from_this<AbstractState> {
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public:
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AbstractState(std::shared_ptr<StateData> stateData);
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~AbstractState();
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protected:
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template <typename T, typename... Args>
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void ConnectSignal(T& signal, Args&&... args) {
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m_CleanupFunctions.emplace_back(
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[connection = signal.Connect(std::forward<Args>(args)...)]() mutable { connection.Disconnect(); });
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}
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template <typename T, typename... Args>
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T* CreateWidget(Args&&... args) {
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T* widget = m_StateData->m_Canvas->Add<T>(std::forward<Args>(args)...);
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auto& entry = m_Widgets.emplace_back();
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entry.m_Widget = widget;
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if (!m_IsVisible)
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entry.m_Widget->Hide();
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return widget;
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}
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void DestroyWidget(Nz::BaseWidget* widget);
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StateData& GetStateData() {
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return *m_StateData;
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}
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const StateData& GetStateData() const {
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return *m_StateData;
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}
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const std::shared_ptr<StateData>& GetStateDataPtr() {
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return m_StateData;
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}
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void Enter(Nz::StateMachine& fsm) override;
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void Leave(Nz::StateMachine& fsm) override;
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bool Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) override;
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virtual void LayoutWidgets() {}
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private:
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NazaraSlot(Nz::RenderTarget, OnRenderTargetSizeChange, m_OnTargetChangeSizeSlot);
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struct WidgetEntry {
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Nz::BaseWidget* m_Widget;
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bool m_WasVisible = true;
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};
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std::shared_ptr<StateData> m_StateData;
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std::vector<std::function<void()>> m_CleanupFunctions;
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std::vector<WidgetEntry> m_Widgets;
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bool m_IsVisible;
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};
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} // namespace client
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} // namespace blitz
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28
include/client/states/CreateServerState.h
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28
include/client/states/CreateServerState.h
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#pragma once
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#include <Nazara/Widgets/ButtonWidget.hpp>
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#include <client/states/AbstractState.h>
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namespace blitz {
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namespace client {
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class CreateServerState : public AbstractState {
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public:
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CreateServerState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState);
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~CreateServerState();
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private:
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Nz::ButtonWidget* m_CreateServerButton;
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Nz::ButtonWidget* m_BackButton;
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std::shared_ptr<AbstractState> m_NextState;
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std::shared_ptr<AbstractState> m_PreviousState;
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void LayoutWidgets() override;
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bool Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) override;
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void OnCreateServerPressed();
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void OnBackPressed();
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};
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} // namespace client
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} // namespace blitz
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28
include/client/states/JoinServerState.h
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28
include/client/states/JoinServerState.h
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#pragma once
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#include <Nazara/Widgets/ButtonWidget.hpp>
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#include <client/states/AbstractState.h>
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namespace blitz {
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namespace client {
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class JoinServerState : public AbstractState {
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public:
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JoinServerState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState);
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~JoinServerState();
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private:
