61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
#pragma once
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/**
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* \file PlayerDeathPacket.h
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* \brief File containing the blitz::protocol::PlayerDeathPacket class
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*/
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#include "blitz/common/Defines.h"
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#include "blitz/protocol/Protocol.h"
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namespace blitz {
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namespace protocol {
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/**
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* \class PlayerDeathPacket
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* \brief Packet for when a player leaves the game.
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* %Packet structure :
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* | PacketType |
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* |------------------------|
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* | PacketType::PlayerDeath|
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*
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* | Field Name | Field Type | Notes |
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* |--------------------|-------------------|-------------------------------|
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* | m_PlayerID | PlayerID |The ID of the player that died |
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*/
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class PlayerDeathPacket : public Packet {
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private:
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game::PlayerID m_PlayerID;
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public:
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/**
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* \brief Default constructor.
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*/
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PlayerDeathPacket() {}
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/**
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* \brief Constructor.
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* \param playerID The ID of the player that died.
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*/
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PlayerDeathPacket(game::PlayerID playerID) : m_PlayerID(playerID) {}
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virtual ~PlayerDeathPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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/**
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* \brief Get the ID of the player that died.
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* \return The ID of the player that died.
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*/
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game::PlayerID GetPlayerID() const {
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return m_PlayerID;
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}
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virtual PacketType GetType() const {
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return PacketType::PlayerDeath;
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}
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};
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} // namespace protocol
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} // namespace blitz
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