uggly main menu

This commit is contained in:
2024-08-03 15:03:38 +02:00
parent b6530c1220
commit 2065ea8334
15 changed files with 729 additions and 354 deletions

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#include <client/states/AbstractState.h>
namespace blitz {
namespace client {
AbstractState::AbstractState(std::shared_ptr<StateData> a_StateData) : m_StateData(std::move(a_StateData)), m_IsVisible(false) {
m_OnTargetChangeSizeSlot.Connect(
m_StateData->m_RenderTarget->OnRenderTargetSizeChange, [this](const Nz::RenderTarget*, const Nz::Vector2ui& /*newSize*/) {
if (m_IsVisible)
LayoutWidgets();
});
}
AbstractState::~AbstractState() {
for (const auto& cleanupFunc : m_CleanupFunctions)
cleanupFunc();
for (WidgetEntry& entry : m_Widgets)
entry.m_Widget->Destroy();
}
void AbstractState::DestroyWidget(Nz::BaseWidget* widget) {
auto it = std::find_if(
m_Widgets.begin(), m_Widgets.end(), [&](const WidgetEntry& widgetEntity) { return widgetEntity.m_Widget == widget; });
assert(it != m_Widgets.end());
m_Widgets.erase(it);
widget->Destroy();
}
void AbstractState::Enter(Nz::StateMachine& /*fsm*/) {
m_IsVisible = true;
for (WidgetEntry& entry : m_Widgets) {
if (entry.m_WasVisible)
entry.m_Widget->Show();
}
LayoutWidgets();
}
void AbstractState::Leave(Nz::StateMachine& /*fsm*/) {
m_IsVisible = false;
for (WidgetEntry& entry : m_Widgets) {
entry.m_WasVisible = entry.m_Widget->IsVisible();
entry.m_Widget->Hide();
}
}
bool AbstractState::Update(Nz::StateMachine& /*fsm*/, Nz::Time /*elapsedTime*/) {
return true;
}
} // namespace client
} // namespace blitz

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#include <client/states/CreateServerState.h>
#include <Nazara/Core/StateMachine.hpp>
#include <Nazara/TextRenderer.hpp>
namespace blitz {
namespace client {
CreateServerState::CreateServerState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState) :
AbstractState(std::move(a_StateData)), m_PreviousState(std::move(a_PreviousState)) {
Nz::SimpleTextDrawer textDrawer;
textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
textDrawer.SetCharacterSize(75);
m_CreateServerButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Create Server");
m_CreateServerButton->UpdateText(textDrawer);
m_CreateServerButton->Resize(m_CreateServerButton->GetPreferredSize());
m_CreateServerButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnCreateServerPressed(); });
m_BackButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Back");
m_BackButton->UpdateText(textDrawer);
m_BackButton->Resize(m_BackButton->GetPreferredSize());
m_BackButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnBackPressed(); });
}
CreateServerState::~CreateServerState() {}
bool CreateServerState::Update(Nz::StateMachine& fsm, Nz::Time /*elapsedTime*/) {
if (m_NextState)
fsm.ChangeState(std::move(m_NextState));
return true;
}
void CreateServerState::LayoutWidgets() {
Nz::Vector2f canvasSize = GetStateData().m_Canvas->GetSize();
Nz::Vector2f center = canvasSize / 2.f;
constexpr float padding = 10.f;
std::array<Nz::BaseWidget*, 2> widgets = {m_CreateServerButton, m_BackButton};
float maxWidth = 0.f;
float totalSize = padding * (widgets.size() - 1);
for (Nz::BaseWidget* widget : widgets) {
Nz::Vector2f size = widget->GetSize();
maxWidth = std::max(maxWidth, size.x);
totalSize += size.y;
}
Nz::Vector2f cursor = center;
cursor.y += totalSize / 2.f;
for (Nz::BaseWidget* widget : widgets) {
widget->Resize({maxWidth, widget->GetHeight()});
widget->SetPosition({0.f, cursor.y - widget->GetSize().y, 0.f});
widget->CenterHorizontal();
cursor.y -= widget->GetSize().y + padding;
}
}
void CreateServerState::OnCreateServerPressed() {}
void CreateServerState::OnBackPressed() {
m_NextState = std::move(m_PreviousState);
}
} // namespace client
} // namespace blitz