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Nz::ButtonWidget* m_JoinServerButton;
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Nz::ButtonWidget* m_BackButton;
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std::shared_ptr<AbstractState> m_NextState;
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std::shared_ptr<AbstractState> m_PreviousState;
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void LayoutWidgets() override;
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bool Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) override;
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void OnJoinServerPressed();
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void OnBackPressed();
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};
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} // namespace client
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} // namespace blitz
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31
include/client/states/MainMenuState.h
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31
include/client/states/MainMenuState.h
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@@ -0,0 +1,31 @@
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#pragma once
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#include <Nazara/Widgets/ButtonWidget.hpp>
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#include <client/states/AbstractState.h>
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namespace blitz {
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namespace client {
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class MainMenuState : public AbstractState {
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public:
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MainMenuState(std::shared_ptr<StateData>);
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~MainMenuState();
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private:
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Nz::ButtonWidget* m_JoinServerButton;
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Nz::ButtonWidget* m_CreateServerButton;
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Nz::ButtonWidget* m_OptionButton;
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Nz::ButtonWidget* m_QuitButton;
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std::shared_ptr<AbstractState> m_NextState;
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void LayoutWidgets() override;
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bool Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) override;
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void OnJoinServerPressed();
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void OnCreateServerPressed();
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void OnOptionPressed();
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void OnQuitPressed();
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};
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} // namespace client
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} // namespace blitz
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28
include/client/states/OptionState.h
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28
include/client/states/OptionState.h
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@@ -0,0 +1,28 @@
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#pragma once
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#include <Nazara/Widgets/ButtonWidget.hpp>
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#include <client/states/AbstractState.h>
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namespace blitz {
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namespace client {
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class OptionState : public AbstractState {
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public:
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OptionState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState);
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~OptionState();
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private:
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Nz::ButtonWidget* m_OptionButton;
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Nz::ButtonWidget* m_BackButton;
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std::shared_ptr<AbstractState> m_NextState;
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std::shared_ptr<AbstractState> m_PreviousState;
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void LayoutWidgets() override;
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bool Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) override;
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void OnOptionPressed();
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void OnBackPressed();
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};
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} // namespace client
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} // namespace blitz
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34
include/client/states/StateData.h
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34
include/client/states/StateData.h
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@@ -0,0 +1,34 @@
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#pragma once
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#include <Nazara/Core/EnttWorld.hpp>
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#include <Nazara/Platform/Window.hpp>
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#include <Nazara/Renderer/WindowSwapchain.hpp>
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#include <Nazara/Widgets/Canvas.hpp>
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#include <entt/fwd.hpp>
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#include <memory>
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#include <optional>
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namespace Nz {
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class ApplicationBase;
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class RenderTarget;
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} // namespace Nz
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namespace blitz {
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namespace client {
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class ClientApp;
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struct StateData {
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std::optional<Nz::Canvas> m_Canvas;
