Files
Blitz/include/client/render/BulletRenderer.h
Persson-dev 27a76519a3
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Suppressions d'erreurs Valgrind (#47)
Reviewed-on: #47
Co-authored-by: Persson-dev <sim16.prib@gmail.com>
Co-committed-by: Persson-dev <sim16.prib@gmail.com>
2024-04-12 10:54:59 +02:00

45 lines
733 B
C++

#pragma once
#include "blitz/maths/Vector.h"
#include "client/render/loader/ModelLoader.h"
#include <memory>
#include <vector>
namespace blitz {
namespace shader {
class BulletShader;
} // namespace shader
namespace render {
class Camera;
struct Trail {
Mat4f m_Transform;
float m_Decay;
};
class BulletRenderer {
private:
std::vector<Trail> m_Trails;
ModelLoader::Model m_BulletModel;
std::unique_ptr<shader::BulletShader> m_Shader;
const Camera& m_Camera;
public:
BulletRenderer(const Camera& cam);
~BulletRenderer();
void AddBullet(const Vec3f& origin, float yaw, float pitch, bool firstPersson);
void Update(float delta);
void Render();
void Clear();
};
} // namespace render
} // namespace blitz