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#include <client/states/JoinServerState.h>
#include <Nazara/Core/StateMachine.hpp>
#include <Nazara/TextRenderer.hpp>
namespace blitz {
namespace client {
JoinServerState::JoinServerState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState) :
AbstractState(std::move(a_StateData)), m_PreviousState(std::move(a_PreviousState)) {
Nz::SimpleTextDrawer textDrawer;
textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
textDrawer.SetCharacterSize(75);
m_JoinServerButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Join Server");
m_JoinServerButton->UpdateText(textDrawer);
m_JoinServerButton->Resize(m_JoinServerButton->GetPreferredSize());
m_JoinServerButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnJoinServerPressed(); });
m_BackButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Back");
m_BackButton->UpdateText(textDrawer);
m_BackButton->Resize(m_BackButton->GetPreferredSize());
m_BackButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnBackPressed(); });
}
JoinServerState::~JoinServerState() {}
bool JoinServerState::Update(Nz::StateMachine& fsm, Nz::Time /*elapsedTime*/) {
if (m_NextState)
fsm.ChangeState(std::move(m_NextState));
return true;
}
void JoinServerState::LayoutWidgets() {
Nz::Vector2f canvasSize = GetStateData().m_Canvas->GetSize();
Nz::Vector2f center = canvasSize / 2.f;
constexpr float padding = 10.f;
std::array<Nz::BaseWidget*, 2> widgets = {m_JoinServerButton, m_BackButton};
float maxWidth = 0.f;
float totalSize = padding * (widgets.size() - 1);
for (Nz::BaseWidget* widget : widgets) {
Nz::Vector2f size = widget->GetSize();
maxWidth = std::max(maxWidth, size.x);
totalSize += size.y;
}
Nz::Vector2f cursor = center;
cursor.y += totalSize / 2.f;
for (Nz::BaseWidget* widget : widgets) {
widget->Resize({maxWidth, widget->GetHeight()});
widget->SetPosition({0.f, cursor.y - widget->GetSize().y, 0.f});
widget->CenterHorizontal();
cursor.y -= widget->GetSize().y + padding;
}
}
void JoinServerState::OnJoinServerPressed() {}
void JoinServerState::OnBackPressed() {
m_NextState = std::move(m_PreviousState);
}
} // namespace client
} // namespace blitz

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#include <client/states/MainMenuState.h>
#include <Nazara/Core/ApplicationBase.hpp>
#include <Nazara/Core/StateMachine.hpp>
#include <Nazara/TextRenderer.hpp>
#include <client/states/CreateServerState.h>
#include <client/states/JoinServerState.h>
#include <client/states/OptionState.h>
namespace blitz {
namespace client {
MainMenuState::MainMenuState(std::shared_ptr<StateData> a_StateData) : AbstractState(std::move(a_StateData)) {
Nz::SimpleTextDrawer textDrawer;
textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
textDrawer.SetCharacterSize(75);
m_JoinServerButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Join Server");
m_JoinServerButton->UpdateText(textDrawer);
m_JoinServerButton->Resize(m_JoinServerButton->GetPreferredSize());
m_JoinServerButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnJoinServerPressed(); });
m_CreateServerButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Create Server");
m_CreateServerButton->UpdateText(textDrawer);
m_CreateServerButton->Resize(m_CreateServerButton->GetPreferredSize());
m_CreateServerButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnCreateServerPressed(); });
m_OptionButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Settings");
m_OptionButton->UpdateText(textDrawer);
m_OptionButton->Resize(m_OptionButton->GetPreferredSize());
m_OptionButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnOptionPressed(); });
m_QuitButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Quit game");
m_QuitButton->UpdateText(textDrawer);
m_QuitButton->Resize(m_QuitButton->GetPreferredSize());
m_QuitButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnQuitPressed(); });
}
MainMenuState::~MainMenuState() {}
bool MainMenuState::Update(Nz::StateMachine& fsm, Nz::Time elapsedTime) {
if (!AbstractState::Update(fsm, elapsedTime))
return false;
if (m_NextState)
fsm.ChangeState(std::move(m_NextState));
return true;
}
void MainMenuState::LayoutWidgets() {
Nz::Vector2f canvasSize = GetStateData().m_Canvas->GetSize();
Nz::Vector2f center = canvasSize / 2.f;
constexpr float padding = 10.f;
std::array<Nz::BaseWidget*, 4> widgets = {m_JoinServerButton, m_CreateServerButton, m_OptionButton, m_QuitButton};
float maxWidth = 0.f;
float totalSize = padding * (widgets.size() - 1);
for (Nz::BaseWidget* widget : widgets) {
Nz::Vector2f size = widget->GetSize();
maxWidth = std::max(maxWidth, size.x);
totalSize += size.y;
}
Nz::Vector2f cursor = center;
cursor.y += totalSize / 2.f;
for (Nz::BaseWidget* widget : widgets) {
widget->Resize({maxWidth, widget->GetHeight()});
widget->SetPosition({0.f, cursor.y - widget->GetSize().y, 0.f});
widget->CenterHorizontal();
cursor.y -= widget->GetSize().y + padding;
}
}
void MainMenuState::OnJoinServerPressed() {
m_NextState = std::make_shared<JoinServerState>(GetStateDataPtr(), shared_from_this());
}
void MainMenuState::OnCreateServerPressed() {
m_NextState = std::make_shared<CreateServerState>(GetStateDataPtr(), shared_from_this());
}
void MainMenuState::OnOptionPressed() {
m_NextState = std::make_shared<OptionState>(GetStateDataPtr(), shared_from_this());
}
void MainMenuState::OnQuitPressed() {
GetStateData().m_App->Quit();
}
} // namespace client
} // namespace blitz