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std::shared_ptr<Nz::RenderTarget> m_RenderTarget;
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ClientApp* m_AppComponent;
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Nz::ApplicationBase* m_App;
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Nz::EnttWorld* m_World;
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Nz::Window* m_Window;
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Nz::WindowSwapchain* m_Swapchain;
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};
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} // namespace client
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} // namespace blitz
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@@ -1,349 +1,17 @@
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#include <iostream>
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#include <Nazara/Core.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Physics3D.hpp>
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#include <Nazara/Platform.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Widgets.hpp>
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#include <random>
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constexpr Nz::UInt32 RenderMaskUI = 0x00010000;
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constexpr Nz::UInt32 RenderMask3D = 0x0000FFFF;
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static Nz::Vector3f Get2DDirectionVectorFromRotation(float yaw) {
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return {
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-std::sin(yaw),
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0,
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-std::cos(yaw),
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};
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}
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static void CreateLight(Nz::EnttWorld& world) {
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entt::handle lightEntity = world.CreateEntity();
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{
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auto& lightNode = lightEntity.emplace<Nz::NodeComponent>();
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lightNode.SetPosition({0, 5, 0});
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auto& entityLight = lightEntity.emplace<Nz::LightComponent>();
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auto& spotLight = entityLight.AddLight<Nz::PointLight>(RenderMask3D);
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spotLight.EnableShadowCasting(true);
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spotLight.UpdateShadowMapSize(1024);
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spotLight.UpdateRadius(10.0f);
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spotLight.UpdateDiffuseFactor(0.5f);
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}
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}
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static void CreateBoxes(Nz::EnttWorld& world) {
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constexpr float BoxDims = 1.f;
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std::mt19937 rd(42);
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std::uniform_real_distribution<float> colorDis(0.f, 360.f);
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std::uniform_real_distribution<float> radiusDis(0.1f, 0.5f);
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std::uniform_real_distribution<float> lengthDis(0.2f, 1.5f);
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std::shared_ptr<Nz::GraphicalMesh> boxMesh = Nz::GraphicalMesh::Build(Nz::Primitive::Box(Nz::Vector3f(1.f)));
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constexpr std::size_t BoxCount = 100;
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for (std::size_t i = 0; i < BoxCount; ++i) {
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float width = lengthDis(rd);
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float height = lengthDis(rd);
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float depth = lengthDis(rd);
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std::uniform_real_distribution<float> xRandom(-BoxDims * 0.5f + width, BoxDims * 0.5f - width);
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std::uniform_real_distribution<float> yRandom(-BoxDims * 0.5f + height, BoxDims * 0.5f - height);
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std::uniform_real_distribution<float> zRandom(-BoxDims * 0.5f + depth, BoxDims * 0.5f - depth);
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entt::handle boxEntity = world.CreateEntity();
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std::shared_ptr<Nz::MaterialInstance> boxMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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boxMaterial->SetValueProperty("BaseColor", Nz::Color::sRGBToLinear(Nz::Color::FromHSV(colorDis(rd), 1.f, 1.f)));
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std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(boxMesh);
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sphereModel->SetMaterial(0, std::move(boxMaterial));
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boxEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel), RenderMask3D);
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auto& ballNode = boxEntity.emplace<Nz::NodeComponent>();
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ballNode.SetPosition({xRandom(rd), yRandom(rd) + 20.0f, zRandom(rd)});
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ballNode.SetScale({width, height, depth});
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std::shared_ptr<Nz::BoxCollider3D> boxCollider = std::make_shared<Nz::BoxCollider3D>(Nz::Vector3f(width, height, depth));
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Nz::RigidBody3D::DynamicSettings settings;
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settings.geom = boxCollider;
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settings.mass = width * height * depth;
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boxEntity.emplace<Nz::RigidBody3DComponent>(settings);
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}
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}
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static void CreateModel(Nz::EnttWorld& world) {
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std::filesystem::path resourceDir = "assets/models";
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Nz::MeshParams meshParams;
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meshParams.center = true;
