uggly main menu
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@@ -1,349 +1,17 @@
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#include <iostream>
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#include <Nazara/Core.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Physics3D.hpp>
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#include <Nazara/Platform.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Widgets.hpp>
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#include <random>
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constexpr Nz::UInt32 RenderMaskUI = 0x00010000;
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constexpr Nz::UInt32 RenderMask3D = 0x0000FFFF;
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static Nz::Vector3f Get2DDirectionVectorFromRotation(float yaw) {
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return {
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-std::sin(yaw),
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0,
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-std::cos(yaw),
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};
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}
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static void CreateLight(Nz::EnttWorld& world) {
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entt::handle lightEntity = world.CreateEntity();
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{
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auto& lightNode = lightEntity.emplace<Nz::NodeComponent>();
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lightNode.SetPosition({0, 5, 0});
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auto& entityLight = lightEntity.emplace<Nz::LightComponent>();
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auto& spotLight = entityLight.AddLight<Nz::PointLight>(RenderMask3D);
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spotLight.EnableShadowCasting(true);
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spotLight.UpdateShadowMapSize(1024);
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spotLight.UpdateRadius(10.0f);
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spotLight.UpdateDiffuseFactor(0.5f);
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}
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}
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static void CreateBoxes(Nz::EnttWorld& world) {
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constexpr float BoxDims = 1.f;
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std::mt19937 rd(42);
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std::uniform_real_distribution<float> colorDis(0.f, 360.f);
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std::uniform_real_distribution<float> radiusDis(0.1f, 0.5f);
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std::uniform_real_distribution<float> lengthDis(0.2f, 1.5f);
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std::shared_ptr<Nz::GraphicalMesh> boxMesh = Nz::GraphicalMesh::Build(Nz::Primitive::Box(Nz::Vector3f(1.f)));
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constexpr std::size_t BoxCount = 100;
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for (std::size_t i = 0; i < BoxCount; ++i) {
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float width = lengthDis(rd);
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float height = lengthDis(rd);
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float depth = lengthDis(rd);
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std::uniform_real_distribution<float> xRandom(-BoxDims * 0.5f + width, BoxDims * 0.5f - width);
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std::uniform_real_distribution<float> yRandom(-BoxDims * 0.5f + height, BoxDims * 0.5f - height);
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std::uniform_real_distribution<float> zRandom(-BoxDims * 0.5f + depth, BoxDims * 0.5f - depth);
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entt::handle boxEntity = world.CreateEntity();
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std::shared_ptr<Nz::MaterialInstance> boxMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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boxMaterial->SetValueProperty("BaseColor", Nz::Color::sRGBToLinear(Nz::Color::FromHSV(colorDis(rd), 1.f, 1.f)));
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std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(boxMesh);
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sphereModel->SetMaterial(0, std::move(boxMaterial));
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boxEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel), RenderMask3D);
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auto& ballNode = boxEntity.emplace<Nz::NodeComponent>();
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ballNode.SetPosition({xRandom(rd), yRandom(rd) + 20.0f, zRandom(rd)});
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ballNode.SetScale({width, height, depth});
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std::shared_ptr<Nz::BoxCollider3D> boxCollider = std::make_shared<Nz::BoxCollider3D>(Nz::Vector3f(width, height, depth));
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Nz::RigidBody3D::DynamicSettings settings;
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settings.geom = boxCollider;
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settings.mass = width * height * depth;
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boxEntity.emplace<Nz::RigidBody3DComponent>(settings);
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}
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}
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static void CreateModel(Nz::EnttWorld& world) {
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std::filesystem::path resourceDir = "assets/models";
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Nz::MeshParams meshParams;
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meshParams.center = true;
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meshParams.vertexRotation = Nz::EulerAnglesf(0.f, 0.f, 0.f);
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meshParams.vertexScale = Nz::Vector3f(1.0f);
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meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV_Tangent);
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std::shared_ptr<Nz::Mesh> deambuMesh = Nz::Mesh::LoadFromFile(resourceDir / "sol.obj", meshParams);