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#include <client/states/OptionState.h>
#include <Nazara/Core/StateMachine.hpp>
#include <Nazara/TextRenderer.hpp>
namespace blitz {
namespace client {
OptionState::OptionState(std::shared_ptr<StateData> a_StateData, std::shared_ptr<AbstractState> a_PreviousState) :
AbstractState(std::move(a_StateData)), m_PreviousState(std::move(a_PreviousState)) {
Nz::SimpleTextDrawer textDrawer;
textDrawer.SetTextColor({0.0, 0.0, 0.0, 1.0});
textDrawer.SetCharacterSize(75);
m_OptionButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Settings");
m_OptionButton->UpdateText(textDrawer);
m_OptionButton->Resize(m_OptionButton->GetPreferredSize());
m_OptionButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnOptionPressed(); });
m_BackButton = CreateWidget<Nz::ButtonWidget>();
textDrawer.SetText("Back");
m_BackButton->UpdateText(textDrawer);
m_BackButton->Resize(m_BackButton->GetPreferredSize());
m_BackButton->OnButtonTrigger.Connect([this](const Nz::ButtonWidget*) { OnBackPressed(); });
}
OptionState::~OptionState() {}
void OptionState::LayoutWidgets() {
Nz::Vector2f canvasSize = GetStateData().m_Canvas->GetSize();
Nz::Vector2f center = canvasSize / 2.f;
constexpr float padding = 10.f;
std::array<Nz::BaseWidget*, 2> widgets = {m_OptionButton, m_BackButton};
float maxWidth = 0.f;
float totalSize = padding * (widgets.size() - 1);
for (Nz::BaseWidget* widget : widgets) {
Nz::Vector2f size = widget->GetSize();
maxWidth = std::max(maxWidth, size.x);
totalSize += size.y;
}
Nz::Vector2f cursor = center;
cursor.y += totalSize / 2.f;
for (Nz::BaseWidget* widget : widgets) {
widget->Resize({maxWidth, widget->GetHeight()});
widget->SetPosition({0.f, cursor.y - widget->GetSize().y, 0.f});
widget->CenterHorizontal();
cursor.y -= widget->GetSize().y + padding;
}
}
bool OptionState::Update(Nz::StateMachine& fsm, Nz::Time /*elapsedTime*/) {
if (m_NextState)
fsm.ChangeState(std::move(m_NextState));
return true;
}
void OptionState::OnOptionPressed() {}
void OptionState::OnBackPressed() {
m_NextState = std::move(m_PreviousState);
}
} // namespace client
} // namespace blitz