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meshParams.vertexRotation = Nz::EulerAnglesf(0.f, 0.f, 0.f);
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meshParams.vertexScale = Nz::Vector3f(1.0f);
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meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV_Tangent);
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std::shared_ptr<Nz::Mesh> deambuMesh = Nz::Mesh::LoadFromFile(resourceDir / "sol.obj", meshParams);
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if (!deambuMesh) {
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NazaraError("failed to load model");
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return;
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}
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std::shared_ptr<Nz::GraphicalMesh> gfxMesh = Nz::GraphicalMesh::BuildFromMesh(*deambuMesh);
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std::shared_ptr<Nz::Model> deambModel = std::make_shared<Nz::Model>(std::move(gfxMesh));
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entt::handle deambEntity = world.CreateEntity();
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{
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auto& entityGfx = deambEntity.emplace<Nz::GraphicsComponent>(deambModel, RenderMask3D);
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// entityGfx.AttachRenderable(deambModel);
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auto& entityNode = deambEntity.emplace<Nz::NodeComponent>();
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entityNode.SetPosition(Nz::Vector3f(0.f, 0.f, 0.f));
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}
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std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
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std::shared_ptr<Nz::MaterialInstance> material = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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for (std::string_view passName : {"DepthPass", "ForwardPass"}) {
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material->UpdatePassStates(passName, [](Nz::RenderStates& states) {
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states.depthClamp = true;
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return true;
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});
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}
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std::mt19937 rd(42);
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std::uniform_real_distribution<float> colorDis(0.f, 360.f);
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material->SetValueProperty("BaseColor", Nz::Color::sRGBToLinear(Nz::Color::FromHSV(colorDis(rd), 1.f, 1.f)));
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for (std::size_t i = 0; i < deambModel->GetSubMeshCount(); ++i)
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deambModel->SetMaterial(i, material);
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Nz::VertexMapper vertexMapper(*deambuMesh->GetSubMesh(0));
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Nz::SparsePtr<Nz::Vector3f> vertices = vertexMapper.GetComponentPtr<Nz::Vector3f>(Nz::VertexComponent::Position);
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auto shipCollider = std::make_shared<Nz::ConvexHullCollider3D>(vertices, vertexMapper.GetVertexCount(), 0.1f);
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Nz::RigidBody3D::StaticSettings settings;
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settings.geom = shipCollider;
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deambEntity.emplace<Nz::RigidBody3DComponent>(settings);
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}
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static Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
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static Nz::MillisecondClock updateClock;
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static void CreateCamera(Nz::EnttWorld& world, Nz::Window& window, Nz::Application<Nz::Graphics, Nz::Physics3D, Nz::Widgets>& app,
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std::shared_ptr<Nz::RenderWindow>& renderTarget) {
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// Création de la caméra
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entt::handle cameraEntity = world.CreateEntity();
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auto& cameraNode = cameraEntity.emplace<Nz::NodeComponent>();
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cameraNode.SetPosition({0, 2.5, 0});
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auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(renderTarget, Nz::ProjectionType::Perspective);
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cameraComponent.UpdateClearColor(Nz::Color(0.3f, 0.8f, 1.0f));
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cameraComponent.UpdateZNear(0.1f);
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cameraComponent.UpdateZFar(100.0f);
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cameraComponent.UpdateRenderMask(RenderMask3D);
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cameraComponent.UpdateRenderOrder(-1);
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entt::handle playerEntity = world.CreateEntity();
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auto& playerNode = playerEntity.emplace<Nz::NodeComponent>();
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playerNode.SetPosition({0, 5, 0});
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cameraNode.SetParent(playerEntity);
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window.GetEventHandler().OnMouseMoved.Connect(
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[&](const Nz::WindowEventHandler* /*eventHandler*/, const Nz::WindowEvent::MouseMoveEvent& event) {
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constexpr float sensitivity = 0.3f;
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camAngles.yaw -= event.deltaX * sensitivity;
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camAngles.yaw.Normalize();
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camAngles.pitch = Nz::Clamp(camAngles.pitch - event.deltaY * sensitivity, -89.f, 89.f);
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camAngles.roll = 0.0f;
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cameraNode.SetRotation(camAngles);
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});
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Nz::Vector3f playerSize{0.5, 2, 0.5};
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{