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if (!deambuMesh) {
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NazaraError("failed to load model");
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return;
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}
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std::shared_ptr<Nz::GraphicalMesh> gfxMesh = Nz::GraphicalMesh::BuildFromMesh(*deambuMesh);
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std::shared_ptr<Nz::Model> deambModel = std::make_shared<Nz::Model>(std::move(gfxMesh));
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entt::handle deambEntity = world.CreateEntity();
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{
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auto& entityGfx = deambEntity.emplace<Nz::GraphicsComponent>(deambModel, RenderMask3D);
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// entityGfx.AttachRenderable(deambModel);
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auto& entityNode = deambEntity.emplace<Nz::NodeComponent>();
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entityNode.SetPosition(Nz::Vector3f(0.f, 0.f, 0.f));
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}
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std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
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std::shared_ptr<Nz::MaterialInstance> material = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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for (std::string_view passName : {"DepthPass", "ForwardPass"}) {
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material->UpdatePassStates(passName, [](Nz::RenderStates& states) {
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states.depthClamp = true;
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return true;
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});
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}
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std::mt19937 rd(42);
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std::uniform_real_distribution<float> colorDis(0.f, 360.f);
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material->SetValueProperty("BaseColor", Nz::Color::sRGBToLinear(Nz::Color::FromHSV(colorDis(rd), 1.f, 1.f)));
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for (std::size_t i = 0; i < deambModel->GetSubMeshCount(); ++i)
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deambModel->SetMaterial(i, material);
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Nz::VertexMapper vertexMapper(*deambuMesh->GetSubMesh(0));
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Nz::SparsePtr<Nz::Vector3f> vertices = vertexMapper.GetComponentPtr<Nz::Vector3f>(Nz::VertexComponent::Position);
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auto shipCollider = std::make_shared<Nz::ConvexHullCollider3D>(vertices, vertexMapper.GetVertexCount(), 0.1f);
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Nz::RigidBody3D::StaticSettings settings;
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settings.geom = shipCollider;
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deambEntity.emplace<Nz::RigidBody3DComponent>(settings);
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}
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static Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
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static Nz::MillisecondClock updateClock;
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static void CreateCamera(Nz::EnttWorld& world, Nz::Window& window, Nz::Application<Nz::Graphics, Nz::Physics3D, Nz::Widgets>& app,
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std::shared_ptr<Nz::RenderWindow>& renderTarget) {
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// Création de la caméra
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entt::handle cameraEntity = world.CreateEntity();
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auto& cameraNode = cameraEntity.emplace<Nz::NodeComponent>();
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cameraNode.SetPosition({0, 2.5, 0});
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auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(renderTarget, Nz::ProjectionType::Perspective);
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cameraComponent.UpdateClearColor(Nz::Color(0.3f, 0.8f, 1.0f));
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cameraComponent.UpdateZNear(0.1f);
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cameraComponent.UpdateZFar(100.0f);
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cameraComponent.UpdateRenderMask(RenderMask3D);
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cameraComponent.UpdateRenderOrder(-1);
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entt::handle playerEntity = world.CreateEntity();
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auto& playerNode = playerEntity.emplace<Nz::NodeComponent>();
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playerNode.SetPosition({0, 5, 0});
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cameraNode.SetParent(playerEntity);
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window.GetEventHandler().OnMouseMoved.Connect(
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[&](const Nz::WindowEventHandler* /*eventHandler*/, const Nz::WindowEvent::MouseMoveEvent& event) {
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constexpr float sensitivity = 0.3f;
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camAngles.yaw -= event.deltaX * sensitivity;
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camAngles.yaw.Normalize();
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camAngles.pitch = Nz::Clamp(camAngles.pitch - event.deltaY * sensitivity, -89.f, 89.f);
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camAngles.roll = 0.0f;
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cameraNode.SetRotation(camAngles);
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});
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Nz::Vector3f playerSize{0.5, 2, 0.5};
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{
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std::shared_ptr<Nz::GraphicalMesh> boxMesh = Nz::GraphicalMesh::Build(Nz::Primitive::Box(playerSize));
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std::shared_ptr<Nz::MaterialInstance> boxMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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boxMaterial->SetValueProperty("BaseColor", Nz::Color::sRGBToLinear({1.0, 0.0, 0.0}));
