Files
Blitz/xmake.lua
2023-11-05 14:48:50 +01:00

69 lines
1.2 KiB
Lua

add_rules("mode.debug", "mode.release")
add_requires("libsdl >= 2", "zlib", "assimp")
if is_plat("android") then
add_links("GLESv3")
else
add_requires("glew")
end
-- Game files (with server)
target("Blitz")
set_kind("shared")
set_languages("c++17")
add_includedirs("include")
add_files("src/blitz/**.cpp", "src/server/**.cpp")
add_packages("zlib")
if is_os("windows") then
add_links("ws2_32") -- link network stuff
end
-- Server binary (headless)
target("BlitzServer")
set_kind("binary")
set_languages("c++17")
set_default(false)
add_includedirs("include")
add_files("src/ServerMain.cpp")
-- Libraries
add_deps("Blitz")
-- Client binary (default)
target("BlitzClient")
if is_plat("android") then
set_kind("shared")
else
set_kind("binary")
end
set_languages("c++17")
set_default(true)
add_includedirs("include")
add_files("src/client/**.cpp", "src/ClientMain.cpp")
-- Libraries
add_deps("Blitz")
add_packages("libsdl", "glew", "assimp")
add_includedirs("libs", "libs/imgui")
add_files("libs/imgui/**.cpp")
-- Assets
set_rundir("$(projectdir)/assets")