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std::shared_ptr<Nz::GraphicalMesh> boxMesh = Nz::GraphicalMesh::Build(Nz::Primitive::Box(playerSize));
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std::shared_ptr<Nz::MaterialInstance> boxMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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boxMaterial->SetValueProperty("BaseColor", Nz::Color::sRGBToLinear({1.0, 0.0, 0.0}));
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std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(boxMesh);
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sphereModel->SetMaterial(0, std::move(boxMaterial));
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playerEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel), RenderMask3D);
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}
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std::shared_ptr<Nz::BoxCollider3D> boxCollider = std::make_shared<Nz::BoxCollider3D>(playerSize);
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static const int playerMass = 100000;
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Nz::RigidBody3D::DynamicSettings settings;
|
||||
settings.geom = boxCollider;
|
||||
settings.mass = playerMass;
|
||||
|
||||
playerEntity.emplace<Nz::RigidBody3DComponent>(settings);
|
||||
|
||||
app.AddUpdaterFunc([playerEntity]() {
|
||||
if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::Milliseconds(30))) {
|
||||
Nz::Vector3f front = Get2DDirectionVectorFromRotation(camAngles.yaw.ToRadians());
|
||||
Nz::Vector3f left = Get2DDirectionVectorFromRotation(camAngles.yaw.ToRadians() + 3.1415926535 / 2.0);
|
||||
|
||||
auto& playerBody = playerEntity.get<Nz::RigidBody3DComponent>();
|
||||
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Z)) {
|
||||
// std::cout << front << "\n";
|
||||
// std::cout << "Pos : " << playerBody.GetPosition() << " \n";
|
||||
playerBody.AddForce(front * 10.f * playerMass, Nz::CoordSys::Global);
|
||||
}
|
||||
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::S))
|
||||
playerBody.AddForce(-front * 10.f * playerMass, Nz::CoordSys::Local);
|
||||
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Q))
|
||||
playerBody.AddForce(left * 10.f * playerMass, Nz::CoordSys::Local);
|
||||
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::D))
|
||||
playerBody.AddForce(-left * 10.f * playerMass, Nz::CoordSys::Local);
|
||||
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Space)) {
|
||||
playerBody.AddForce(Nz::Vector3f::Up() * 15.f * playerMass, Nz::CoordSys::Global);
|
||||
}
|
||||
|
||||
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::R)) {
|
||||
auto& playerNode = playerEntity.get<Nz::NodeComponent>();
|
||||
playerNode.SetPosition({0, 10, 0});
|
||||
playerBody.SetPosition({0, 10, 0});
|
||||
}
|
||||
|
||||
// playerBody.SetRotation({});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static void SetupWidgets(Nz::EnttWorld& world, std::shared_ptr<Nz::RenderWindow> renderTarget, Nz::Window& window) {
|
||||
entt::handle cameraEntity = world.CreateEntity();
|
||||
{
|
||||
cameraEntity.emplace<Nz::NodeComponent>();
|
||||
|
||||
auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(renderTarget, Nz::ProjectionType::Orthographic);
|
||||
|
||||
cameraComponent.UpdateClearColor(Nz::Color(0.3f, 0.8f, 1.0f, 0.0f));
|
||||
cameraComponent.UpdateRenderMask(RenderMaskUI);
|
||||
cameraComponent.UpdateRenderOrder(1);
|
||||
// cameraComponent.UpdateSize({100, 100});
|
||||
}
|
||||
|
||||
Nz::Canvas canvas(world.GetRegistry(), window.GetEventHandler(), window.GetCursorController().CreateHandle(), RenderMaskUI);
|
||||
canvas.Resize({static_cast<float>(window.GetSize().x), static_cast<float>(window.GetSize().y)});
|
||||
canvas.EnableBackground(false);
|
||||
auto widget = canvas.Add<Nz::RichTextAreaWidget>();
|
||||
widget->EnableBackground(false);
|
||||
widget->EnableLineWrap(true);
|
||||
widget->SetBackgroundColor(Nz::Color(0, 0, 0, 50));
|
||||
widget->SetCharacterSize(22);
|
||||
widget->SetTextColor(Nz::Color::White());
|
||||
widget->SetTextOutlineThickness(1.f);
|
||||
widget->SetReadOnly(true);
|
||||
|
||||
auto m_chatEnteringBox = canvas.Add<Nz::TextAreaWidget>();
|
||||
m_chatEnteringBox->EnableBackground(false);
|
||||
m_chatEnteringBox->SetBackgroundColor(Nz::Color(255, 255, 255, 150));
|
||||
m_chatEnteringBox->SetTextColor(Nz::Color::Black());
|
||||
m_chatEnteringBox->SetText("ceci est un test incroyable");
|
||||
// m_chatEnteringBox->SetMaximumWidth(m_chatEnteringBox->GetPreferredWidth());
|
||||
|
||||
auto versionLabel = canvas.Add<Nz::LabelWidget>();
|
||||
versionLabel->UpdateText(
|
||||
Nz::SimpleTextDrawer::Draw(std::to_string(100000000) + "." + std::to_string(0) + "." + std::to_string(0), 14));
|
||||
versionLabel->Resize({500, 500});
|
||||
versionLabel->SetPosition({1000, 800});
|
||||
versionLabel->SetPosition({canvas.GetWidth() - versionLabel->GetWidth(), canvas.GetHeight() - versionLabel->GetHeight()});
|
||||
|
||||
|
||||
// Création d'un texte
|
||||
Nz::SimpleTextDrawer textDrawer;
|
||||
textDrawer.SetText("Hello world !");
|
||||
textDrawer.SetCharacterSize(72);
|
||||
textDrawer.SetTextOutlineThickness(4.f);
|
||||
|
||||
std::shared_ptr<Nz::TextSprite> textSprite = std::make_shared<Nz::TextSprite>();
|
||||
textSprite->Update(textDrawer);
|
||||
|
||||
entt::handle textEntity = world.CreateEntity();
|
||||
{
|
||||
auto& nodeComponent = textEntity.emplace<Nz::NodeComponent>();
|
||||
|
||||
auto& gfxComponent = textEntity.emplace<Nz::GraphicsComponent>(textSprite, RenderMaskUI);
|
||||
|
||||
Nz::Boxf textBox = textSprite->GetAABB();
|
||||
Nz::Vector2ui windowSize = window.GetSize();
|
||||
nodeComponent.SetPosition({windowSize.x / 2 - textBox.width / 2, windowSize.y / 2 - textBox.height / 2});
|
||||
}
|
||||
}
|
||||
|
||||
int Video(int argc, char** argv) {
|
||||
Nz::Application<Nz::Graphics, Nz::Physics3D, Nz::Widgets> app(argc, argv);
|
||||
|
||||
auto& windowing = app.AddComponent<Nz::WindowingAppComponent>();
|
||||
|
||||
std::string windowTitle = "Blitz 2";
|
||||
Nz::Window& window = windowing.CreateWindow(Nz::VideoMode(1920, 1080, 32), windowTitle);
|
||||
|
||||
auto& ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
|
||||
|
||||
auto& world = ecs.AddWorld<Nz::EnttWorld>();
|
||||
|
||||
auto& physSystem = world.AddSystem<Nz::Physics3DSystem>();
|
||||
physSystem.GetPhysWorld().SetMaxStepCount(1);
|
||||
physSystem.GetPhysWorld().SetStepSize(Nz::Time::Milliseconds(20));
|
||||
physSystem.GetPhysWorld().SetGravity(Nz::Vector3f::Down() * 9.81f);
|
||||
|
||||
Nz::RenderSystem& renderSystem = world.AddSystem<Nz::RenderSystem>();
|
||||
|
||||
Nz::SwapchainParameters params;