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std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(boxMesh);
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sphereModel->SetMaterial(0, std::move(boxMaterial));
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playerEntity.emplace<Nz::GraphicsComponent>(std::move(sphereModel), RenderMask3D);
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}
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std::shared_ptr<Nz::BoxCollider3D> boxCollider = std::make_shared<Nz::BoxCollider3D>(playerSize);
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static const int playerMass = 100000;
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Nz::RigidBody3D::DynamicSettings settings;
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settings.geom = boxCollider;
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settings.mass = playerMass;
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playerEntity.emplace<Nz::RigidBody3DComponent>(settings);
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app.AddUpdaterFunc([playerEntity]() {
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if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::Milliseconds(30))) {
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Nz::Vector3f front = Get2DDirectionVectorFromRotation(camAngles.yaw.ToRadians());
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Nz::Vector3f left = Get2DDirectionVectorFromRotation(camAngles.yaw.ToRadians() + 3.1415926535 / 2.0);
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auto& playerBody = playerEntity.get<Nz::RigidBody3DComponent>();
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Z)) {
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// std::cout << front << "\n";
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// std::cout << "Pos : " << playerBody.GetPosition() << " \n";
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playerBody.AddForce(front * 10.f * playerMass, Nz::CoordSys::Global);
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}
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::S))
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playerBody.AddForce(-front * 10.f * playerMass, Nz::CoordSys::Local);
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Q))
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playerBody.AddForce(left * 10.f * playerMass, Nz::CoordSys::Local);
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::D))
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playerBody.AddForce(-left * 10.f * playerMass, Nz::CoordSys::Local);
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Space)) {
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playerBody.AddForce(Nz::Vector3f::Up() * 15.f * playerMass, Nz::CoordSys::Global);
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}
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::R)) {
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auto& playerNode = playerEntity.get<Nz::NodeComponent>();
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playerNode.SetPosition({0, 10, 0});
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playerBody.SetPosition({0, 10, 0});
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}
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// playerBody.SetRotation({});
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}
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});
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}
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static void SetupWidgets(Nz::EnttWorld& world, std::shared_ptr<Nz::RenderWindow> renderTarget, Nz::Window& window) {
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entt::handle cameraEntity = world.CreateEntity();
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{
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cameraEntity.emplace<Nz::NodeComponent>();
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auto& cameraComponent = cameraEntity.emplace<Nz::CameraComponent>(renderTarget, Nz::ProjectionType::Orthographic);
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cameraComponent.UpdateClearColor(Nz::Color(0.3f, 0.8f, 1.0f, 0.0f));
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cameraComponent.UpdateRenderMask(RenderMaskUI);
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cameraComponent.UpdateRenderOrder(1);
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// cameraComponent.UpdateSize({100, 100});
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}
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Nz::Canvas canvas(world.GetRegistry(), window.GetEventHandler(), window.GetCursorController().CreateHandle(), RenderMaskUI);
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canvas.Resize({static_cast<float>(window.GetSize().x), static_cast<float>(window.GetSize().y)});
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canvas.EnableBackground(false);
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auto widget = canvas.Add<Nz::RichTextAreaWidget>();
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widget->EnableBackground(false);
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widget->EnableLineWrap(true);
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widget->SetBackgroundColor(Nz::Color(0, 0, 0, 50));
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widget->SetCharacterSize(22);
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widget->SetTextColor(Nz::Color::White());
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widget->SetTextOutlineThickness(1.f);
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widget->SetReadOnly(true);
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auto m_chatEnteringBox = canvas.Add<Nz::TextAreaWidget>();
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m_chatEnteringBox->EnableBackground(false);
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m_chatEnteringBox->SetBackgroundColor(Nz::Color(255, 255, 255, 150));
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m_chatEnteringBox->SetTextColor(Nz::Color::Black());
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m_chatEnteringBox->SetText("ceci est un test incroyable");
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// m_chatEnteringBox->SetMaximumWidth(m_chatEnteringBox->GetPreferredWidth());
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auto versionLabel = canvas.Add<Nz::LabelWidget>();
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versionLabel->UpdateText(
