diff --git a/include/blitz/protocol/PacketDeclare.h b/include/blitz/protocol/PacketDeclare.h index bd5a9b8..a4340cb 100644 --- a/include/blitz/protocol/PacketDeclare.h +++ b/include/blitz/protocol/PacketDeclare.h @@ -29,20 +29,20 @@ enum class PacketSender { #define DeclareAllPacket() \ DeclarePacket(ChatMessage, Reliable, Both) \ DeclarePacket(Disconnect, Reliable, Both) \ - DeclarePacket(KeepAlive, Reliable, Both) \ - DeclarePacket(LoggingSuccess, Reliable, Server) \ - DeclarePacket(PlayerDeath, Reliable, Server) \ - DeclarePacket(PlayerJoin, Reliable, Server) \ - DeclarePacket(PlayerLeave, Reliable, Server) \ - DeclarePacket(PlayerList, Reliable, Server) \ - DeclarePacket(PlayerLogin, Reliable, Client) \ - DeclarePacket(PlayerPositionAndRotation, Reliable, Both) \ - DeclarePacket(PlayerShoot, Reliable, Both) \ - DeclarePacket(PlayerStats, Reliable, Server) \ - DeclarePacket(ServerConfig, Reliable, Server) \ - DeclarePacket(ServerTps, Reliable, Server) \ - DeclarePacket(UpdateGameState, Reliable, Server) \ - DeclarePacket(UpdateHealth, Reliable, Client) + DeclarePacket(KeepAlive, Reliable, Both) \ + DeclarePacket(LoggingSuccess, Reliable, Server) \ + DeclarePacket(PlayerDeath, Reliable, Server) \ + DeclarePacket(PlayerJoin, Reliable, Server) \ + DeclarePacket(PlayerLeave, Reliable, Server) \ + DeclarePacket(PlayerList, Reliable, Server) \ + DeclarePacket(PlayerLogin, Reliable, Client) \ + DeclarePacket(PlayerPositionAndRotation, Reliable, Both) \ + DeclarePacket(PlayerShoot, Reliable, Both) \ + DeclarePacket(PlayerStats, Reliable, Server) \ + DeclarePacket(ServerConfig, Reliable, Server) \ + DeclarePacket(ServerTps, Reliable, Server) \ + DeclarePacket(UpdateGameState, Reliable, Server) \ + DeclarePacket(UpdateHealth, Reliable, Client) } // namespace protocol