|
||||
params.presentMode.clear();
|
||||
params.presentMode.push_back(Nz::PresentMode::VerticalSync);
|
||||
|
||||
Nz::WindowSwapchain& windowSwapchain = renderSystem.CreateSwapchain(window, params);
|
||||
|
||||
auto renderTarget = std::make_shared<Nz::RenderWindow>(windowSwapchain);
|
||||
|
||||
CreateCamera(world, window, app, renderTarget);
|
||||
CreateBoxes(world);
|
||||
CreateModel(world);
|
||||
CreateLight(world);
|
||||
|
||||
Nz::Mouse::SetRelativeMouseMode(true);
|
||||
|
||||
Nz::MillisecondClock fpsClock;
|
||||
unsigned int fps = 0;
|
||||
|
||||
app.AddUpdaterFunc([&]() {
|
||||
fps++;
|
||||
|
||||
if (fpsClock.RestartIfOver(Nz::Time::Second())) {
|
||||
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " +
|
||||
Nz::NumberToString(world.GetAliveEntityCount()) + " entities");
|
||||
fps = 0;
|
||||
}
|
||||
});
|
||||
#include <Nazara/Core/Application.hpp>
|
||||
#include <Nazara/Core/EntitySystemAppComponent.hpp>
|
||||
#include <Nazara/Graphics/Graphics.hpp>
|
||||
#include <Nazara/Physics3D/Physics3D.hpp>
|
||||
#include <Nazara/Platform/WindowingAppComponent.hpp>
|
||||
#include <Nazara/Widgets/Widgets.hpp>
|
||||
#include <client/ClientApp.h>
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
Nz::Application<Nz::Graphics, Nz::Physics3D, Nz::Widgets, Nz::TextRenderer> app(argc, argv);
|
||||
|
||||
app.AddComponent<Nz::EntitySystemAppComponent>();
|
||||
app.AddComponent<Nz::WindowingAppComponent>();
|
||||
app.AddComponent<blitz::client::ClientApp>();
|
||||
|
||||
return app.Run();
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
return Video(argc, argv);
|
||||
}
|
||||
|
||||
@@ -6,23 +6,23 @@
|
||||
#include <client/handlers/PlayerLeaveHandler.h>
|
||||
#include <client/handlers/PlayerListHandler.h>
|
||||
|
||||
#define RegisterHandler(Handler) m_Handlers.push_back(std::make_unique<Handler>(m_NetworkClient->GetConnection(), m_World))
|
||||
|
||||
namespace blitz {
|
||||
namespace client {
|
||||
|
||||
Client::Client(Nz::EnttWorld& a_World) : m_World({a_World}) {}
|
||||
Client::Client(Nz::EnttWorld& a_World) : m_World({a_World}) {
|
||||
// TODO: bind RemovePlayersSystem
|
||||
}
|
||||
|
||||
Client::~Client() {
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
void Client::BindHandlers() {
|
||||
RegisterHandler(KeepAliveHandler);
|
||||
RegisterHandler(LoggingSuccessHandler);
|
||||
RegisterHandler(PlayerJoinHandler);
|
||||
RegisterHandler(PlayerLeaveHandler);
|
||||
RegisterHandler(PlayerListHandler);
|
||||
m_Handlers.push_back(std::make_unique<KeepAliveHandler>(m_NetworkClient->GetConnection(), m_World));
|
||||
m_Handlers.push_back(std::make_unique<LoggingSuccessHandler>(m_NetworkClient->GetConnection(), m_World));
|
||||
m_Handlers.push_back(std::make_unique<PlayerJoinHandler>(m_NetworkClient->GetConnection(), m_World));
|
||||
m_Handlers.push_back(std::make_unique<PlayerLeaveHandler>(m_NetworkClient->GetConnection(), m_World));
|
||||
m_Handlers.push_back(std::make_unique<PlayerListHandler>(m_NetworkClient->GetConnection(), m_World));
|
||||
}
|
||||
|
||||
void Client::UnbindHandlers() {
|
||||
|
||||
74
src/client/ClientApp.cpp
Normal file
74
src/client/ClientApp.cpp
Normal file
@@ -0,0 +1,74 @@
|
||||
#include <client/ClientApp.h>
|
||||
|
||||
#include <Nazara/Core.hpp>
|
||||
#include <Nazara/Core/StateMachine.hpp>
|
||||
#include <Nazara/Graphics.hpp>
|
||||
#include <Nazara/Physics3D.hpp>
|
||||
#include <Nazara/Platform.hpp>
|
||||
#include <Nazara/Renderer.hpp>
|
||||
#include <Nazara/Widgets.hpp>
|
||||
#include <client/states/MainMenuState.h>
|
||||
#include <random>
|
||||
|
||||
namespace blitz {
|
||||
namespace client {
|
||||
|
||||
constexpr Nz::UInt32 RenderMaskUI = 0x00010000;
|
||||
constexpr Nz::UInt32 RenderMask3D = 0x0000FFFF;
|
||||
|
||||
ClientApp::ClientApp(Nz::ApplicationBase& app) : Nz::ApplicationComponent(app), m_StateMachine(std::make_unique<Nz::StateMachine>()) {
|
||||
auto& windowing = app.GetComponent<Nz::WindowingAppComponent>();
|
||||
|
||||
std::string windowTitle = "Blitz 2";
|
||||
m_Window = &windowing.CreateWindow(Nz::VideoMode(1920, 1080, 32), windowTitle);
|
||||
|
||||
auto& ecs = app.GetComponent<Nz::EntitySystemAppComponent>();
|
||||
|
||||
auto& world = ecs.AddWorld<Nz::EnttWorld>();
|
||||
|
||||
Nz::RenderSystem& renderSystem = world.AddSystem<Nz::RenderSystem>();
|
||||
|
||||
Nz::SwapchainParameters params;
|
||||
params.presentMode.clear();
|
||||
params.presentMode.push_back(Nz::PresentMode::VerticalSync);
|
||||
|
||||
Nz::WindowSwapchain& windowSwapchain = renderSystem.CreateSwapchain(*m_Window, params);
|
||||
|
||||
auto renderTarget = std::make_shared<Nz::RenderWindow>(windowSwapchain);
|
||||
|
||||
entt::handle cameraEntity = world.CreateEntity();
|
||||
{
|
||||
cameraEntity.emplace<Nz::NodeComponent>();
|
||||
|
||||
auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(renderTarget, Nz::ProjectionType::Orthographic);
|
||||
|
||||
cameraComponent.UpdateClearColor(Nz::Color(0.0f, 0.f, .0f, 0.0f));
|
||||
cameraComponent.UpdateRenderMask(RenderMaskUI);
|
||||
cameraComponent.UpdateRenderOrder(1);
|
||||
}
|
||||
|
||||
m_StateData = std::make_shared<StateData>();
|
||||
m_StateData->m_App = &app;
|
||||
m_StateData->m_AppComponent = this;
|
||||
m_StateData->m_RenderTarget = renderTarget;
|
||||
m_StateData->m_Window = m_Window;
|
||||
m_StateData->m_World = &world;
|
||||
m_StateData->m_Canvas.emplace(
|
||||
world.GetRegistry(), m_Window->GetEventHandler(), m_Window->GetCursorController().CreateHandle(), RenderMaskUI);
|
||||
m_StateData->m_Canvas->Resize(Nz::Vector2f(m_Window->GetSize()));
|
||||
|
||||
m_StateMachine->PushState(std::make_shared<MainMenuState>(m_StateData));
|
||||
}
|
||||
|
||||
ClientApp::~ClientApp() {
|
||||
m_StateMachine->ResetState(nullptr);
|
||||
m_StateMachine->Update(Nz::Time::Zero());
|
||||
}
|
||||
|
||||
void ClientApp::Update(Nz::Time elapsedTime) {
|
||||
if (!m_StateMachine->Update(elapsedTime))
|
||||
GetApp().Quit();
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace blitz
|
||||
57
src/client/states/AbstractState.cpp
Normal file
57
src/client/states/AbstractState.cpp
Normal file
@@ -0,0 +1,57 @@
|
||||
#include <client/states/AbstractState.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace client {
|
||||
|
||||
AbstractState::AbstractState(std::shared_ptr<StateData> a_StateData) : m_StateData(std::move(a_StateData)), m_IsVisible(false) {
|
||||
m_OnTargetChangeSizeSlot.Connect(
|
||||
m_StateData->m_RenderTarget->OnRenderTargetSizeChange, [this](const Nz::RenderTarget*, const Nz::Vector2ui& /*newSize*/) {
|
||||
if (m_IsVisible)
|
||||
LayoutWidgets();
|
||||
});
|
||||
}
|
||||
|
||||
AbstractState::~AbstractState() {
|
||||
for (const auto& cleanupFunc : m_CleanupFunctions)