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Nz::SimpleTextDrawer::Draw(std::to_string(100000000) + "." + std::to_string(0) + "." + std::to_string(0), 14));
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versionLabel->Resize({500, 500});
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versionLabel->SetPosition({1000, 800});
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versionLabel->SetPosition({canvas.GetWidth() - versionLabel->GetWidth(), canvas.GetHeight() - versionLabel->GetHeight()});
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// Création d'un texte
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Nz::SimpleTextDrawer textDrawer;
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textDrawer.SetText("Hello world !");
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textDrawer.SetCharacterSize(72);
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textDrawer.SetTextOutlineThickness(4.f);
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std::shared_ptr<Nz::TextSprite> textSprite = std::make_shared<Nz::TextSprite>();
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textSprite->Update(textDrawer);
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entt::handle textEntity = world.CreateEntity();
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{
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auto& nodeComponent = textEntity.emplace<Nz::NodeComponent>();
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auto& gfxComponent = textEntity.emplace<Nz::GraphicsComponent>(textSprite, RenderMaskUI);
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Nz::Boxf textBox = textSprite->GetAABB();
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Nz::Vector2ui windowSize = window.GetSize();
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nodeComponent.SetPosition({windowSize.x / 2 - textBox.width / 2, windowSize.y / 2 - textBox.height / 2});
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}
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}
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int Video(int argc, char** argv) {
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Nz::Application<Nz::Graphics, Nz::Physics3D, Nz::Widgets> app(argc, argv);
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auto& windowing = app.AddComponent<Nz::WindowingAppComponent>();
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std::string windowTitle = "Blitz 2";
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Nz::Window& window = windowing.CreateWindow(Nz::VideoMode(1920, 1080, 32), windowTitle);
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auto& ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
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auto& world = ecs.AddWorld<Nz::EnttWorld>();
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auto& physSystem = world.AddSystem<Nz::Physics3DSystem>();
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physSystem.GetPhysWorld().SetMaxStepCount(1);
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physSystem.GetPhysWorld().SetStepSize(Nz::Time::Milliseconds(20));
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physSystem.GetPhysWorld().SetGravity(Nz::Vector3f::Down() * 9.81f);
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Nz::RenderSystem& renderSystem = world.AddSystem<Nz::RenderSystem>();
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Nz::SwapchainParameters params;
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params.presentMode.clear();
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params.presentMode.push_back(Nz::PresentMode::VerticalSync);
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Nz::WindowSwapchain& windowSwapchain = renderSystem.CreateSwapchain(window, params);
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auto renderTarget = std::make_shared<Nz::RenderWindow>(windowSwapchain);
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CreateCamera(world, window, app, renderTarget);
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CreateBoxes(world);
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CreateModel(world);
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CreateLight(world);
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Nz::Mouse::SetRelativeMouseMode(true);
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Nz::MillisecondClock fpsClock;
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unsigned int fps = 0;
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app.AddUpdaterFunc([&]() {
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fps++;
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if (fpsClock.RestartIfOver(Nz::Time::Second())) {
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window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " +
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Nz::NumberToString(world.GetAliveEntityCount()) + " entities");
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fps = 0;
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}
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});
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#include <Nazara/Core/Application.hpp>
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#include <Nazara/Core/EntitySystemAppComponent.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Physics3D/Physics3D.hpp>
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#include <Nazara/Platform/WindowingAppComponent.hpp>
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#include <Nazara/Widgets/Widgets.hpp>
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#include <client/ClientApp.h>
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int main(int argc, char** argv) {
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Nz::Application<Nz::Graphics, Nz::Physics3D, Nz::Widgets, Nz::TextRenderer> app(argc, argv);
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app.AddComponent<Nz::EntitySystemAppComponent>();
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app.AddComponent<Nz::WindowingAppComponent>();
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app.AddComponent<blitz::client::ClientApp>();
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return app.Run();
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}
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int main(int argc, char** argv) {
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return Video(argc, argv);
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}
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