|
||||
cleanupFunc();
|
||||
|
||||
for (WidgetEntry& entry : m_Widgets)
|
||||
entry.m_Widget->Destroy();
|
||||
}
|
||||
|
||||
void AbstractState::DestroyWidget(Nz::BaseWidget* widget) {
|
||||
auto it = std::find_if(
|
||||
m_Widgets.begin(), m_Widgets.end(), [&](const WidgetEntry& widgetEntity) { return widgetEntity.m_Widget == widget; });
|
||||
assert(it != m_Widgets.end());
|
||||
|
||||
m_Widgets.erase(it);
|
||||
|
||||
widget->Destroy();
|
||||
}
|
||||
|
||||
void AbstractState::Enter(Nz::StateMachine& /*fsm*/) {
|
||||
m_IsVisible = true;
|
||||
|
||||
for (WidgetEntry& entry : m_Widgets) {
|
||||
if (entry.m_WasVisible)
|
||||
entry.m_Widget->Show();
|
||||
}
|
||||
|
||||
LayoutWidgets();
|
||||
}
|
||||
|
||||
void AbstractState::Leave(Nz::StateMachine& /*fsm*/) {
|
||||
m_IsVisible = false;
|
||||
|
||||
for (WidgetEntry& entry : m_Widgets) {
|
||||
entry.m_WasVisible = entry.m_Widget->IsVisible();
|
||||
entry.m_Widget->Hide();
|
||||
}
|
||||
}
|
||||
|
||||
bool AbstractState::Update(Nz::StateMachine& /*fsm*/, Nz::Time /*elapsedTime*/) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace blitz
|
||||
73
src/client/states/CreateServerState.cpp
Normal file
73
src/client/states/CreateServerState.cpp
Normal file
@@ -0,0 +1,73 @@
|
||||
#include <client/states/CreateServerState.h>
|
||||
|
||||
#include <Nazara/Core/StateMachine.hpp>
|
||||
#include <Nazara/TextRenderer.hpp>
|
||||
|
||||
namespace blitz {
|
||||
namespace client {
|
||||
|
||||
CreateServerState::CreateServerState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState) :
|
||||
AbstractState(std::move(a_StateData)), m_PreviousState(std::move(a_PreviousState)) {
|
||||
Nz::SimpleTextDrawer textDrawer;
|
||||
textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
|
||||
textDrawer.SetCharacterSize(75);
|
||||
|
||||
m_CreateServerButton = CreateWidget<Nz::ButtonWidget>();
|
||||
textDrawer.SetText("Create Server");
|
||||
m_CreateServerButton->UpdateText(textDrawer);
|
||||
m_CreateServerButton->Resize(m_CreateServerButton->GetPreferredSize());
|
||||
m_CreateServerButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnCreateServerPressed(); });
|
||||
|
||||
m_BackButton = CreateWidget<Nz::ButtonWidget>();
|
||||
textDrawer.SetText("Back");
|
||||
m_BackButton->UpdateText(textDrawer);
|
||||
m_BackButton->Resize(m_BackButton->GetPreferredSize());
|
||||
m_BackButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnBackPressed(); });
|
||||
}
|
||||
|
||||
CreateServerState::~CreateServerState() {}
|
||||
|
||||
bool CreateServerState::Update(Nz::StateMachine& fsm, Nz::Time /*elapsedTime*/) {
|
||||
if (m_NextState)
|
||||
fsm.ChangeState(std::move(m_NextState));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CreateServerState::LayoutWidgets() {
|
||||
Nz::Vector2f canvasSize = GetStateData().m_Canvas->GetSize();
|
||||
Nz::Vector2f center = canvasSize / 2.f;
|
||||
|
||||
constexpr float padding = 10.f;
|
||||
|
||||
std::array<Nz::BaseWidget*, 2> widgets = {m_CreateServerButton, m_BackButton};
|
||||
|
||||
float maxWidth = 0.f;
|
||||
float totalSize = padding * (widgets.size() - 1);
|
||||
for (Nz::BaseWidget* widget : widgets) {
|
||||
Nz::Vector2f size = widget->GetSize();
|
||||
|
||||
maxWidth = std::max(maxWidth, size.x);
|
||||
totalSize += size.y;
|
||||
}
|
||||
|
||||
Nz::Vector2f cursor = center;
|
||||
cursor.y += totalSize / 2.f;
|
||||
|
||||
for (Nz::BaseWidget* widget : widgets) {
|
||||
widget->Resize({maxWidth, widget->GetHeight()});
|
||||
widget->SetPosition({0.f, cursor.y - widget->GetSize().y, 0.f});
|
||||
widget->CenterHorizontal();
|
||||
cursor.y -= widget->GetSize().y + padding;
|
||||
}
|
||||
}
|
||||
|
||||
void CreateServerState::OnCreateServerPressed() {}
|
||||
|
||||
void CreateServerState::OnBackPressed() {
|
||||
m_NextState = std::move(m_PreviousState);
|
||||
}
|
||||
|
||||
|
||||
} // namespace client
|
||||
} // namespace blitz
|
||||
73
src/client/states/JoinServerState.cpp
Normal file
73
src/client/states/JoinServerState.cpp
Normal file
@@ -0,0 +1,73 @@
|
||||
#include <client/states/JoinServerState.h>
|
||||
|
||||
#include <Nazara/Core/StateMachine.hpp>
|
||||
#include <Nazara/TextRenderer.hpp>
|
||||
|
||||
namespace blitz {
|
||||
namespace client {
|
||||
|
||||
JoinServerState::JoinServerState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState) :
|
||||
AbstractState(std::move(a_StateData)), m_PreviousState(std::move(a_PreviousState)) {
|
||||
Nz::SimpleTextDrawer textDrawer;
|
||||
textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
|
||||
textDrawer.SetCharacterSize(75);
|
||||
|
||||
m_JoinServerButton = CreateWidget<Nz::ButtonWidget>();
|
||||
textDrawer.SetText("Join Server");
|
||||
m_JoinServerButton->UpdateText(textDrawer);
|
||||
m_JoinServerButton->Resize(m_JoinServerButton->GetPreferredSize());
|
||||
m_JoinServerButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnJoinServerPressed(); });
|
||||
|
||||
m_BackButton = CreateWidget<Nz::ButtonWidget>();
|
||||
textDrawer.SetText("Back");
|
||||
m_BackButton->UpdateText(textDrawer);
|
||||
m_BackButton->Resize(m_BackButton->GetPreferredSize());
|
||||
m_BackButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnBackPressed(); });
|
||||
}
|
||||
|
||||
JoinServerState::~JoinServerState() {}
|
||||
|
||||
bool JoinServerState::Update(Nz::StateMachine& fsm, Nz::Time /*elapsedTime*/) {
|
||||
if (m_NextState)
|
||||
fsm.ChangeState(std::move(m_NextState));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void JoinServerState::LayoutWidgets() {
|
||||
Nz::Vector2f canvasSize = GetStateData().m_Canvas->GetSize();
|
||||
Nz::Vector2f center = canvasSize / 2.f;
|
||||
|
||||
constexpr float padding = 10.f;
|
||||
|
||||
std::array<Nz::BaseWidget*, 2> widgets = {m_JoinServerButton, m_BackButton};
|
||||
|
||||
float maxWidth = 0.f;
|
||||
float totalSize = padding * (widgets.size() - 1);
|
||||
for (Nz::BaseWidget* widget : widgets) {
|
||||
Nz::Vector2f size = widget->GetSize();
|
||||
|
||||
maxWidth = std::max(maxWidth, size.x);
|
||||
totalSize += size.y;
|
||||
}
|
||||
|
||||
Nz::Vector2f cursor = center;
|
||||
cursor.y += totalSize / 2.f;
|
||||
|
||||
for (Nz::BaseWidget* widget : widgets) {
|
||||
widget->Resize({maxWidth, widget->GetHeight()});
|
||||
widget->SetPosition({0.f, cursor.y - widget->GetSize().y, 0.f});
|
||||
widget->CenterHorizontal();
|
||||
cursor.y -= widget->GetSize().y + padding;
|
||||
}
|
||||
}
|
||||
|
||||
void JoinServerState::OnJoinServerPressed() {}
|
||||
|
||||
void JoinServerState::OnBackPressed() {
|
||||
m_NextState = std::move(m_PreviousState);
|
||||
}
|
||||
|
||||
|
||||
} // namespace client
|
||||
} // namespace blitz
|
||||
101
src/client/states/MainMenuState.cpp
Normal file
101
src/client/states/MainMenuState.cpp
Normal file
@@ -0,0 +1,101 @@
|
||||
#include <client/states/MainMenuState.h>
|
||||
|
||||
#include <Nazara/Core/ApplicationBase.hpp>
|
||||
#include <Nazara/Core/StateMachine.hpp>
|
||||
#include <Nazara/TextRenderer.hpp>
|
||||
|
||||
#include <client/states/CreateServerState.h>
|
||||
#include <client/states/JoinServerState.h>
|
||||
#include <client/states/OptionState.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace client {
|
||||
|
||||
MainMenuState::MainMenuState(std::shared_ptr<StateData> a_StateData) : AbstractState(std::move(a_StateData)) {
|
||||
Nz::SimpleTextDrawer textDrawer;
|
||||
textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
|
||||
textDrawer.SetCharacterSize(75);
|
||||
|
||||
m_JoinServerButton = CreateWidget<Nz::ButtonWidget>();
|
||||
textDrawer.SetText("Join Server");
|
||||
m_JoinServerButton->UpdateText(textDrawer);
|
||||
m_JoinServerButton->Resize(m_JoinServerButton->GetPreferredSize());
|
||||
m_JoinServerButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnJoinServerPressed(); });
|
||||
|
||||
m_CreateServerButton = CreateWidget<Nz::ButtonWidget>();
|
||||
textDrawer.SetText("Create Server");
|
||||
m_CreateServerButton->UpdateText(textDrawer);
|
||||
m_CreateServerButton->Resize(m_CreateServerButton->GetPreferredSize());
|
||||
m_CreateServerButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnCreateServerPressed(); });
|
||||
|
||||
m_OptionButton = CreateWidget<Nz::ButtonWidget>();
|
||||
textDrawer.SetText("Settings");
|
||||
m_OptionButton->UpdateText(textDrawer);
|
||||
m_OptionButton->Resize(m_OptionButton->GetPreferredSize());
|
||||
m_OptionButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnOptionPressed(); });
|
||||
|
||||
m_QuitButton = CreateWidget<Nz::ButtonWidget>();
|
||||
textDrawer.SetText("Quit game");
|
||||
m_QuitButton->UpdateText(textDrawer);
|
||||
m_QuitButton->Resize(m_QuitButton->GetPreferredSize());
|
||||
m_QuitButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnQuitPressed(); });
|
||||
}
|
||||
|
||||
MainMenuState::~MainMenuState() {}
|
||||
|
||||
bool MainMenuState::Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) {
|
||||
if (!AbstractState::Update(fsm, elapsedTime))
|
||||
return false;
|
||||
|
||||
if (m_NextState)
|
||||
fsm.ChangeState(std::move(m_NextState));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void MainMenuState::LayoutWidgets() {
|
||||
Nz::Vector2f canvasSize = GetStateData().m_Canvas->GetSize();
|
||||
Nz::Vector2f center = canvasSize / 2.f;
|
||||
|
||||
constexpr float padding = 10.f;
|
||||
|
||||
std::array<Nz::BaseWidget*, 4> widgets = {m_JoinServerButton, m_CreateServerButton, m_OptionButton, m_QuitButton};
|
||||
|
||||
float maxWidth = 0.f;
|
||||
float totalSize = padding * (widgets.size() - 1);
|
||||
for (Nz::BaseWidget* widget : widgets) {
|
||||
Nz::Vector2f size = widget->GetSize();
|
||||
|
||||
maxWidth = std::max(maxWidth, size.x);
|
||||
totalSize += size.y;
|
||||
}
|
||||
|
||||
Nz::Vector2f cursor = center;
|
||||
cursor.y += totalSize / 2.f;
|
||||
|
||||
for (Nz::BaseWidget* widget : widgets) {
|
||||
widget->Resize({maxWidth, widget->GetHeight()});
|
||||
widget->SetPosition({0.f, cursor.y - widget->GetSize().y, 0.f});
|
||||
widget->CenterHorizontal();
|
||||
cursor.y -= widget->GetSize().y + padding;
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenuState::OnJoinServerPressed() {
|
||||
m_NextState = std::make_shared<JoinServerState>(GetStateDataPtr(), shared_from_this());
|
||||
}
|
||||
|
||||
void MainMenuState::OnCreateServerPressed() {
|
||||
m_NextState = std::make_shared<CreateServerState>(GetStateDataPtr(), shared_from_this());
|
||||
}
|
||||
|
||||
void MainMenuState::OnOptionPressed() {
|
||||
m_NextState = std::make_shared<OptionState>(GetStateDataPtr(), shared_from_this());
|
||||
}
|
||||
|
||||
void MainMenuState::OnQuitPressed() {
|
||||
GetStateData().m_App->Quit();
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace blitz
|
||||
73
src/client/states/OptionState.cpp
Normal file
73
src/client/states/OptionState.cpp
Normal file
@@ -0,0 +1,73 @@
|
||||
#include <client/states/OptionState.h>
|
||||
|
||||
#include <Nazara/Core/StateMachine.hpp>
|
||||
#include <Nazara/TextRenderer.hpp>
|
||||
|
||||
namespace blitz {
|
||||
namespace client {
|
||||
|
||||
OptionState::OptionState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState) :
|
||||
AbstractState(std::move(a_StateData)), m_PreviousState(std::move(a_PreviousState)) {
|
||||
Nz::SimpleTextDrawer textDrawer;
|
||||
textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
|
||||
textDrawer.SetCharacterSize(75);
|
||||
|
||||
m_OptionButton = CreateWidget<Nz::ButtonWidget>();
|
||||
textDrawer.SetText("Settings");
|
||||
m_OptionButton->UpdateText(textDrawer);
|
||||
m_OptionButton->Resize(m_OptionButton->GetPreferredSize());
|
||||
m_OptionButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnOptionPressed(); });
|
||||
|
||||
m_BackButton = CreateWidget<Nz::ButtonWidget>();
|
||||
textDrawer.SetText("Back");
|
||||
m_BackButton->UpdateText(textDrawer);
|
||||
m_BackButton->Resize(m_BackButton->GetPreferredSize());
|
||||
m_BackButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnBackPressed(); });
|
||||
}
|
||||
|
||||
OptionState::~OptionState() {}
|
||||
|
||||
void OptionState::LayoutWidgets() {
|
||||
Nz::Vector2f canvasSize = GetStateData().m_Canvas->GetSize();
|
||||
Nz::Vector2f center = canvasSize / 2.f;
|
||||
|
||||
constexpr float padding = 10.f;
|
||||
|
||||
std::array<Nz::BaseWidget*, 2> widgets = {m_OptionButton, m_BackButton};
|
||||
|
||||
float maxWidth = 0.f;
|
||||
float totalSize = padding * (widgets.size() - 1);
|
||||
for (Nz::BaseWidget* widget : widgets) {
|
||||
Nz::Vector2f size = widget->GetSize();
|
||||
|
||||
maxWidth = std::max(maxWidth, size.x);
|
||||
totalSize += size.y;
|
||||
}
|
||||
|
||||
Nz::Vector2f cursor = center;
|
||||
cursor.y += totalSize / 2.f;
|
||||
|
||||
for (Nz::BaseWidget* widget : widgets) {
|
||||
widget->Resize({maxWidth, widget->GetHeight()});
|
||||
widget->SetPosition({0.f, cursor.y - widget->GetSize().y, 0.f});
|
||||
widget->CenterHorizontal();
|
||||
cursor.y -= widget->GetSize().y + padding;
|
||||
}
|
||||
}
|
||||
|
||||
bool OptionState::Update(Nz::StateMachine& fsm, Nz::Time /*elapsedTime*/) {
|
||||
if (m_NextState)
|
||||
fsm.ChangeState(std::move(m_NextState));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void OptionState::OnOptionPressed() {}
|
||||
|
||||
void OptionState::OnBackPressed() {
|
||||
m_NextState = std::move(m_PreviousState);
|
||||
}
|
||||
|
||||
|
||||
} // namespace client
|
||||
} // namespace blitz
|
||||
Reference in New Issue
Block a user